Create a Stylish Liquid Type Logo using Cinema 4D, RealFlow, and After Effects

Tutorial Details

In this in-depth, 86 step tutorial, you will learn how to create a stylish liquid looking logo using Next Limit’s Realflow. Using Cinema 4D as the main 3D package, you will learn how to integrate Illustrator and After Effects to efficiently design, simulate, export, and render your final animation.

Final Effect Preview


Step 1

First things first. Since you are going to be using a wide array of applications, you need your file structure to stay clean and concise. Open Realflow and create and new project calling it CG Tuts or any other name you would like.


Step 2

Open Finder, and navigate to your ‘CG Tuts’ realflow folder. Create four new folders, rename them to ‘ae’, ‘ai’, ‘c4d’, and ‘tga’.


Step 3

Open Illustrator and type out the name of your logo. Once you have typeset your logo and you are happy with its layout, select your text object and expand it by choosing ‘Object’, ‘Expand’


Step 4

Click and drag your artboard’s co-ordinates box to center your artboard so that when you import your Illustrator logo’s splines into Cinema 4D they will also be centered.


Step 5

Save your file as an Illustrator 8 formatted file inside the ‘ai’ folder you made earlier.


Step 6

Select ‘File’, ‘Merge’ and select your Illustrator file. Click ‘Open’. Save your file inside of the ‘c4d’ folder you made earlier.


Step 7

With your logo object selected, hold ‘Option’ (‘Alt’ on a PC), and create an ‘Extrude Nurbs’ object. (Holding the ‘Option’ key with an object selected before you create anything inside of Cinema will make it the ‘parent’ of that selected object)


Step 8

Select the Extrude Nurbs ‘Object’ tab and check the ‘Hierarchical’ option box.


Step 9

Select the ‘Caps’ tab and change both the ‘Start’ and ‘End’ options to ‘Fillet Cap’ with 3 ‘Steps’ and 1 for the ‘Radius’. Make sure ‘Constrain’ is checked as well.


Step 10

Hit ‘C’ on your keyboard to make the Extrude Nurbs object editable. Select the ‘+’ sign to the left of your Extrude Nurbs object until you can see the individual Extrude Nurbs objects created for each individual letter.


Step 11

Select all your ‘Paths’ and hit the ‘C’ key again. This will not complete the process of making all out text editable.


Step 12

Right click on your Extrude Nurbs object and select the ‘Unfold All’ option.


Step 13

Select all the objects inside the ‘Object Manager’, right click on one of them, and select ‘Connect’. This will create a single piece of geometry.


Step 14

Delete all the ‘Set Selections’ (the orange triangles) and the old Extrude Nurbs under our newly ‘Connected’ one.


Step 15

Rename your Extrude Nurbs object to ‘cg_tuts’ or the name of your logo. Add a -90 degree rotation on the ‘Pitch’ option of your objects co-ordinates. Scale the text 20 times in all three axis.


Step 16

Change your ‘Timelines’ default length from ’90 frames’ to ’200 frames’.


Step 17

Time to export to Realflow. With your text selected, click on ‘Plugins’, ‘Next Limit’, ‘[NL] Realflow SD Export’.


Step 18

Click on ‘Save All’. Then click on ‘Outfile’ which will bring up a window asking where to save your exported ‘SD’ file and what you would like to name it. Navigate to your ‘objects’ folder and click on ‘Save’.


Step 19

Back to Realflow. Select ‘File’, ‘Import’, ‘Import Object’. Select the ‘.sd’ file you just output through Cinema 4D and click ‘Open’. Set your scenes scale ’0.01′.


Step 20

Lets add some key important ‘Daemons’ to the scene. Click on the triple arrow symbol which contains all the ‘Daemons’. Add a ‘Gravity’ and a ‘k Volume’ daemon to your scene.


Step 21

Select your ‘k_Volume’ node and click on ‘Fit To Scene’. This will prevent any stray particles from creating an unstable simulation.


Step 22

Click on the "three blue dots" to the left of the ‘Daemons’ which is where you will find all your ‘emitters’. Add a ‘circle’ emitter.


