Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects – Day 2

In this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.

This tutorial is Day 2 in a series – Go to Day 1, or Day 3

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Day 2: Cinema 4D

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This tutorial is Day 2 in a series – Go to Day 3, or

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Discussion 9 Comments

  1. Brilliant…shame it involves RealFlow, but the outcome is still really cool.

  2. Dave Glanz says:

    Awesome! Can you upload your water texture?

  3. AzteKpr1de says:

    OMG I need to learn how to do this! But I don’t have Cinema 4D =( Guess I’ll download the trial version… Does anyone know if I can just keep downloading the trial version whenever I want or I just have one chance to do it and then need to buy it?

    • Willem says:

      You can try out C4D for as long as you like, you just can’t save your project. If you want to save your project you need to activate the C4D demo and then you can use the full version of C4D for 42 days.

  4. Louf Hawkner says:

    do you reckon that you can get real liquid apples?!

  5. Phish says:

    yeah
    We need your water material !!

    That is great tut!!

  6. Willem says:

    You could do this easily with Blender Fluids, potentially exporting to C4D (.obj animation export) if you like, or not.

  7. kwaku nyantekyi says:

    The size of the bullet model I have doesn’t match the size the rocket was when the mesh was created in realflow and there seems to be no way to adjust it once the you import the SD file with the animation coordinates. The SD files takes control over the scale of the bullet so it throws off the animation. I think it’s a smarter idea to just import the bullet model into realflow rather than using the rocket than replacing it in cinema 4d.

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