In this 96 step mega-tutorial, you will go through all the motions necessary to construct a complete, photorealistic kitchen scene in Blender, and then render it with Yafaray (a free ray tracing, open source rendering engine). Make sure that you have Yafaray and Python 2.5 installed. For more information on installation check out www.yafaray.org.
Model, Texture, and Render a Photorealistic Kitchen in Blender and Yafaray
Jul 8th in 3D Art, Blender, Tutorials, Yafaray by Karan ShahFinal Effect Preview

Step 1
Press "a" to select all default objects (cube, camera, and light) and then press delete.

Step 2
With the mouse in the 3D view, press "Space", and add a plane.

Step 3
Scale the Plane along the 'X' axis, by pressing "S", then "X", and moving the mouse. Left click the mouse to release.

Step 4
Press "TAB" to enter into 'edit' mode. Then press "B", and drag select the vertices on the right.

Step 5
Press "E" to extrude the selected edge. Move the mouse along the 'X' axis, and press "ctrl" while moving. You can also use the widget arrows to move.

Step 6
Extrude the edges of the plane to get the "C" shape as shown.

Step 7
Select all of the vertices by pressing "A", and extrude the region to an adequate height.

Step 8
Press "TAB" to get out of 'edit' mode, then select the mesh, and press "shift + D" to duplicate it. Scale it down along the 'Z' axis. This new object will be the top slab.

Step 9
Place the slab right on the top of the base. Pull out the faces a bit to make it slightly bigger than the base, then press "Tab" to exit 'edit' mode.

Step 10
For the sink, add a cylinder with 16 vertices. Make sure you are in the top view.

Step 11
In 'edit' mode, select all of the vertices, as shown, and delete them.

Step 12
Extrude the vertices. This will be the corner of the sink.

Step 13
Press "F9" to bring out the "Editing" panels. Add a "Mirror" modifier.

Step 14
Enable both 'X' and 'Y' "Mirror" settings.

Step 15
In 'edit' mode, adjust the position and scale of the vertices, to form a base for the sink. Bring the extreme vertices together, and press "Do Clipping" in the "Mirror" modifier panel. This will make the center vertices stick together.

Step 16
Press "Tab" to get out of 'edit' mode, then press "Apply" in the "Mirror" modifier panel.

Step 17
Again, in 'edit' mode, select all of the vertices ("A"), and press "shift + F" to fill the mesh. Then press "alt + J" to make quad faces.

Step 18
Select all of the vertices and extrude them, shaping it into a sink.

Step 19
Select the topmost faces and delete them.

Step 20
Hit "alt + Right click" on the last edge to select an edge loop. Extrude it downwards, and then exit 'edit' mode.

Step 21
Cut a hole in the slab for the sink, by selecting the slab, entering 'edit' mode, and pressing "ctrl + r" to loop cut. Cut it twice.

Step 22
Select the new top face, and press "e" to extrude. Now press "Esc" to exit extrude, and leave the new face in place. Extrude this face downwards.

Step 23
Select the unwanted face (the lower face of the slab) and delete it.

Step 24
Place the sink on to the slab. Adjust the vertices of the slab accordingly, and delete the unwanted face of the base mesh.

Step 25
Create the tap as shown, and then add a "subsurf" modifier to it. Place it near the sink.

Step 26
For the stove, start with a cube.

Step 27
Extrude the front and bottom face. Loop cut the cube once.

Step 28
Extrude the new face at the top, and translate the edge to get the shape right.

Step 29
Add two new cubes, scale them, and then move them closer to the main body.

Step 30
Extrude the front face of the lower cube, and then scale it down.

Step 31
Extrude this same face again, and push it slightly inward.

Step 32
Construct the handle from a cylinder as shown, and then move it into position.

Step 33
Add a cylinder, and loop cut it once.

Step 34
Select the new faces, by pressing "alt + right click" to loop select, and then extrude them.

Step 35
Build the following shape from a box as shown.

Step 36
In the top view ( num pad 7), place the 3D pointer in front of this new shape.

Step 37
Press "F9" to bring up the "Edit" buttons. In the 'Mesh Tools' panel, increase the "Degr" value to '360', the "Steps" to '5', enable "clockwise", and finally press the "Spin Dup" button.

