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Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Create A Stylized Character With Maya And ZBrush, Sculpting The Clothes

Tutorial Details

Final Product What You'll Be Creating

This entry is part 2 of 6 in the series Create A Stylized Character With Maya And ZBrush

In part two of the stylized character creation series, we’ll export the clothing base meshes created in part one from Maya and import them into Zbrush. Where we’ll sculpt in the cloth’s wrinkles and folds.

In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.


Video 1

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Video 2

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Video 3

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Video 4

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Video 5

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Shaun Keenan is Fusedgore on 3docean
  • http://muslimuseful@hotmail.com muslim

    thanks man