
Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 2
Jun 18th in Zbrush by Mehdi Pourshayegan This is a multi-part tutorial on creating a Demon-like 'Lok Warrior' with realistic muscle anatomy. In the first day of this tutorial we created a base mesh for our character using poly modeling. Today we will take this mesh into ZBrush and sculpt intricate muscle anatomy. On day three we will texture the creature and add the finishing touches to the artwork.
Let's begin day 2 of this tutorial.

My name is Mehdi Pourshayegan and I'm originally from Iran. I am a 3D/CG Artist, and I'm still learning. I've won the third prize in the 'NPower Software' challenge and have won some other gallery awards on well known websites. Now as a freelancer, I'm working with many companies around the world on their 3d related projects. You can find out more about me by visiting www.3dshaystudio.com/Portfolio.
Final Effect Preview (Untextured)
Step 40
Open ZBrush and click on 'Import an OBJ file'. Select our exported object (this way you don't need to drag the object into the ZBrush workspace) and select 'Edit mode'.
Step 41
Now subdivide the model by clicking Cntrl + D to create more polygons. Press X to select a symmetrical brush and start sculpting the torso while holding down the Alt key on your keyboard. The red lines below are where you have to sculpt while holding down the Alt key. The blue areas are where you have to sculpt without holding the Alt key down. Please pay attention to the brush size and Z intensity too.
Step 42
Use this image as a guide when preparing the back.
Step 43
We will finish the front part of the torso first. Press Ctrl + D again and now we are on subdivision level 3. Try to form the chest and stomach muscles using the inflat brush. You can increase the Draw size and Z intensity if necessary.
Step 44
Please use my earlier instructions as a guide for this area. Again use Ctrl + D and continue sculpting the torso with a smaller draw size.
Step 45
Try to add more details to the torso at this level and begin sculpting the hands.
Step 46
Take a deep look at the muscle anatomy to make sure it is realistic. If unsure about any areas, you can find many reference images by searching the net or in anatomy books at your local library. Here are a few good references:
Step 47
Subdivide one more time. Now we're on level 5 but be careful not to go higher than level 6 because this may result in more polygons than ZBrush and your computer can handle. We will use ZBrush and the HD feature for very small details (like skin details) later. On level 5 try to sculpt more small areas around the stomach.
Step 48
Now press Shift + D two times, so that we are working in level 3. Start to add back muscles. Draw size and intensity is very important here.
Step 49
Refine the details by pressing 'D' and going into level 4. Add in more small details in level 5.
Step 50
Go to level 3 and use the 'Move' tool to make the muscles thicker and bigger. Switch to level 5 and see the difference. Try to get the best result by switching between levels and using move and inflat brushes.
Step 51
Add details to fingers using the 'Elastic brush' with a small draw size.
Step 52
Now begin sculpting the head, forming the horns, cheeks, ears and other face details in level 4.
Step 53
Subdivide again to level 6. Now we can add more details to the head and add veins as well.
Step 54
Try to add more small details by using the 'Elastic brush' on the torso area and hands. After that, level down to level 3 or 4 and start forming the leg muscles. As you can see, in this example the muscles are different from human leg muscles because we are creating a monster!
Step 55
Form the knee area and the front part of the leg. Add more details on the foot (level 4).
Step 56
Start sculpting the back part of leg and add muscles on level 4 using the inflat brush.
Step 57
Now we are going to add very fine details using the ZBrush HD feature. When you are done with your small details on level 6, click on Geometry HD > divideHD and divide it two times. OR if you have a powerful computer, do it for level 3 of HD, then click 'Sculpt HD' and wait.
When the process has finished, move your mouse to the area that you want to add final details to and press the 'A' button on your keyboard. Select the standard brush with an alpha and make sure your current stroke is DragRect. Start adding the skin detail for that area of the body with Z intensity set to 5 by dragging the alpha.
Step 58
To see more details, change your material to RS_gretClayExtreme. When you are done press 'A' again.
Step 59
Add fine details to the knee and elbow areas, like veins and creases.
Step 60
Add details to all other parts of the body. For bigger areas, drag your alpha more and for smaller areas, drag in a few times to make it look more natural. Now you have a very detailed monster model.
User Comments
( ADD YOURS )tom June 18th
cool BTW i’m first
( )NoReflection November 21st
um…. yeah, hence the fact your at the top…….
( )belo June 18th
i’m first…
( )nice tuts,but video tuts please..
also C4D too…
Kaleb Aylsworth June 19th
Working on it:)
( )John Doe August 27th
This tut in C4D or in 3Ds would be priceless in Video
( )STONE June 18th
Awesome Stuff Keep it coming!!!
( )Nick Post June 18th
what does it matter who is first? This guy is an absolute artist and fighting who is the first to post isn’t what he made this tutorial for…
Now on topic: I think you did a great job! I can model in 3ds max myself, but never seemed to know how to implement it in Zbrush and create fantastic muscles…
Good job man!