Step 38
Click on the 3D view, and there will be five duplicates in a circular pattern. Make sure you are in the top view.

Step 39
Select all of the vertices by pressing "A", and then press the "remove double" button to remove any extra duplicated vertices.

Step 40
Place the two parts together as shown.

Step 41
Add a cylinder. Extrude its top, scale it down, and then extrude it inwards.

Step 42
Put all of the parts together, and then re-size the cylinder. Press "ctrl + j" to combine the parts, and make them one single object.

Step 43
Place this new piece on the top of the stove (it will be the burner...if you hadn't already noticed:P). Duplicate it three times and place the burners accordingly. Scale two of them down.

Step 44
Construct the knob using a cylinder and a cube joined together. Duplicate it three times.

Step 45
Place the stove into position, and scale it accordingly.

Step 46
Duplicate the base, and move the vertices to make it thinner.

Step 47
Delete the four vertices as shown.

Step 48
Loop cut the front portion twice.

Step 49
Loop cut it again horizontally, and delete the edge as shown. This will be the space for exhaust.

Step 50
Select four Vertices, or two opposite edges, and then press "F" to a make face.

Step 51
Add a cube, scale it down vertically, and place it above the stove.

Step 52
Loop cut the cube, and then push the top vertices in.

Step 53
Add another cube, and scale it in on one axis. This will become the doors of the cabinets.

Step 54
Add another cube, and scale it to make the handle. This should be a separate object.

Step 55
Press "B" to activate the "select" tool. Now drag select both objects, and then press "shift + D" to duplicate and place them around the upper shelf. Scale them accordingly.

Step 56
Duplicate them again to make the doors for the lower base. You can make drawers too if you like. The handles should be at the top for the doors on the lower base.

Step 57
Start adding walls. Add a plane, and re-size it accordingly.

Step 58
Extrude the edges of the plane.

Step 59
To cut a window, select the face of the wall and extrude it, by pressing "E" to extrude, then immediately pressing "esc", and then scaling it down. Position it where you want the window.

Step 60
Delete the face.

Step 61
Construct the window frame from boxes as shown.

Step 62
Now place it onto the wall.

Step 63
Add more planes for the floor and ceiling.

Step 64
Add a camera, and a "sun light". Point the light direction as if it were entering through the window.

Step 65
Time to start adding materials. Press "F5" to bring out the "materials" panel in the "button" window.

Step 66
Select the slab, and press the "Add New" button, in the "texture" panel. Don't bother about editing the color, or any of the other details for the material settings. There are separate material settings under the "Yafaray" rendering options. Colors, gloss, and other attributes will be defined there. Just add an image texture in the Blender materials, and name this material "slab".

Step 67
Press "F6" to bring out the "texture" panels. Select "Image" under "Texture Type".

Step 68
Load the image you want to assign for the slab. A Dark green marble will be good.

Step 69
Similarly, assign a wood texture image to the cabinet, and name the material "wood"

Step 70
To assign the same material to different objects, select the object, and in the "material" panel, press the arrow button on the left hand side of the "Add New" button, and then select the texture from the list to assign it.

Step 71
Assign a different wood image texture to the floor, and name it "Floor". For the rest of the objects (like metal) where no images are required, the materials will be assigned under the "Yafaray" material settings.

Step 72
Split the 3D view in two. From the "Render" menu, select "YafaRay Export", and you should get the "Yafaray" button window.

Step 73
Select the "Sun Lamp" in the 3D view. Press the "Object/Light/Camera" button in the "YafaRay" button panel. Select "Sun", increase the power to 2.0, and change the color.

Step 74
Select the floor mesh, then press the "Material" button in the "Yafaray" button window, and press "From active object".

Step 75
Bellow the "Refresh Preview" button, under the settings panel, select "Glossy" as the material type. Turn the "Glossy reflection", and "Exponent" sliders up a bit.

Step 76
Similarly, set the materials for all of wooden cabinets.

Step 77
Use a "coated_glossy" material for the slab. The new "IOR" value will give it a mirror like reflection, in addition to the gloss. Always be sure to add and name the materials in Blender first, and then press "From active object" in the "Yafaray options", so the material will be added using the same name in the "Yafaray" material list.

Step 78
Add a "shinydiffusemat" material for the wall.

