Maxon Cinema 4D Tutorial

Cinema 4D: Model a Venus-styled Robot

Tutorial Details
  • Program: Cinema 4D
  • Difficulty: Advanced
  • Completion Time: Several hours

Final Product What You'll Be Creating

In this tutorial you’ll learn how to model and texture a small robot from scratch and place it in a lit scene. This is a comprehensive tutorial with 127 steps and will provide a complete introduction to making 3D art for the intermediate to advanced Cinema 4D user.


Step 1

For this tutorial I want you to start with a sphere object.


Step 2

Change object type from Standard to Hexahedron.


Step 3

Change segments to 12.


Step 4

Add a mirror object to the object manager and put the sphere into it. Move it a bit aside and do a a small rotation in X direction.


Step 5

Create a new sphere object, change object type again to Hexahedron with a subdivision of 16.


Step 6

Use the boole object in A union B mode. Have ‘Create single object’ and ‘Hide new edges’ active.


Step 7

Convert it to a polygonal object (shortcut c).


Step 8

Delete one part of it. It’s not necessarily needed to optimize both sides.


Step 9

Optimize your mesh and get rid of all the junky points. Add a small edge bevel to the conjunction of both objects.


Step 10

Put the new clean object into a Mirror Object and convert it again to a polygonal object.


Step 11

Select some of the polygons from the top of your object like you can see here and use ‘Extrude Inner’.


Step 12

Extrude it a bit to the center and bevel new created edges.


Step 13

Select again some of the new polygons and do the same as before.


Step 14

Now we create the mouth part. Add some point to those two selected polygons.


Step 15

Extrude them to the center and bevel edges, then do another extrude step back to the original position.


Step 16

Select on the backside of your head object those polygons and…


Step 17

… create the ears with the ‘Extrude’ and ‘Extrude Inner’ function.


Step 18

Do an extrusion around your eyes.


Step 19

On one side, use those selected polygons to create something like a wart.


Step 20

In this step we create a neck. Draw in linear spline mode a spline containing as few as possible spline points.


Step 21

Put it underneath a Lathe NURBs object and convert it. Make sure that caps are closed. We need this for next step.


Step 22

Create a boolean object and use the union function to connect the head with the neck object. Clean up unused points and polygons so that you get an object just containing quadrangles.


Step 23

Next we add some detail to the neck.


Step 24

Use ‘Loop Selection’ to select the polygons and use ‘Extrude Inner’.


Step 25

Extrude them.


Step 26

Put the object in a Hyper NURBs object to get a result like this.


Step 27

Make sure that the connection point of the prior mirror object conversion is really connected at Null position.


Step 28

The subdivided result should now look like this.


Step 29

Now we create the hair. Copy the Hyper NURBs object and convert it to a polygon object. Select the parts where you want see hair growing.


Step 30

Add a hair object from the context menu. Scale and comp it until you get what you want.


Step 31

In this case I changed the tip color of our automatically created hair material to pink.

Save object.


Step 32

In Step 32 we are start again with a simple sphere to build the body of our tough lady.


Step 33

Change it to Hexahedron type. Segments are standard this time = 24.


Step 34

Convert it and use the Magnet tool to bring points in position.


Step 35

Add another sphere object for the “globes”. All settings are standard here.


Step 36

Get rid of one half of your object for symmetry reasons.


Step 37

Clean up points and polygons to get a clean object.


Step 38

Bring front polygons into a better looking position.


Step 39

Time for the Symmetry object!


Step 40

It should look now like this.


Step 41

Select polygons from the front…


Step 42

…and the back side.


Step 43

Use the ‘Extrude Inner’ function.


Step 44

Now Loop Selection to select polygons to get extruded right now.


Step 45

Inner extrude them again to get sharper edges for the Hyper NURBs object.


Step 46

Move polygons of our “globes” more into a direct front position and use ‘Loop Selection’ like you see here.


Step 47

Do some more extruding…


Step 48

…and ‘Extrude Inner’ steps.


Step 49


Step 50

Select the chest area.


Step 51

Add some more detail to it using our modeling tools.


Step 52

Turn your object around and select these polygons.


Step 53

Extrude them. We’ve created a gap between the extrude polygons.


Step 54

Select the opposite polygons and use the ‘Bridge Function’ from right-click menu.


