Create an Amazing Liquid Apple Effect in RealFlow, Cinema 4D, and After Effects – Day 2

Oct 8th in 3D Art, Animation, Fluids, Maxon Cinema 4D, Particles, RealFlow, Shaders by Chris Martin

In this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.

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Author: Chris Martin

Based in Houston, Texas, Chris Martin is a partner in the design firm 1618 Designs and a professor at a Houston college. In addition, Chris is a Forum Host / Contributing Editor for Creative COW and a regular contributing author for cg tuts+ .

This tutorial is Day 2 in a series - Go to Day 1, or Day 3

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Day 2: Cinema 4D

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This tutorial is Day 2 in a series - Go to Day 3, or

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  1. PG

    Rafael Guerra October 8th

    Brilliant…shame it involves RealFlow, but the outcome is still really cool.

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    Dave Glanz October 8th

    Awesome! Can you upload your water texture?

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    AzteKpr1de October 8th

    OMG I need to learn how to do this! But I don’t have Cinema 4D =( Guess I’ll download the trial version… Does anyone know if I can just keep downloading the trial version whenever I want or I just have one chance to do it and then need to buy it?

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      Willem October 9th

      You can try out C4D for as long as you like, you just can’t save your project. If you want to save your project you need to activate the C4D demo and then you can use the full version of C4D for 42 days.

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    Louf Hawkner October 8th

    do you reckon that you can get real liquid apples?!

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    Phish October 9th

    yeah
    We need your water material !!

    That is great tut!!

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    Willem October 9th

    You could do this easily with Blender Fluids, potentially exporting to C4D (.obj animation export) if you like, or not.

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