Step 79
Set a "coated_glossy" material type for the sink, tap, chimney, cabinet handles, and stove (but a lighter one for the the sink and tap).

Step 80
Select the front face of the oven in 'edit' mode, and press "P" to make it a separate object.

Step 81
Add new material in the Blender "material" panel, and name it "glass". Select the new object, and press "From active object" in the "Yafaray" material settings. Use "shinydiffusemat" as the material type, and give it a dark colour, and a bit of mirror strength and transparency.

Step 82
Add a black material to the stove burner and knobs.

Step 83
Press the "Settings" button in the "Yafaray" window, and change "Direct mapping" to "Photon mapping".

Step 84
With the rest of the settings untouched, press the "Render" button in the "Yafaray" window. This is just to check the results we get with the default settings of photon mapping. You should get something noisy, as depicted below.

Step 85
Under the "Photon settings", enable "Use background". This will use the background's light and colour values. Under the "Background settings" select "Single Color", and choose a sky blue color.

Step 86
Before rendering any other image, enable "Clay Render" under the general settings options. This will discard all of the material options, and render all objects with one single material, which will make the rendering a bit faster, and help you to check your lighting and shadows before doing the final render.

Step 87
Push "Render" to see the difference. "Yafaray" should now use the color and light values from the background, but it should still have noise.

Step 88
Under the "AA settings" increase the "AA sample" to '6', and set the type to "mitchell".

Step 89
Press "Render", and the results should look much better.

Step 90
To correct the light leaks in the corners, increase "Photons" to '1000000' or more, and "Diff.radius" to '4'. To further reduce the noise, increase the "FG samples" to '96'.

Step 91
Now the result should be much richer, and less noisy.

Step 92
Turn off "clay render", and render again.

Step 93
Add an 'Area Light' just outside the window, facing inwards, and few 'lamps' under the top cabinets.

Step 94
Do a quick clay render, and notice the difference between this image and the last clay render.

Step 95
Turn off "Clay render" to see the new results with the materials applied.

Step 96
Now you can play with the different materials, colors, and light settings...

Step 97
until you are totally happy with your results!

Final Effect
Hope you enjoyed this tut!!