( )Joe June 18th
Great! I’m so happy to see a ZBrush tutorial here. I have it on PC and it is a brilliant app to pick up and use with little 3d knowledge. Works great with a tablet too
( )koma June 18th
rofl @Sirwan
( )Sirwan June 20th
and who are you
( )lee June 18th
Good tutorial, i do have to say some of the anatomy is looking off.
( )for example the legs, the calf muscles don’t end so abrupt, there are tendons that run lower to your feet.
anyways a good thing to do is really study your anatomy and where muscles connect.
but good beginner tut for sculpting.
jkdesign June 18th
i totaly agree…
( )Skellie June 18th
The author did mention that he had deliberately made some changes to the anatomy to make the creature look less human-like.
( )lee June 19th
even when making a creature, anatomy still has to be realistic or you find that its unbelievable. look at good creature modelers like Aaron Sims or Kevin Lanning. the anatomy is believable which makes the creature (that doesn’t really exist) look as though it could be a real creature. I am not saying He did a bad job, but as an artist you need to be able to take constructive criticism and apply it.
urakhai911 June 18th
Can this detailed model be used in 3ds max for animation? (Sorry if it is a very stupid question
)
( )Kevin Minke June 18th
It’s not really a question of can this model be used in 3DS Max for animation. The question should be: “How do we make this detailed model ready for animation in 3DS Max?”. I don’t think it’s a stupid question I do know that I have seen people have a hard time animating their models, especially humanoid models.
( )Sérgio Soares June 18th
good work Mehdy
( )John Holt June 18th
Well crap, I don’t have 3DS Max. Can I use any of this for Cinema 4D? If not we need a Cinema 4D tut on this kind of modeling.
( )Kaleb Aylsworth June 19th
Working on more C4D content as we speak.
( )Diego SA June 18th
Wow, looking it reminds me Resident Evil. Cool!
( )Dj June 18th
Sure would have been better with screencast. If you don’t want to do the whole thing there are several small segments so far that I can think of which would have been much, much easier to understand.
I can tell even creating the written post was a tremendous effort – It seems to me that small video segments would have made the job easier.
( )Anon June 18th
Roar! Me the monster being created–me want more Blender tutorials! Roar!
( )Kaleb Aylsworth June 19th
Hahaha….More Blender tuts on the way:)
( )Greg June 19th
which “main” image was used (the naked man with the stupid black-box -.-”)
( )link?? THANKSS!!!!!!
Max June 19th
Very cool Tut!!! Now pls how to texture it good and bring it back and animate it!!
( )thx
Max
pencil June 19th
I’m only 1 week into me learning 3dsmax so I think this tut is above my abilities right now, but this is really awesome looking.
Thanks
( )Alex June 20th
Will u learn how to export from Zbrush to 3dsmax and set up the Render to texture to bake a realistic ao and normal map?
( )Alex June 20th
learn us*
( )billy restey June 20th
sweet! in order to animate this creature, would you make a normal map in zbrush then bring it into maya or 3DS max? I’d be intrigued to see a tutorial on it.
btw. the first link for anatomy is a sketchy site, firefox tags it as an attacked site.
( )elinix June 20th
thats amazing and the outcome is even better
( )Ray June 21st
Great tut! I would love to see some video tuts for C4D as well though
( )Kaleb Aylsworth June 23rd
Workin on it!
( )Mehdi Pourshayegan June 23rd
Hello Guys ,
Thanks for comments at first :
-The modeling in 3ds max can be done on similar packages like C4D too.
-yes you can animate this in 3ds max, several ways for different usage is possible, I can write a tutorial about that.
-Baking and normal mapping tutorials can be write and add .
question and suggestion : feel free to email me on : mehdee6222@gamil.com , new address will add on my profile soon.
Cheers!
( )badal July 6th
thats nice modling
( )renderman July 6th
more 3ds max tutorials pls loved it
( )Felipe July 20th
Hello, Great Tutorial, You give my the base mesh, plis felipepointgames@hotmail.com
( )Oliver July 20th
anyway we could get the source from day 1 and skip the 3ds stuff?
( )lisa July 29th
Love it love it! But how does bone structure fit into this model for animation?
( )montaser August 13th
Until now you are the best.
( )thaddeus August 16th
Hi, great tutorial. I am doing this one step by step, exept for the head. I am looking for some good skin alphas like the one you used here. Do you know where I can find them? Where did you find this one?
Thanks in advance
( )Mehdi Pourshayegan December 28th
Hello and thank you all for comments, feel free to contact me if you have any question/suggetion : http://www.3dshaystudio.com, also contact CGtuts+ if you like to get any new or specific tutorial.
Kind Regards
( )M.Shay
lyndon June 18th
i second that motion, read more
( )matheleo June 18th
true.
( )