Overview of The Foundry’s New “CameraTracker” Plug-in – Part 2

Overview of The Foundry’s New “CameraTracker” Plug-in – Part 2

Tutorial Details
  • Software: Maxon Cinema4D, Adobe After Effects, CameraTracker plug-in
  • Difficulty: Beginner
  • Completion Time: 35 mins
  • Scene File : SceneFile
  • Footage: Footage.mov

Final Product What You'll Be Creating

In Part 2 of the Tuts+ network’s look at the new CameraTracker plugin from The Foundry, Marc Leonard takes us through how to use data exported from After Effects to reconstruct the original 2D plate within Cinema 4D, allowing us to place new elements in true 3D space.


Tutorial

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File size 237MB

This tutorial is Part 2 of an exclusive series being published today across the Tuts+ network. Click here to view Part 1 over on Aetuts+.


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Discussion 4 Comments

  1. nizam says:

    tazzzzzzzzzzzzzzzz

  2. aidin says:

    nice!….waiting for the third one!!!

  3. shams says:

    hello!
    Where is the part 3?
    How can I export my 3D object back to AE?

  4. rasool says:

    hi
    Where is the part 3?
    the render that i import to AE is not mach with the seen?
    I think its inverse
    ?
    help

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