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User Comments
( ADD YOURS )b00m July 8th
OMG mega-tutorial! Big Tnx 2 u!
( )Craigsnedeker July 8th
I’ve been looking for a tutorial like this forever! Wonderful work! These are the tutorials (for blender) I’d like to see more of.
( )mofx July 8th
Loving it, real top notch stuff. This is the kind of tutorials the blender community needs and wants. Great, great stuff. Thanks
( )Jose July 8th
nice!
( )Chris July 8th
Very cool tutorial, keep the Blender Tuts coming!
( )PatWeiss July 8th
very nice…i think its even possible to use it for Cinema & Max as well.
will try it with C4D. Thank you.
Pat
( )Rafael Guerra July 8th
wow…the final outcome is so incredible.
( )Rajkumar July 8th
Very nice tutorial. Thank U i was looking for this tutorial. Please add some tutorial on architecture in 3ds max with lighting . Interior & exterior both.
( )tommy5 July 8th
Awesome!
( )Kris July 8th
YESSSSS!!!!!!! This is exactly what I requested from the last tut posted on here. Your freaking amazing and I so appreciate this Ultra Tut!
I will be working on this all week.
( )Craigsnedeker July 8th
Well said
( )shakaran July 8th
Good work! My favourite web for blender tuts!
( )Tim July 8th
Nice tutorial…blender 2.49 or earlier version?
( )Darren July 8th
This tut is awesome on so many levels. I’ve been wanting to try the Yafaray render engine out for a while. Thanks for this!
( )no name July 8th
Thankssss for blender´s tutorials
( )Dj July 8th
Absolutely incredible effort! I’m not sure about the business model for this web site; but, these types of tut’s have got to be incredibly difficult and time consuming to do well. Screencast may have helped a bit in understandibility; but, this one was exceptionally well written and amazingly complete.
More please!
( )Cuby07 July 8th
Awesome tutorial! Really detailed and something I’ll have to try some time if I get round to it. I’ve always wanted to learn how to do photorealistic renders using something other than the Blender Internal.
Thanks Karan!
( )Willem July 8th
This is quite something.
( )barzalou July 8th
Finally, a real tutorial, real quality! Not that the others were not but… this brings something familiar. It took a real effort to do this tut and for the money you got, this went far and beyond what we have been used too with Envato. Not that Envato quality is not the same. The standard is always high. But the level of detail of explanation in this tutorial is tremendous.
Way to go!
( )Kaleb Aylsworth July 8th
Thank you for the compliments! Karan did really outdo himself with this one (and it wasn’t exactly a breeze to edit or upload either:P)…and don’t worry, his hard work was (and will continue to be) acknowledged and rewarded…so you can expect many more great tuts from him in the future!!
( )Patrick July 9th
This is definitely what we need more of from the Envato tuts+ network. Tutorials like this are amazing in their detail and can be experimented with and changed to easily suit anybody’s needs.
It was so simple and fun to follow, and I think it would be hard to top it with a screencast. You did a fantastic job, Karan.
I hope for more Blender tutorials like this in the future. I’ve tried C4D and a trial of Maya but there’s just something about Blender that makes it so much easier to use than any other commercial programs.
( )Vlad July 9th
Great Tutorial! Thanks a lot
( )But i’ve a little problem…on step 19.
I can’t “shift p” (fill)…Nothing Happens?
I am working for the third time with Blender ;D
sorry for my bad english, i am from germany.
Cesar July 9th
Wow, that´s awesome. Next I would like to see a rigging tutorial with such a quality.
( )Diego SA July 9th
My God, Blender cheat on your eyes at first time, but it hides a great tool and it becomes useful when the user know how to use it. Blender rocks! Only need to learn use it! Thanks for this excellent tutorial!
( )Craigsnedeker July 9th
Good point
( )Jono Childs July 9th
Hay that is one amazing result!!!
( )I have never experimented with Yafray, although I definately will be now!!!
Thanks very much, would love to see more!
Chidi July 10th
Loved the Tut. It’s what i’ve been looking for…Finally a tutorial that gives a superb outcome.
( )I tried it out, but my Yafray Engine Integrates with my blender, it’s not like yours so i couldn’t really texture with Yafray very well but the outcome on both Luxrender and Indigo were superb using similar values. i.e Photon Mapping, the Mitchelle AA Filter e.t.c
(PS . You didn’t add how the fridge came about…lol..But I added it and the corner stuff too).
Thanks Anywayz and Lovely Tut.
beta3designs July 11th
Fucking awesome tutorial always wanted to know the whole process now i have a better idea of workflow… thanks really appreciated!!!


