Tutorial Details
- Software: Wings3D
- Difficulty: Beginner
- Run Time: 1 Hour 20 Minutes
- Project Files: None
Final Product What You'll Be Creating
Today Jordy Lakiere brings us day 2 of his in-depth introduction to the free, open source application Wings3D. Today Jordy will give us an extensive overview of UVmapping geometry, starting with primitive objects and then moving onto more complex meshes. Jordy will provide all the information you’ll need to start laying out your UV’s effectivly. In the fourth and final video, Jordy will discuss some of the additional features Wings has to offer, as well as some of the pro & cons of working with the package. This is a must watch tutorial for any artist interesting in learning and working with Wings3D.
Download Wings3D for free at: www.wings3d.com
Part 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Part 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Cool tutorial ! Sorry for your computer ! :(
Great tutorial. Optigon, who has been maintaining Wings, has announced that he is no longer able to invest the considerable amount of time and effort it takes to keep releasing updates. So Wings is now without a developer for the time being. This would be a great opportunity for someone to step up and take over.
@Noen : actually, in the development team there’s still DanGud, Bjorn, Ggalien, Micheus, Scorpius and perharps even a few other persons I might forget (and apologies for). Optigon was one of the most prolific developpers so, at worst Wings development might slow down a bit, but it’s not dying.
That’s good to hear Harmo. Also, ggaliens has been doing some interesting things with his Manifold Lab plugin. Especially with voroni and now with tetgen. With manifold lab you can now do things that are not easily done is many other 3d apps.
You can follow (and test) wings current development by going to the “programming” section of the official forum, and looking for a sticky thread “Wings Snapshot”. ;-)
Support for multiple levels of subdivision being the last addition, for example.
There’s also some talk about a fast internal renderer (for test renders, I guess), and more work on the shaders, and multiple texture display.