Step 23

In the ‘Nodes Params’ pallete, under the ‘Particles’ tab, change the defaul settings to, ‘Resolution 4.0′, ‘Density 1200.0′, ‘Internal Pressure 6.0′, ‘External Pressure 1.0′, Viscosity 4.0′, Surface Tension 10.0′, and finally ‘Max Particles 25000′. The Max Particles setting sets your emitters maximum amout of particles that can be emitted per emitter, and since you will be using about ’20′ emitters, the ‘Max Particles’ value is going to change from each set of emitters because each letter only needs a cetain amount of particles together to reach the same height as the other letters, keeping a consistant looking depth.


Step 24

Click on the ‘Circle’ tab and change the ‘Speed’ to 6.0. Righ click on the word ‘Speed’ and add a keyframe at Frame ’0′. Repeat this step for frames ’10′ and ’20′.


Step 25

Right click on ‘Speed’ one more time and click on ‘Open Curve’.


Step 26

Select ‘Fit H’ and ‘Fit V’ to fit your curve both horizontally and vertically. Select the last keyframe which is at frame ’20′, and change its node from ‘Tcb Node’ to ‘Bezier Node’.


Step 27

Change the ‘Incoming’ curve value from ’9.000′ to ’0.000′. Repeat steps 26 and 27 for the keyframe on frame ’0′ changing the ‘Outcoming’ curve value from ‘-9.000′ to ’0.000′. Repeat step 26 for the final keyframe on frame ’10′.


Step 28

Select the keyframe at frame ’20′ and change the ‘Post-Behavior’ from ‘Zero’ to ‘Loop’. This will make your curve loop through its keyframes infinitely.


Step 29

Select your emitter and postition it inside the first letter of your logo, making sure that the emitter is placed near the bottom of the logo, and rotated around a -45 to a -50 degree angle.


Step 30

Duplicate your emitter and repeat steps 24 – 29. Make sure to rotate your new emitter to the opposite of value of your first one. Position it away from the first one so they are not intersecting one another too much.


Step 31

Now you are ready for some simulations. Hit the ‘Simulate’ button and let it rip.


Step 32

Your liquids should look like something similar to the image below on the final frame.


Step 33

Select both your emitters and change their ‘Simulation’ node from ‘Acitve’ to ‘Cache’. This will help you visualize how many particles have been emitted inside of the previous letters and help you with matching the depth so you have an even logo.


Step 34

Repeat steps 30 -33. Your results should look like something to the image below.


Step 35

Select ‘Export’, ‘Export Central’.


Step 36

Uncheck all of the emitters that are not a part of your first letter of your logo. Select ‘Update Time Line Cache’. Hit ‘Done’.


Step 37

With both of your emitters seleted, change their ‘Simulation’ nodes and change them from ‘Cache’ to ‘Active’.


Step 38

Select the ‘Add Mesh’ icon to add a mesh to your scene.


Step 39

Rename your ‘Mesh’ to something appropriate like the letter ‘c’ or whatever the name is of the first letter in your logo. Right click on your ‘c’ mesh and select ‘Insert Fluids’.


Step 40

Select both your emitters and click on ‘Ok’.


Step 41

Select the ‘Filters’ tab and change the ‘Filter Method’ from ‘No’ to ‘Yes’. Change the ‘Relaxation’ from ’0.1′ to ’0.05′.


Step 42

Right click on your mesh and select ‘Build’.


Step 43

With you mesh node selected, click on the ‘Build Meshes’ script which will build a mesh for every single frame in your timeline.


Step 44

Change your meshes ‘Build’ node from ‘Yes’ to ‘No’. Go back to ‘Export Central’.


Step 45

Turn off your mesh, and both of your emitters. Turn on the next set of emitters which pertain to the next letter in your logo. Select ‘Update Time Line Cache’ and hit ‘Ok’.


Step 46

Repeat steps 37 – 45. Open a new document inside of Cinema 4D. Click on ‘Plugins’, ‘NextLimit’, ‘[NL] RealFlow Mesh Loader’.


Step 47

Rename the mesh loader object to the name of the first letter of your logo. Select the ‘Sequence’ tab and click on the ‘…’ icon.


Step 48

Navigate to your ‘CG Tuts’ folder and click on your ‘meshes’ folder. Select your ‘c00000.bin’ mesh and click ‘Open’.


Step 49

Repeat Steps 46 – 48 for the remaining letters of your logo. Change your ‘Timelines’ default length from ’90 frames’ to ’200 frames’. Your workspace should look something similar to the image below.