( )greetings from spain
Blonder July 12th
Fab tutorial, but having blonde moments with some of the parts. I’m now on my third attempt. Extruding the sink – which starts off as a circle not a cylinder as listed, is a headache. I might suggest to noobs like myself also, to make the different parts on separate layers.
Any chance you might post the .blend file
( )Nixon July 20th
i had some prob about the circle too but it turned out quite easy,
make a 90 segment of a circle by deleting unecessary verts., extrude the corner verts a bit to make the linear part of the sink, and mirror.mod it x,y,
turn on ‘do clipping and move them around for a shape u like, exit edit mode and ‘apply’ the mirror modifier in the modifier stack,
go edit mode, select all verts and fill the faces with shift-f,
select the whole loop and extrude it up with e and scale up, to get a shape like in the pics above,
if u having issues try out some of the modelling tutorials around, i’d suggest one like ‘model a steampunk’ telescope by jonathan williamson, it helped me alot to learn about modeling and extruding parts of common shapes:)
*i dont post a link cuz I’m not sure if it is legit to kinda advert other tutorial sites
( )Lawrence July 14th
Hiya, even as a C4D user I found this tutorial a great read. Very concise and and in many ways easily transferable. I’m sure I’m doing this in the wrong place but due you CG tuts guys ever fancy doing an architectural tut for C4D, like a bungalow or regular house? I would be your friend for ever if you did. I have a few sets of DWG’s from when I used to design timber frame houses a couple of years ago, I’d be willing to pass these on if it helps at all.
brrrap
( )Max/Maya eat your heart out July 14th
Great tutorial that definitely shows some of the power of blender and other open-source tools. I think because the quality of the outcome and the skillfullness applied, no Max/Maya users are crying about blender in the comment section. Blender/Linux/Opensource … the power of freedom.
( )Ko6 July 17th
Great you are God for me you send me a surpise for me. many many thank-x
( )My dear.
Glenn July 18th
This is without a doubt an extremely interesting tutorial !
( )Frederico Lopes July 18th
There’s nothing better than this in the whole world of CG graphics tuts. Thank you so much!
( )Estas nenio pli bona ol tio en la tuta mondo de instruiloj por komputilaj grafikoj. Mi dankegas al vi!
Nixon July 18th
awesomeish tutorial, covers lotsa aspects and easy to follow:)
( )the result looks superb and the stuff learned can be transfered onto countless other subjects….
THX A mile for all the effort
much regards and appreciation
Nixon
Blendercross July 18th
Well done!! I like that sort of tuts very much: Clear way to an result.
( )….and yes its big but good!!!!
RH2 July 18th
very cool
( )Boris Quezada July 18th
Very detailel and useful one!…
Great work…
Highly appreciated
( )Karthik July 19th
Wow !!! Thanks a lot of this tutorial Karan, in my opinion, this is one of the best “end to end” tutorial I have ever seen.
( )Thomas July 19th
This is a very good Blender Tutorial.
This shows how easy Blender can work.
Karan knows the tools of the trade.
I suggest people this build:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1060
It contains many scripts, including Yafray.
( )PhSn July 19th
That’s amazing!
Veeery nice.
( )Helped me a lot with basic modelling and Yafaray Renders!
Just build it
Please more!!!!!
Heho July 19th
wow cool tutorial!!! Thanks! very good to learn more about Yafray!!!
( )degentd July 19th
JUST awesome! Thanx for shring it!…
regards, zoli
( )Dusty July 19th
OH MAN!!! I was floundering with Yafaray until I saw this tut.
THANK YOU SO MUCH!!!!
( )Roger July 20th
Excellent tut.
( )I do a fair bit of house modelling and this has shown me some short cuts..Great work Thanks
Cícero Moraes July 20th
Very goo! Congratulations and thanks for the explain.
( )Patrick July 20th
Thank you for the tutorial! But I gotta a problem!
( )I can’t renderize in Yafaray with a Sun Lamp in Blender! When i click “Render”, it’s just gray, and than it stops rendering.
In my console, appears:
“too few Photons! Stop.”
I really don’t know what’s happening. I tried everything i could, but if i have a sun light in my scene, i can’t render.
I’m using Windows 7 build 7100.
Any answer would be apreciated.
(and sorry for the bad english)
Nixon July 20th
yafaray just turned out awesome, thx again for clearing that issue up…
i bet someone found it too…the stove is lacking a knob for the oven since theres 4 burners
great tutorial esp. the introduction to yafaray
( )10 of 5 stars
Skoolbus July 20th
Love the tut. Although, there are some issues that I’ve come accross..
Step 9:
When I created the cabinets to begin with I extruded the edges out. Seemingly when I dupe it and put on top as a counter-top, and I attempt to extrude the edges so it overhangs.. the geometry gets weird, where one vertex becomes connected to more than one line (because of convergence of more than two lines). I ended of deleting duplicate edges and rebuilding the faces.
