The Complete View-Model Tutorial – Day 3

The Complete View-Model Tutorial – Day 3

Tutorial Details

Final Product What You'll Be Creating

This entry is part 3 of 3 in the series Complete View Model

Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve’s Source Engine. In Day 3, Ben shows us how to compile the axe model directly into the source engine. This four part series is a great starting point for any artist interested in game development or creating their own mods!


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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

  • Jesse Hall

    Nice was helpful but I wished you added a little more detail on the modeling so the texturing would seem easier.

    • http://www.ben.getreelstudio.com Ben Henry
      Author

      Hey Jesse,
      I really should have modeled something better. But, I wanted you all know that you can make something of your own, and not have to copy off of my every step :D

  • Bobby Dabbs

    This is pretty great tutorial, and I followed it up until the point of compiling the data. I don’t have the batch file preexisting like you did in the video because this is the first time attempting to compile data and I cannot get the batch filer to work? Is there any tutorials or instructions on this or even something else to try? Thanks!