Step 50

The following steps derived from free downloadable files over at HYPA.TV. You can either download the lighting presets and scale the ‘Classic’ preset so that it fits your scene accordingly, or you can follow these steps to achieve the same result. Add two ‘Area Lights’.


Step 51

Rename the first one to ‘Main Light’. Click on the ‘General’ tab and change your settings to match the settings in the photo below.


Step 52

Click on the ‘Details’ tab and modify your settings to match the settings of the image below.


Step 53

Click on the ‘Visibility’ tab and modify your settings to those that you see in the picture below.


Step 54

Click on the ‘Shadow’ tab and modify your settings to those that you see in the picture below.


Step 55

Position and rotate your ‘Main Light’ accordingly.


Step 56

Select your second ‘Area Light’ and rename it to ‘Fill Light’. Click on the ‘General’ tab and change your settings to match the settings in the photo below.


Step 57

Click on the ‘Details’ tab and modify your settings to match the settings of the image below.


Step 58

Click on the ‘Visibility’ tab and modify your settings to those that you see in the picture below.


Step 59

Position and rotate your ‘Fill Light’ accordingly.


Step 60

Add a ‘Floor’ object. Create a new ‘material’ and call it ‘white’. Change its color properties to R 255, G 255, B 255, and its Brightness to ’90%’.


Step 61

Change its ‘Specular’ to the setting below. Add your ‘white’ material to your ‘Floor’ object.


Step 62

Add a ‘Sky Object’ to your scene.


Step 63

Create a new ‘material’ and name it ‘sky’. Turn off both the ‘color’ and the ‘specular’ channels and turn on the ‘Luminance’ channel.


Step 64

In the ‘Texture’ node click on the arrow to the right of it and select ‘Gradient’. Click on the ‘Gradient’ node.


Step 65

Change the ‘Type’ of Gradient from ’2D – U’ to ’2D – V’. Modify your swatch colors to begin with pure white and end with a light blue. Change your ‘RGB’ values to match those in the image below. Click ‘OK’.


Step 66

Add your ‘sky’ material to the ‘Sky’ object you created. With your ‘Sky’ object selected, right click on it and add a ‘Cinema 4D Compositing’ tag.


Step 67

Click on ‘Tag’ tab and match your settings to the ones below.


Step 68

Add a ‘Camera’ to your scene.


Step 69

Move your ‘Camera’ to a position where your animation is centered and you can see some depth on the letters of your logo. These are my settings below.


Step 70

Open up the ‘Render Settings’ menu. Click on the ‘Output’ option and change the default setting to match the ones in the image below.


Step 71

Select the ‘Save’ option. Navigate inside your main ‘cg_tuts’ folder and click on the ‘tga’ folder. Name your file appropriately and hit ‘Save’.


Step 72

Change the ‘Format’ option to ‘TARGA’. Add a check mark to the ‘Alpha Channel’ option.


Step 73

Click on the ‘Anti-Aliasing’ option and change it from ‘Geometry’ to ‘Best’.


Step 74

Click on the ‘Option’ option, and change the ‘Ray Depth’, ‘Reflection Depth’, and the ‘Shadow Depth’ to the appropriate values below.


Step 75

Click on the ‘Effect’ button and add a ‘Global Illumination’ effect. You are now ready to render. Hit ‘Shift + R’ or select the ‘Render to Picture Viewer’ icon to start your render. Depending on how fast your machine is this can take several hours even days. Mine took around 12 hours.


Step 76

Fire up After Effects. Import your ‘TARGA’ sequence that you rendered out from Cinema 4D. Make sure that ‘Targa Sequence’ is checked.


Step 77

Drag you imported TGA Sequence onto the ‘Create a new Composition’ icon.


Step 78

Select ‘Layer’, ‘New’, ‘Adjustment Layer’.


Step 79

Rename your ‘Adjustment Layer 1′ to ‘Effects’. Navigate to ‘Effect’, ‘BCC6 Effects’, ‘BCC Film Damage’.


Step 80

Change your settings to match those of the image below.


Step 81

Create another ‘Adjustment Layer’ and rename it to ‘Glow’. Change its ‘Threshold’ to ’50.0%’ and its ‘Radius’ to ’30.0′. Change its ‘Blending Mode’ from ‘Normal’ to Multiply’. You can play with these settings as you like to get the look you are going for.


