Tutorial Details
- Software: Pixologic ZBrush
- Software: xNormal
- Difficulty: Beginner
- Estimated Completion Time: 30 Minutes
Final Product What You'll Be Creating

In today’s quick tip tutorial, Shaun Keenan will show you an very effective technique for correctly converting Zbrush polypaint data into useable textures with the help of xNormal, the awesome free map baking program. This extremely useful technique has countless applications and works with any 3D software, so try it out for yourself after the jump!
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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