Step 55

You will create this:


Step 56

Extrude the new polygons again…


Step 57

… and use all the previously described modeling tools to get something like this:


Step 58

We will add now our head object to the body. Turn your object around again to get it into a topmost position.


Step 59

Repeat the modeling process to create the ‘adapter’.


Step 60

Add the head object and bring it into the correct position to overlap the body object slightly. You may need to add some more points so you can connect the parts together correctly.


Step 61

Connect both objects together with the ‘Stitch and Sew’ function.


Step 62


Step 63

Here we are. The arms and legs are still missing. I did add some more detail on the front.


Step 64

Let’s create the hands. For this we need to create another standard sphere object.


Step 65

Rotate them round in 120° steps so that you have three identical objects. Create another sphere object in the world center.


Step 66

Delete all unnecessary parts and put your object into a ‘Symmetry Object’. Create three Instance Objects in more 120° angle steps.


Step 67

Clean up points and polygons and add an edge bevel to the connection polygons.


Step 68


Step 69

Delete the upper part of your center sphere object and create some polygons in the center that it will look thicker.


Step 70

Add some more details to the hand.


Step 71

If you put it underneath a Hyper NURBs object it will look like this.


Step 72

We start with the arm. Create another standard Sphere Object.


Step 73

Delete some top polygons.


Step 74

Extrude some more.


Step 75

Go to 2.5 D Snapping Mode (shortcut p) to bring the object axis to the object’s top position.


Step 76

Add a Symmetry object. Hold down the Alt key while keeping the original object active will automatically put this object underneath the Symmetry Object.


Step 77

Convert it and switch to Edge Mode. Use bevel to smooth the new object a bit.


Step 78

Increase the size of your upper part. You could use Soft Selection Mode here.


Step 79

Add the hand object to our arm object so that the parts fit together.


Step 80

Add some detail to the joint.


Step 81

Add a Bend Object. Put it under the original object and set up a small angle.


Step 82

Bring the arm and body objects together.


Step 83

Create something like this so you are able to make a smooth connection for the arm.


Step 84

Extrude it to the object center down to Null position. There’s no need to create more polygons here because we won’t see them.


Step 85

Move to the back side of your object to add a small tail.


Step 86


Step 87

Create a sphere object that will have the size of your later created top leg object properties.


Step 88

Use the Kinfe tool in Linear Mode with having single cut turned off to cut round the Sphere Object.


Step 89

Now delete the Sphere Object and clean up newly created points and polygons for next step.


Step 90

Repeat the process for the arm object.


Step 91

For the legs we just copy the arm object and change just the upper part a bit.


Step 92

Just increase the top part like you see here.


Step 93

For more detail add a torus object…


Step 94

…and convert it to use the Loop Selection in combination with the extrude function.


Step 95

Load and adjust the size and position of your leg objects.


Step 96


Step 97

If you put everything into a Hyper NURBS object everything would become subdivided. To avoid this you can add a Hyper NURBs weight tag and set subdivisions there to 0/0.


Step 98

That’s it – you’ve finished modeling!


Step 99

For the environment, create a big Cylinder with 1000 steps so you won’t see any steps inside and are able to place our statue object without having problems.


Step 100

Create a background color you like without specular.


Step 101

It’s time for basic lighting. Add a light source in Spot Mode with an area shadow.


Step 102

Create another spot light far away to give some mood to our object.


Step 103

Place another one next to our first light object.


Step 104

Important: if you’re not using Global Illumination, add a light object underneath our plane object – in this case the Cylinder. Make sure that shadow is turned of and the light itself isn’t very bright.


Step 105

Add some more light sources from every side so your object will be nicely lit.


Step 106


Step 107

Place your object into the scenery.


Step 108

Press the render button.


Step 109

Do some material selections on your object.


Step 110

Make a material with a bright metallic specular and add some noise as you like.


Step 111

I use only one material and change the color slightly.


Step 112

Use the settings in step 112 to 121 as a guide.


Step 113


Step 114


Step 115


Step 116


Step 117


Step 118


Step 119


Step 120


Step 121


Step 122

For a rusty look, create a rust material with an alpha channel so it can overlay on all other materials.


Step 123

Use the steps from 123 – 125 as a guide.


