SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

SpeedTree To UDK: The Complete Workflow, Part 1 Creating The Tree

Tutorial Details

Final Product What You'll Be Creating

This entry is part 1 of 2 in the series SpeedTree To UDK: The Complete Workflow

Due to the shear number of polygons often required to make believable 3D trees, creating realistic ones for use “in-game” can be a challenging, time consuming task. SpeedTree from IDV aims to change all that with it’s intuitive UI, ease of use and powerful toolset. Making believable trees and plants has literally never been easier!

In this new two part tutorial, artist Madhan Mohan will get you up to speed on working with the software, and show you how to not only create an great looking optimized Pine tree using SpeedTree, but how to get the model up and running inside of UDK as well. In part one Madhan will give you an in-depth look at the many parameters that make up the Speedtree interface, and walk you through the process of creating your first tree model.

Republished Tutorial

Every few weeks, we revisit some of our reader's favorite posts from throughout the history of the site. This tutorial was first published in January of 2012.

SpeedTree was the driving force behind the realistic foliage in many AAA games including Batman: Arkam Asylum, Gears Of War 3 and Dragon Age: Origins to name a few, not to mention the gorgeous jungles of Pandora ILM created for the film “Avatar”.


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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


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  • Trevor

    9 times out of 10 it isn’t an issue, but I did have difficulty understanding what the commentator was saying, the dialect and the ‘uh’s were really interfering with the tutorial.

    • madhan_2005
      Author

      oh! I thought my accent will not play a big part in teaching. anyways I will try to concentrate on it a bit more from now on…
      thanks for the feedback

      • Trevor

        Don’t get me wrong though, it was a fantastic tutorial

  • http://www.turbosquid.com/Search/Artists/ink3d?referral=ink3d Stefan Frank

    Nice post! Very clear and detailed. I will make some low-poly models and combine them with those trees. Maybe there is a possibility to make some exterior architectural presentations with the udk.

    • madhan_2005
      Author

      you sure can do that.. with some high res textures and a bunch of texture atlas for the leaves and a bumped up poly count. There would be no difference between speedtree and a tree modeled in 3dsmax

  • King Mango

    Hi Madhan,

    Really great tutorial. I feel like I have a good grasp of Speedtree now. Thanks very much.

    Best regards,
    Jim