Step 82

Finally, add a new ‘Black Solid’. Rename it ‘Vignette’ and change its ‘Blending Mode’ from ‘Normal’ to ‘Overlay’.


Step 83

Change the default ‘Masking Tool’ from a ‘Rectangle’ to an ‘Elipse’. Double click on the icon to add a proportionately scaled mask to your ‘Vignette’ layer.


Step 84

Change your mask settings to those of the image below.


Step 85

Add your composition to the ‘Render Queue’.


Step 86

Click on the ‘Output To’ option and save your file wherever you would like it to be rendered to. Click on ‘Render’ and your done! Thanks for reading.

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  • xsid

    no animation, no surprise

  • Jesper
    • Jan

      awsome! going to try this today

    • Mulch Diggums

      that animation is SICK!

    • http://www.jakedillard.com Jake

      That is so sweet! For your next tutorial i recommend video though. But, still very good tutorial!

  • http://www.lkc-designs.com Luke

    Nice effect. I dig it.

  • danny

    Looks Amazing…B-U-T, i learned never to trust written tutorials. Cause for some reason, it NEVER comes out nicely when u follow these. there is Always some info missing, something misunderstood, and its Really frustrating to find it out after youre reaching phase 80, or something… :\
    im not stupid or something. i know these softwares, and i double check my steps…but im telling you, it is Only Video tutorials that are more exact…they lead u to the exact final product shown, and thyere so much friendlier and easier to follow.

    im Very greatful for tutorials like this, and for the artist who worked hard for making this…but i feel bad for him, putting all this extra hard work for a written tutorial…. p.s-tutorial-makers…it is much easier for both of the sides if u record urselves. why type all that text, rephrase it, edit those photos? give us and yourselves easier lives.. :]

    • http://cantfakethefunk.tv William Salas
      Author

      I agree.

      If I had half a day to dedicate to recording a video tutorial with no interruptions, I would do it, but unfortunately that is not the case.

      I will do my best to try and make the next one a video tutorial because again, I agree, it took a ton of time to screen capture and edit in photoshop etc.

      I do however believe that I wrote this tutorial as easy as possible and it shouldn’t be hard whatsoever to follow.

      Anyone who has questions or comments can continue to post them and I will address them as they get posted.

      Thanks.

  • patweiss

    the tut is HUGE! really nice 2 bad but i do not own realflow and after effects…

  • fac_511

    in step 17.
    I do not have the plug-in for Cinema 4D Realflow
    could be done without plug in?
    nice tutorial thanks greetings

    • http://www.rendertom.com Tomas Sinkunas

      you can download plugin demo version here:
      http://realflow.com/n_try.php

      • fac_511

        thanks I already have the plugin, but failure
        in steps 24, 25, 26, I get a flat graph, does not leave the parabola
        thanks greetings

      • Robert Brooks

        This link doesn’t work anymore… I can’t get any support for realflow v4 anymore, It’s all about vr5 and I’m not about to cash out another 4grand right now… anywhere else I can get the demo, or the cinema 4d plugins?

    • http://cantfakethefunk.tv William Salas
      Author

      You can export your geometry as an OBJ file if you would like.
      Then import the OBJ file through Realflow’s Import option.

      But, if you do not have the plugin, the at Step 46, you wont be able to go any further.

      • Bran

        The flat graph appears in false Set Range
        Change your Set Range in Curves Options. min to x/y 0
        max to x/y 20
        and then fit to h and v!

        That was my solution… :)

        /if i have understood the problem correctly… but that’s what i have encountered. /

  • Smithers

    I did a similar animation in Blender with the built in fluid simulation a few months ago. The set up was actually pretty easy and the results were great. For those like myself who don’t have realflow, it may be worth looking into..

  • http://www.seesawdesigns.blogspot.com seesaw designs

    whoot.

  • Hubert Tworkowski

    Nice one!

  • http://bestpstutorials-tr.blogspot.com BestPSTutorials-TR

    Good Sharing, thanks.

  • http://spotdex.com David Moreen

    This looks so cool, I like the end product.