Step 21:
Same issue as described above. When I attempt to “ctrl R” it puts the cut mark directly in the center, and when I give the GO it gives me diagonal cuts.
I wish I could figure this out, because this is the only thing that’s holding me back! =(
( )Nixon July 21st
@skoolbus
*9
did u create the slab wich hangs over the c-shaped box as a separate object?..
u can separate parts of meshes with selceting the vertices and hit -p,
also u should check for double vertices wich u can acces via the w- key-menu ‘remove doubles’ , ( sometimes i get copies of obejcts on top of each other when extrudng careless)
I created the c shape box, duplicated the geometry, separated them,
and scaled the top slab along z-axis, pulled the vertices out where i wanted the slap to overhang,
this way u also don’t have to worry about the different materials of the base and the working_plate
I hope this might help a bit, since I’m not sure if i got the the problem right.
( )If i ‘m all wrong i apologize for having bothered
skoolbus July 23rd
Thanks Nixon, I’ll give it a go!
Pablo Chaves July 21st
Can´t do step 17! Any suggestions please!
( )Nixon July 24th
try the step in a separate file or layer just to get an idea what should happen,
and check if u applied the mirror modifier properly (u have to be in object mode i remind to apply it)
i experienced that sometimes it won’t fill the faces even if u did everything as described, ( i bet theres a reason for this hidden in the blend.exe report window),
but anyway I switch back and forth between edit and object mode, deselect and select all the vertices , check if there migt be double vertices on top of each other, and usualy it does the trick,
if it’S still bugging drop a line, in worst case one could resort to a .blend file wich includes the thing with faces filled
( )good luck
Silvio Cesar July 22nd
hehehe. Very good this.
( )adam July 23rd
I don’t have the yafaray export option in the render menu. I do have it install, or so I thought. I downloaded it and ran the installer. is there another step?
( )adam July 23rd
I’ve solved my problem.
Solution:
( )1. Reinstall Blender such that the .blender folder is in the program directory, not application data (windows)
2. Install YafaRay in equivalent level directory as Blender.
..\Blender Foundation\Blender\
..\Blender Foundation\YafaRay\
Kris July 27th
I am struggling with step 22. How do you 1. select the face. I have tried Ctrl + Tab etc.. in an attempt to select individual faces of the spliced counter top.
I have managed to cut out the opening, but mine is terrible and I do not think it was done according to the instructions of this tut. So that is question 1. Question 2 is the extruded surface of Step 22 is not the entire face. Its somehow a cut-away that looks almost like you scaled your extrude?
Could you detail step 21-23 just a bit more? I would really appreciate it. I have moved beyond these steps, but I can’t help but want to go back and do it right. I don’t like some of the shortcuts I have found as they just feel incomplete.
Thank you!!!
( )skoolbus July 27th
Hit tab to cylce between Edit and Object mode. When in Edit mode, CTRL+Tab allows you to picks what element you’d like to select, choose Face.
To cut, select your face and hit CTRL+R (while in Edit Mode). Left click once, and then you’ll be able to adjust where the cut goes. Do again to make another cut, left-click once, then place the line, then left click again.
Once you make a cut, you pretty much have a square. You then hit “E” (while in Edit mode) to extrude. Hit ESC, since you don’t want to extrude in placement. You then select that face, since it’s a flattened extruded face, and you hit “S” to scale it down (think of this function as making another cut.
Now after the above is complete. You extrude yet again, extrude downwards (hit Z during this function to stay only on that axis).
( )skoolbus July 27th
Anybody able to provide material stats that give the same or near same results in the tutorial for the refrigerator? No matter what combination I try the material I create the fridge just doesn’t look right.
( )Nixon July 28th
i used the one from the oven and increased the gloss and IOR to get a more chromeish effect,
maybe try check out
http://www.yafaray.org/documentation/userguide/material
theres some in depth examples some resemble shiny metal surfaces, and they usually explain what buttons been used
( )since I didn’t author the tut I had to guess from the pciture of the fridge :/
skoolbus July 28th
Awesome! Thanks.
Jackienp July 28th
Thanks!Thanks!Thanks!
( )A big useful tut!
skoolbus July 28th
Here’s mine… this is officially my 1st 3D attempt beyond a tutorial on creating a sword and gingerbread man (exciting!). I did my best to create everything different than what was in the tutorial. I skipped on the fridge, the reflections looked damn weird. I’ll need to read up more on Yafaray. Plus, my Yafary crashes when I ask it to Save an image. So this is a screen capture of the window before it crashes.
