In the second half of the realistic light bulb tutorial, you’ll shift gears and move into Cinema 4D, where Stefan will guide you through the texturing, lighting and rendering portions of the project. You’ll learn how to create believable glass and metal shaders, add lights and finally how to render your scene using two different setups.
In this new two part tutorial series, brothers Andrew and Stefan Surmabojov are teaming up to show you how to create an ultra-realistic light bulb. Utilizing a powerful combination of tools from both 3D Studio Max and Cinema 4D, this series will show you how the two programs can be used together to achieve fantastic results.
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