  • Jan

    WOW!!! That’s one sweet tuts! Thx dude :-)

    • Jan

      ….was on my way to try out this tutorial but i already get stuck at step 24, realflow doesn’t let me add any keyframes at all, the speed field turns yellow and why press remove keyframes it turns back grey so i assume something is happening…well…when i open the graph there is nothing there…i tried it now several times but it is not changing….can anyone or the author help me with that problem? is it something in the settings? i’m running c4d and realflow on mac, even thou its just demo versions i doubt it has anything to do with that! so…any help will be appreciated! Thx and grtz!

      • http://cantfakethefunk.tv William Salas
        Author

        Hello Jan,

        Sorry for your mishaps, but I do have some good news for you.

        This is a tutorial, which in turn means that you do not have to follow “all” the steps provided which gives you some creative freedom.

        The only reason I keyframed my “emitters” was because it gives the flow of the liquid a more realistic porous look and feel.

        But don’t be alarmed!

        You do not have to keyframe any of your emitters to accomplish the end result or to make it happen in general.

        Just skip the keyframing steps and continue on.

        Let me know how it went or if you run into any other problems.

        Cheers.

      • Jan

        Hi William,

        thx for your fast reply, i’m gonna try that and leave the key part out, still i’m confused why i’m not able to add and edit any keyframes inside realflow, i’ll keep you posted and try to show you the final product!

        cheers,

  • http://vietquoctran.com Viet

    That is quite a strange phenomenon, I also can’t add keyframes. No matter what buttons I push. RF lets me choose the “add keyframes” option, but when the curve editor is opened, there just aren’t any keyframes to be seen. And I followed to the dime the instructions. Must be some tiny detail that we are all missing. Anyways, I will try it without the keyframes. Cross my fingers. Thanks for posting.

    • http://www.cantfakethefunk.tv William Salas
      Author

      If your using a cracked copy, that could be the issue right there.

      Also, Realflow is pretty buggy with adding keyframes in general.

      Two work arounds are

      [1] – Right click on the parameter you would like give a keyframe to, and left click on ‘Add Key’.

      Then, Right click on the same parameter again, and choose ‘Add Key” again.

      For some reason, Realflow doesnt recognize user made keyframes from time to time. I have had that issue in the past.

      So basically just add the keyframe 2 times and it should show up in the graph editor.

      If that doesn’t work then…

      [2] Right click on the parameter and click on ‘Open Curve’,

      Inside the curve editor double click anywhere and it will create a keyframe
      at that frame and value.

      Hope that helps.

  • Ian

    Hey guys. I downloaded the RealFlow demo. When I get to step 17, RealFlow does not show up in my plugins. I have installed the .dmg for the demo, and it opens the RealFlow interface. Just can seem to export out of C4D. Is this because it is the trial version?

    Any help is appreciated!

    • http://www.cantfakethefunk.tv William Salas
      Author

      You need to place the Cinema 4D “Realflow” plugin folder inside your Cinema 4D’s “plugins” folder.

      • Sam

        same problem, i got stuck at step 17, when asked to export to real flow.
        no plugins.
        so i downloaded Real Flow 4 demo, installed.
        then nothing.
        still no plugins into cinema 4D.
        then opened MAXON folder/CINEMA 4D R11/plugins
        and on the other side realflow folder/Contents/MacOS/plugins
        dragged:
        daemons.dylib
        emitters.dylib
        rftools.dylib
        from one to another.
        nothing, no plugins.
        …jeez!
        hate to bother, but I need help!
        thanks!

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  • dgo_jaksa

    affter effect tutorial?? .yea sure part 150 to 152

    • http://www.cantfakethefunk.tv William Salas
      Author

      Hence the url, CG TUTS.

  • Mark

    Excellent work; real nice tutorial that was easy to follow and gave me spectacular results! My only problem is I don’t have those BCC plugins for AE, so I’ve had to improvise/skip step 79/80. A bit of noise and wiggle seems to work well though.

    I’ve learnt a lot over the past few hours because of this tute. Thanks!!

    • http://www.cantfakethefunk.tv William Salas
      Author

      Mark,

      Thanks for the comments.
      I’m glad you were persistent enough to recreate a similar effect without the need of the plugins.

      I’d love to see your results posted via vimeo or youtube if you get a chance.

      Cheers.

  • http://www.cantfakethefunk.tv William Salas
    Author

    Another example found on vimeo.

    http://vimeo.com/9326032

  • psk

    Stuck after Step 25. There is no curve for me, atleast it isn’t shown. And I can’t change the “tcb-node” neither.