Step 124


Step 125


Step 126

Exchange the selection materials with your materials. Add a white glowing material and a red material with a luminace channel to your material set.


Step 127

Your hierarchy could look like this. Now set up save file path, image size and render.


Conclusion

I hope you had some fun with the tutorial. Here’s my result.


Final Product

-128.jpg

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Add Comment

Discussion 89 Comments

Comment Page 1 of 21 2
  1. Has.n says:

    Nice!! Cute Robot!! Good Tutorial
    I’m the first Hehe!!!

  2. Oscar Manxz says:

    Yay first comment.

    This is a very long tutorial. it looks great, though.

  3. wetspiz says:

    Me quito el sombrero!!!…

    Very nice tutorial….
    NEED MORE tutorials CD4 !!!!

  4. Salman says:

    May be a video tutorial was a better choice for this kind of thing but none the less its great effort on writes part.

    thumbs up.

    • f3hry says:

      yes,i agree with you..
      maybe video tutorial was a better choise for this tuts..
      no problem if the size is big..

      • eladbari says:

        Indeed!
        its just impossible to follow, and only advanced C4D users could follow along the instructions here. we Need to see which buttons are being pressed. thats why a Video tutorial is Much more informative, and it breaks that barrier of differences between the levels of familiarity with the software.

        Nevertheless, i appreciate this 1st C4D tutorial and am waiting for more :]
        hoping they will be Video-tuts :]

    • brian says:

      Yes, this tutorial is a joke with regard to usability. As noted above, no one without significant C4D knowledge can use it. TUTS+: you should be monitoring this stuff as this is not a good tutorial.

      • Palusko says:

        So? Who said the target audience is beginners…..

      • Liam says:

        everyone is saying, “Who says this tutorial should be for beginners” THIS SHOULD BE FOR BEGINNERS BECAUSE ADVANCED C4D USERS DON’T NEED TUTORIALS, ESPECIALLY FOR CHARACTERS THAT THEY CAN’T USE ANYWAYS!!!! This would be an excellent tutorial for beginners to teach them all of the basics of 3D modelling, but these terrible instructions don’t help us at all

  5. Arnovw says:

    FREAKING AWESOME MATE!!!
    keep it up

  6. sam says:

    GOod tutorial, but a new user would get lost by the mirror step, i guarantee you that lol.
    Ill make a video tutorial of this soon.

    • Chris says:

      You’re right about a new user getting lost by the mirror step. This is a good tutorial but for a fairly new user like myself I would like to see which buttons are being pressed.

      How do you do the mirror step?

      • 8DC says:

        Step 38? It plainly says to use a symmetry object (it’s hidden under the array object). Then make the object you want mirrored a child of the symmetry by dragging it onto the symmetry object.

  7. accessoire says:

    Nice to see tutorials from you over here, peXel :). Great work I’ll take a look at it in my spare time.

    Greetings accessoire from cgnetwork

  8. Very awsome tutorial.
    Love the final product :)

  9. thom says:

    Just amazing… Nice tuts here.

  10. vasu says:

    will be waiting for video tutorials.coz i am starter i dont even know basics of this.

    Basic tuts would be gr8 first.

  11. Arrow23 says:

    Nice one, i like cinema 4d but I prefer max..

    good and helpful tut, a little bit to long

  12. Danielw says:

    Really nice one :)
    Looking forward to more C4D tuts, and hopefully some video tutorials.

  13. Hires says:

    Very nice tutorial.We wont more tutorials c4d

  14. simonataction says:

    I’ll try this in 3ds Max ;)

  15. PeterWS says:

    Hi peXel,
    awesome tutorial. Very interesting is the lighting part!
    best wishes from CGN :)

  16. rishteria says:

    Incredible, good job and good inspiration! thanx ;)

  17. Diego SA says:

    Awesome. I know CGTuts is in your beginning, but this is the best tutorial so far.

  18. Dante says:

    This was very nice!

  19. tot pal says:

    serious tuts , very good

  20. Joe says:

    Can we get a video version of this?

  21. virumca says:

    you da’man

  22. jimb0 says:

    This looks amazing, it’s inspiring me to get back into 3D. C4D is my fave 3D app, thanks for this!

