In this two part video tutorial, you will go through the complete process of modeling, unwrapping, and texturing a Type 97 hand grenade, the standard fragmentation grenade that was used by the Imperial Japanese Army in WWII.
In the first part, you will learn how to create the model using the lathe and boole functions in C4D, and in second, you will learn how unwrap it in BodyPaint, and paint the texture maps in Photoshop.

















User Comments
( ADD YOURS )Modisana July 29th
Nice… I really dig it
( )Name21 July 29th
What happened with the exploding glass?
( )Modisana July 29th
You know for a while I was thinking that I went insane and I had started imagining things… I knew i saw something about an exploding glass.. yeah what happened?
( )Kaleb Aylsworth July 29th
Sorry about that. It was an error in the publishing software. Look for it again on Friday:)
( )Odisoes July 29th
WOW man, thank you very much for this staff, is really first class material. Is really hard to find good information like this on the web.
You have answered me a lot of question about Cinema 4d with this tutorial. I can wait for the second part.
( )Cinema 4D User. July 29th
This looks fantastic. Though, in the beginning he makes a reference to there being images associated to the project. Are those available for download?
( )Cristian Pop July 29th
Really nice!
( )alex July 29th
Keep the C4D tutorials coming!
( )simon July 29th
It much easier to align points, by scaling down the size of them…
Just select BOTH points, and then scale down the axis to 0
But great tutorial
( )Mike July 29th
Thanks – I’ve just watched it and will go through it soon!
( )Joe July 29th
WOOP WOOP! C4D!!
( )Veizer July 29th
Great tut, ccan’t wait for the 2nd part, want to see bodypaint in use.
( )Dave July 29th
Thanks dude looks great.
( )Adam Farnsworth July 29th
Now I’m seeing the reference images, but they aren’t downloading correctly… Am I the only one having problems?
( )Kaleb Aylsworth July 30th
I just downloaded them and it worked just fine for me
( )Adam Farnsworth July 30th
Thanks, it’s working now!
Max July 30th
Fqantastic tut! Interesting would also be a tut on texturing it only with BodyPaint!
( )tbon July 30th
Zipfile with ref-images is empty
( )Kaleb Aylsworth July 30th
Try again. It should be fine now.
( )Rem July 30th
This is great {Y}
( )Niels July 30th
Great tut, thanks a million..!!
!!
Learning by the gallons
The UV-unwrapping had me confused quite a while, till today.
Tnx
( )samaBR August 1st
Awesome tutorial! Thank you Kane.
Any chance of a downloadable version?
keep up!
( )Alex August 1st
Almost made it to the end. After finishing Bodypaint UV part I can’t find render texture, only bake texture. And there is only 1 material listed in my materials pane and not for all 3 so not sure what to do.
( )PatWeiss August 2nd
@ Alex: i made the tut as well and i am finished with part one. bake texture seems to be the same thing. i had the same and bake the texture. dont know why u still have just one material. if u follow exact those steps the materials should be there. maybe u replay the vid to exact that position where the materials were created. maybe u find u mistake.
@Mountaga Kane: its time for the next part
when we’ll allowed to see it?
Thanks mate, i have learned a lot in this first part, can’t wait to see the second!
( )PatWeiss August 2nd
EDIT:
@ Alex: I Think u have to redo the Bodypaint 3D Setup Wizard. When he finishes this part, the 3 materials have been created. So it seems to me, that there is ur mistake. Btw. its @ 38:50 in the video.
Hope it will help to correct ur work
Pat
( )Mountaga August 2nd
Hey Pat, thanks for for replying even faster than me. Yeah Alex when going through the Bodypaint 3D Setup Wizard make you have single material mode deselected.
Alex August 2nd
Thanks, also in Body Paint I don’t have the “Set Selection” Feature. I think I still managed to set it all properly with the selecting and flatting the parts but just thought I’d point that out. The “Selection” menu bar wasn’t there, only “Select” and “set Selection” wasn’t in it.
( )Alex August 2nd
Nevermind guys I found it, I had the Bodypaint menu in by accident and not the cinema4d. Last question, how do I change it so my highlight color is orange like in the video instead of a light grey like mine…orange looks cooler haha.
( )Alex August 2nd
AH, new problem. When I hit fit canvas to UV the background of the canvas that is created turns to black and it shows up on the model also, any ideas?
( )M.kane August 4th
Most likely while doing the bodypaint setup wizard you selected black as the color of your background layer, it shouldn’t be a problem because in the next part we paint over it.
Cheers
( )PatWeiss August 3rd
Kane, whats the release date for the next part…
( )M.kane August 4th
It’s been released, should be at the top of the page.
( )treehouseturtle August 4th
Great tutorial, thanks for sharing this man! Can’t wait for the next tutorial, I really gotta start learning BodyPaint lol.
( )David Perez August 4th
Finally after many many many years I had found a nice UV EDIT UNWRAP tut… very very very Thanks
( )Brink August 20th
Now that’s what I call a real C4D tut! Awesome. Thanks a bunch, you really know how to teach.
( )Logic August 21st
Very nice tut!
( )but i have a problem; I can’t rotate the reference image, it’s blocked in r11
What can i do?… i rotated it in Photoshop but i want to know how to solve this problem.
M.kane August 24th
Hi there, you may not see this image, but if you do; go ahead and email me a screen shot.
( )Anders Hattne October 2nd
Great tutorial, has been easy to follow along. I hope I understand the process better now.
But is Fit canvas to UV new for r11? I can’t find it in r10, only Fit UV to canvas which squashes the Circular shape.
Also the shrink projection for the top gives me a different outcome: round with the indents shooting outside the circle like a star. I just used flat instead..
Thanks!
( )Anders Hattne October 2nd
..I just ran into another problem.. On r10. After switching back from BodyPaint and baking the texture. It says “could not find all textures or shaders of the material to bake”.. Confused I try this and that, and after hitting the render button it says fuse.tif, granade.tif and fusecap.tif are missing.
In the color channel of the material editor there are links to these files but they do not excist where it is linked to. Nor in the document folder either.
Is there some step I’ve misse to creat these files in Bodypaint?
( )erik November 16th
great tutorial! what version of BP are you using? – I can’t seem to save selection while in bodypaint – is there a difference between versions?
( )erik November 16th
another issue – fit canvas to UV is also greyed out – something that has been mentioned above as well… seems so inconsistent – maybe that’s why I can never get a grasp of bodypaint
( )Max November 17th
is there any possibility to download the videos like in the zune tuts??
i like to have them on my iPhone
cheers
( )Ant January 23rd
Hm, wouldn’t be easier to use inset (or bevel) to create grooves on body? Instead of boole.
And shift key to align vertices while making spline? (don’t know Cinema 4D, I’m modelling in 3ds Max)
( )