  • Enrique

    My computer is being really slow and I want to know if I don’t simulate to the final frame, will it effect the final output. Can I complete all the other steps and still have it work??? If i try to simulate it takes half an hour to go to frame 20, so image to frame 200. And since it’s a trail Realflow it always interrupts my progress to give me a reminder that its a trail LOL meaning that it stops the simulation. And that means that I cant even just leave it simulating and come back to it. Please let me know soon.

    • http://www.cantfakethefunk.tv William Salas
      Author

      Enrique,

      If your stuck with a trial version, everytime it reminds your that it is a trial version all you have to do is go to export central, and update your timeline cache.

      This will reimport your simulation data and you can continue to simulate where you left off.

      I know that this is a hassle, but its the only dirty work around I got for you.

      Good luck.

  • http://www.cantfakethefunk.tv William Salas
  • http://www.cantfakethefunk.tv William Salas
    Author

    Found another one.

    http://vimeo.com/11121704

  • http://www.cantfakethefunk.tv William Salas
    Author

    And another one.

    http://www.vimeo.com/11308415

  • http://www.cantfakethefunk.tv William Salas
  • Alex

    Hi thanks for the great tutorial. A liitle stuck. Any help would be appreciated.

    How large did you guys create your “logos” in illustrator. I am having trouble getting the emitters to properly fit in the letters. Perhaps it has to do with the scale of the scene.

    Any help regarding the emitters would be great.

  • Ryan

    Hi! First of all, thanks for the great tutorial, but, here’s my problem. My first two emitters works well, i simulate all of the 200 frames, then i duplicate and do the steps and when i want to simulate i get an error. Error reading C:\…..\Circle0300000.bin. I can’t figure it out why. Please help if this forum still lives.

  • http://www.cantfakethefunk.tv William Salas
    Author

    Hey Ryan.

    Not sure what problems you are getting. Can you post more details so I can better assist you.

  • http://www.mintyfreshdesigns.co.uk Nick

    My version of this tutorial, with some sounds and camera angles added:

    http://vimeo.com/25030145

    Took many days to render and get finished, but the result is great many thanks for the tutorial!

  • Ruaan

    Any chance of the project files?

  • lo

    thanks!!
    i love written tutorials. For me is easy to follow them, i can listen to music while im doing them and i dont have to wait for it to load or pause it all the time, i often get bored while im watching a video tutorial, so i really like to do it this way and thank you very much, i really apreciate your work and time
    cheers

  • sharath

    i have simulated the first letter in my logo. how to simulate other letters.
    just drag the time line to 0 and dublicate the emmiters place it in other letters or to hit reset and dublicate the emmitters place in the other letters and hit simulate.
    plz give me some help in this problem…..

    • http://www.cantfakethefunk.tv William Salas
      Author

      I’m sorry but did you read through all of the steps I provided?
      They explain exactly what you need.

      Hope that helps.

      Just please read through all the steps another time.

  • http://Youtube.com/LopuDesigns LopuDesigns

    Hello, i don’t know if you are still active on this tutorial. But i have a few questions. When i put the circle emitters in each letter. It takes for ever to simulate. No joke. Ages, and i have done renderings in c4d which go for 20-50 hours. But this simulating is taking over 4 hours. So i thought you should put that as or note? or maybe mine is just taking a long time. i have a 4g i7 quad core 2.3ghz

    • http://www.cantfakethefunk.tv William Salas
      Author

      Hey LopuDesigns,

      I am sorry that this is taking so long for you.
      I created this tutorial on a Mac Book Pro 2.66 GHz Intel Core 2 Duo, 4 GB 1067 MHz DDR3.

      I can’t really help with out more knowledge. Can you email me screenshots of what your scene looks like, or better yet…

      use yousendit.com and email it to me @ hello@cantfakethefunk.tv.

      I’ll be more than glad to help.

      • http://Youtube.com/LopuDesigns LopuDesigns

        Oh thankyou for replying, i also use a macbook pro, specs as stated above, i think i found the problem. I missed the scale step. But since realflow 5 doesn’t have that scale, i am now using geometry scale. Which i have read is the same, thankyou very much for replying,

        Happy tutorialing. ;)

  • MarcShinner

    instead of creating the line text within Ai could you just create a Text object within C4D?

    • http://Youtube.com/LopuDesigns LopuDesigns

      Yes, you can