  23. dhype says:

    pretty nice man

  24. dawn says:

    this might help
    how to mirror an object from c4dcafe..

    http://www.c4dcafe.com/ipb/index.php?showtopic=39443

  25. Joe says:

    Wonderful tutorial. I was waiting for a this type of site to be added to the tutsplus gang. Keep ‘em coming man.

  26. Dj says:

    An amazing graphic artist with a great result. I’m sure that at my level I don’t appreciate the work that it took fully as it looks like it’s aimed for very advanced users. It looks as though, for the purposes of this tut you had to work it all over again to obtain the photos – too bad that you weren’t able to capture a screencast at the same time that might have broadened your audience a bit more. Just a thought. From what I’ve seen so far of the tuts on this site – I think screencasting is going to be much more the way to go for most tuts, just too complicated to understand for most of it unless you are already very skilled, and almost don’t need the tut.

  27. Palusko says:

    This is a workflow tutorial and as such, it is very good and it can be followed with other software. Come on guys, don’t get stuck on the “toolbar” of the 3d soft of your choice.

  28. floral says:

    wawoooo 127 steps !!!!!
    really thanks man

  29. Jorrit Schulte says:

    Maybe it’s just me, but hasen’t anyone else noticed that the final result kinna looks like a metal chicken with…
    ehm… chest cushions…. you know, head lights, eh,, Fun bags……..
    Boobs
    could be just me though… :P

    great tut for Cinema 4D users BTW

  30. Sebastian says:

    Wow, make more C4D tutorials!

  31. speller says:

    This is a wonderful tutorial! Sometimes a little difficult to follow. Some beginner-stuff (with Bodypaint – for me) like at ae-tuts and videos would be great!

  32. bendikt says:

    There is alot of basic stuff covered in this tut :D

  33. Sirwan says:

    Personally, I dont think cgtuts Authors should be paid the same amount as crappy vectortuts authors. God help you guys having to write some much…

    also please try screencasts.

    • Kevinsturf says:

      I also agree, they should be paid way more.
      ps: this tutorial is so extensive its freakin’ awesome.

    • Skellie says:
      Staff

      Hey Sirwan,

      Payment for each tutorial is negotiated individually according to the time spent on it and the caliber of the author. Each tutorial costs between $150 and up to $800.

      • Bill Labus says:

        Interesting, I didn’t know that. I always just thought it was $150 no matter what (as that’s always what’s in the payment emails I get after submitting one).

  34. m-_g says:

    I agree with people talking about possibility of a video tutorial.

    This tuto looks good but I don’t understand which function you’re talking about, because in the french version of c4d the command’s names are differents.

    If I had sew which button you hit it would have been easier…

    by the way it’s a good tutorial, thanks for your time, and don’t forget beginners and strangers.

    I expect my english is correct… apologize if you don’t understand ; )

  35. Jose says:

    niceeee

  36. VertigoSFX says:

    I think this is a great tut just needs to be a bit more descriptive to those not as familiar with C4D. Also in steps 112-121 it says look at the pictures for the settings but you can’t make them bigger and you definitely can’t read the settings in the images. Makes the tutorial impossible to do :(

    End result is really fantastic though…just let us click for larger images!

  37. tolas says:

    Beautiful result and nice tutorial! I’d love to see more from you!

  38. at last me :D

    -
    nice to see that psd.tuts has arrived with an awesome sister. (cg.tuts) :D

    great,

  39. Aleso says:

    i agree withyou Sirwan, this is a lot of work and time for to write a tutorial like this one, is not just making line or using brushes in photoshop!

  40. sheyi says:

    cool tut i luv every bit of it

  41. Imad Sid says:

    cool
    but how you did the effects of the fina image ??

  42. Koen says:

    Definitely im going to check this one out!

  43. Daniel says:

    THIS IS INCREDIBLE! Pretty nice tutorial – but the result is just mind blowing! Thanks for sharing!

  44. Kasper says:

    Wauw, that’s an awesome model!

  45. zik says:

    Robot chicken with giant boobs for the win !

  46. Greg says:

    For your convenience i wanted to upload this tutorial as offline pdf… am i allowed to? this is better for all the people don’t having cinema4d on a pc with internet…. answer if i am.

    -g.

  47. activision says:

    nice, might wanna think about lowering poly count tho. games industry demands it :P

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