http://384sprites.darkfolio.com
( )Nixon July 29th
the sink and and water tap material look great. I’d take the sink one for the fridge
( )cool kitchen model, mine didn’t turn out as clean in some places,
Ii upload as soon as i get a good image host since i have no site:D
….too bad the yafaray bugs got u:/
skoolbus July 29th
Look forward to seeing it.
Hopefully others read this as well…. for some reason, the ONLY light that Yafaray sees is my “sun”. The lamps or spots, or any other light for that matter was not recognized… I made sure to select it and mess with the settings in Yafaray. I really hope someone can school me in this area.
Kris July 30th
That is excellent! Great job man!
( )uarrlu July 28th
really thanks!
i can learn a lot from here!
( )Mauricio July 29th
Really good tutorial, but i’m stuck in Step 25. I don’t know how to do that faucet.
( )Can someone tell me in details please?
Nixon July 29th
@mauricio
create a cylinder as the base cylinder, and either add some more in edit mode and drag em into each other,
or
create a cylinder scale it as the base,
delete the vertex in the middle of the top side so u get a tube with the base filled,
select the top loop of vertices with alt_rightclick, extrude them (e-key), hit esc to leave em as they are (will be on top of the ones they been extruded from) scale those in with s-key so u get the edge as in the picture 2 of step 25,
go on extruding the loops (alt-rightclick) on z-axis up till u get a shape u like,
when it comes to the bend u gotta extrude the loop up and rotate it so it points into the direction the bend is going to go,
try make a basic shape and rotate and grab the loops into place (r/g – key)
for the lil water out, extrude the loop, hit esc and scale it up for the edge going outwards, then just do as u did before,
to get the handle just add a new cylinder or 2 and modify them it so it matches the shape u like,
(hope u could follow my bumpy explanations til here)
when u add the subsurf modifier to the mesh u’ll notice that the shape kinda gets too soft and some edges look too rounded,
U can solve this by adding new loopcuts to the areas where u want sharp edges.
move the mouse over the mesh hit ctrl_R, u can move the mouse around to where u want the new loop to be created, (it will show the preview loop always in the middle between the existing ones)
left click will create the loop as previewed and u can then drag it around, the closer u move it to an existing loop the sharper the edge will be.
repeat in places u feel sharp edges are needed,
if still wont work try out:
http://www.cgcookie.com/articles/2009/05/07/model-a-steampunk-telescope
and
http://www.cgcookie.com/articles/2009/05/02/blender-tip-loop-cut-tool
sorry this went so large, hope this might help a bit
( )Mauricio July 29th
@Nixon
( )Thank you very much. You explained very well and my result was pretty good.
Now I know how to make something like those.
Thank you again.
Grateful,
Mauricio.
Nixon July 29th
this is my kitchen so far,
obviously i’m still having issues with the noise of the whole image,
i set yafaray to 2million photons and 120 fg samples, depth is 8, and dist 15
so if anyone got an idea how to fix the noise and the spots i’d be very eager to know:)
@skoolbus
( )i don’t get the whole lighting thing too..
but as far as other light sources as the sun go i can see that the small lights below the upper cupboard kinda emit light according to their yafaray settings,
after all it seemed to me like the additional lights just darkened my scene and added more contrast to the whole .. ‘confused’
Nixon July 29th
dang i forgot the url
http://profile.imageshack.us/user/bossdj/images/detail/#43/k6export.png
( )Emortality August 16th
I am having the same problem you are, whats the deal?
( )unknown_error October 30th
Try this
http://www.yafaray.org/documentation/tutorials/photonmap
shoes July 30th
I cant fill the base of the sink…
( )Nixon July 31st
make sure to apply the mirror modifier on the circle segment in object mode,
( )select all the verticies in edit mode and fill the faces with shift_f and alt_j (for quads),
if still doesnt work check for double verticies with w-menu (remove doubles)
skoolbus August 5th
Ignore my other comment, wrong person.
So, fill the base. You’ll not need to. You start off with a shape, and then you keep extruding. So, think of it as you start with the bottom of the sink, then you extrude upwards and built up your sink. Think of it as adding ribs to your design.
Take your shape, hit E to extrude, upwards so hit Z, then move up. Then hit E again, hit Z, move up. Keep doing so, and you’ll see it build up.
( )skoolbus August 5th
Oh, hit Shift+F, while in Edit mode with all vertices selected (vertices of the shape you’d like to fill.
Maserafi July 31st
