Re-Targeting Motion Capture Data to Game Characters Using MotionBuilder
Tutorial Details
- Software: Autodesk MotionBuilder
- Software: Unity 3D Engine
- Difficulty: Intermediate
- Estimated Completion Time: 1 Hour
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Final Product What You'll Be Creating

In this tutorial we’re going to look over the process of characterizing a low poly game character, so we can apply animation from a motion capture data file to it. We’ll look at opening the character and Mocap file in Motionbuilder, characterizing both skeletons, applying the animation, cleaning up the scene and opening the final result in Unity 3D.
Tutorial Overview

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