Im stuck in step 15. No idea what to do… Help please, I cannot connect vertices. How should I duplicate corners of sink?
( )skoolbus August 5th
Just make one corner… per the steps specified. Then Apply the Mirror. In Edit mode, if you select your whole shape (A) then move the shape you’ll see the mirror effect. Find where you want it, then choose Clipping and up the amount to have the lines meet.
So, if you’re in Object mode and your thing looks weird, you need to go back into Edit mode and select all (A) and move, and you’ll see the shape form. If it’s too close then it’s looks like hell. You’ll see once you play with it so more.
( )kormann November 9th
Thank you for the tips, but you still didn’t explian how to preview the mirror effect while in edit mode. The only way I got it was enabling the wireframe view with the shortcut (Z).
Skoolbus August 5th
make sure to apply the mirror modifier on the circle segment in object mode,
( )select all the verticies in edit mode and fill the faces with shift_f and alt_j (for quads),
if still doesnt work check for double verticies with w-menu (remove doubles)
Triick July 31st
Yafaray hates me. I can’t render, i just got a gray screen. If i delete my Sun, i can normaly render, but i dont get that sunlight effect in the floor…
( )I did everything i could with the Photons but my console says: “Too few photons”.
Anybody help?
skoolbus August 8th
You probably missed a 0. You can even pump your Photons to 2000000. Try that. Also visit the tutorial on Photon Mapping at Yaf’s website. It’s not even a tutorial, it just tells you all the settings in an easy-to-understand format.
Also, create the sun in Blender, then you’ll select it, and then call it a sun in Yaf’s interface. So you need to designate it as a sun with Yaf, not just Blender. Also, check your other settings, compared to the tutorial here.
Yaf does kinda suck, don’t want to be a hater though. I love it, but I keep getting black tiny dots everywhere, thought it was just me, until I found out it a big bug. Now I use LuxRender, which is awesome, but render times are long. I hated Lux at first, but only because the interface has so many damn buttons. After a few days, I love it. It’s free, and it’s crazy good.
( )Brian August 9th
I just finished the tutorial, and other than a couple annoying artifacts (I am SURE it’s a programming glitch) I am proud to say i have turned out my FIRST PHOTOREALISTIC RENDER Ever! Amazing tutorial, easy to follow- and gave me enough freedom to enhance the modeling a tad- you should see my cabinet doors.
Here’s my take on the tutorial…
http://i10.photobucket.com/albums/a104/wylekat/THATisakitchen.jpg
I think I could almost go play with the Big Boys in CGI, using the tut as a guide….
( )skoolbus August 11th
Just created a new scene, a bathroom inspired sink. I used LuxRender instead of Yafaray this time.
http://384sprites.darkfolio.com
( )Francisco August 13th
Espectacular!!!!mas nada q decir!!!!.Sería + Espectacular sisubieras más tutos!!! similares!!!
( )BrainStorm August 23rd
I do not speak english, but i have to say how wonderful is this tut and how much i like it, I hope find more of these out there, congratulations Karan Shah!
( )Giorgio September 14th
It’s a great tutorial… Full compliments and a big hug…
Thank you so much!!
( )Blender Newbie September 18th
guys can you please help me with the mirror thing??
in step 15 how did you make 4 of that corner?
( )(sorry for acting like a noob but I am actually a noob i just started blender yesterday).
Blender Newbie September 19th
no replies??
i need to know how to use the mirror so i can complete the tutorial.
please..
( )Blender Newbie September 19th
NEVER MIND!!!!
NEVER NEEDED YOUR HELP ANYWAY, I LEARNT BY MY SELF!!!!!
BLAH
( )Antony October 5th
Awesome! Thanks very much!!
( )Evan Symon October 8th
this helped a lot but it takes a long time to render with yafray
( )unknown_error October 30th
Quite fantastic, but material presets shown in tut, don’t looks so good in my scene. So i have to experiment.
Peace (-_^)V
( )Sanchai November 2nd
Cool!!!!!
( )So Perfect!!!
Thanks a lot!!!
Corzair November 15th
Many thanks!
( )really helped me alot
Peace!!
blended November 23rd
thanks alot for this great tut.
( )Jukka December 1st
Wow……………………………..:).
…And thanks!!!
( )kapace December 6th
Very Well Done!
( )kapace December 6th
forgot to say, it would be great if we could have the end .blend file, so we can see the fridge and extra objects, since they were not shown in the tutorial.
( )John December 9th
Oh! It is amazing! I hope this kitchen will become a reality because in Hong Kong, I can’t find such a big kitchen! (I come from Hong Kong) =]
( )p0ng December 24th
Press “TAB” to enter into ‘edit’ mode. Then press “B”, and drag select the vertices on the right.
—-
Can’t select the vertices on the right. The selection doesn’t work!!
( )Mathias January 9th
This is absolutely awesome! Thank you very much for this incredible tutorial! Very very helpful, espcially for a beginner like me. Regards, Mathias
( )