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	<title>Comments on: CG Award Winner &#8216;Fredi Voss&#8217; Shows How to Make a Dead Tree Trunk in Cinema 4D</title>
	<atom:link href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/</link>
	<description>CG Tutorials</description>
	<lastBuildDate>Sat, 21 Nov 2009 20:35:41 -0800</lastBuildDate>
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		<title>By: Fredivoss</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-5445</link>
		<dc:creator>Fredivoss</dc:creator>
		<pubDate>Tue, 03 Nov 2009 16:49:36 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-5445</guid>
		<description>After you converted all sweepnurbs to get them out of the parametric state, you select all objects including theirl children and use the &quot;connect&quot; function. Then you swap into the polygonemode (make sure that your branches group is active) and select the polygons like shown in the tut and delete them where necessary.After you closed the holes by using the &quot;create polygon&quot; option you should have a solid object. To get now rid of the unused points, just use &quot;select all&quot; and then &quot;optimize&quot;.
:)</description>
		<content:encoded><![CDATA[<p>After you converted all sweepnurbs to get them out of the parametric state, you select all objects including theirl children and use the &#8220;connect&#8221; function. Then you swap into the polygonemode (make sure that your branches group is active) and select the polygons like shown in the tut and delete them where necessary.After you closed the holes by using the &#8220;create polygon&#8221; option you should have a solid object. To get now rid of the unused points, just use &#8220;select all&#8221; and then &#8220;optimize&#8221;.<br />
 <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moloko 04</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-5393</link>
		<dc:creator>Moloko 04</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-5393</guid>
		<description>by the way... I&#039;m sorry for my bad English ):</description>
		<content:encoded><![CDATA[<p>by the way&#8230; I&#8217;m sorry for my bad English ):</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Moloko 04</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-5392</link>
		<dc:creator>Moloko 04</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-5392</guid>
		<description>Great Tut I like too much, but.. I am lost in the connect objects option, I guess that I&#039;m doing something wrong, cuz I connected the objects and when I&#039;m going to delete the branches those disappear, Would you tell me please which option is the right one? for I can connect the branches weill...

Thank You (:</description>
		<content:encoded><![CDATA[<p>Great Tut I like too much, but.. I am lost in the connect objects option, I guess that I&#8217;m doing something wrong, cuz I connected the objects and when I&#8217;m going to delete the branches those disappear, Would you tell me please which option is the right one? for I can connect the branches weill&#8230;</p>
<p>Thank You (:</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredivoss</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-5319</link>
		<dc:creator>Fredivoss</dc:creator>
		<pubDate>Sat, 31 Oct 2009 17:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-5319</guid>
		<description>Hoi.

This tut was done in R11. Displacement is faster here.But i think you have to make shure, that your polycount is not to high. In case of triangulation you should ta care of the angle-settings for this tool.
Concerning the points after deleting polygons: thats normal.to get rid of unused points, you have to use the &quot;select all&quot; funtion and then &quot;optimize&quot;.
All points which are not needed will be deleted.

:)</description>
		<content:encoded><![CDATA[<p>Hoi.</p>
<p>This tut was done in R11. Displacement is faster here.But i think you have to make shure, that your polycount is not to high. In case of triangulation you should ta care of the angle-settings for this tool.<br />
Concerning the points after deleting polygons: thats normal.to get rid of unused points, you have to use the &#8220;select all&#8221; funtion and then &#8220;optimize&#8221;.<br />
All points which are not needed will be deleted.</p>
<p> <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anders Hattne</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-5169</link>
		<dc:creator>Anders Hattne</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-5169</guid>
		<description>Hey! Thanks for your reply - I&#039;m still on this tutorial stuck at point 19 cause Displacement really slows down renders and eventually crashes. I think it might be a r10 issue. Or is that the case in newer versions too?

Secondly when creating the Bark surface - after deleting polygons I occasionally see a a random criss cross of lines when selecting the surface - like a spiderweb over the tree.. I figure it&#039;s could be some glitch with left over points after deleting the polygons - but I don&#039;t know how to get rid of them!!
Now I notice that &quot;untriangulate&quot; leaves me with two lines, and triangulate with uncountable lines..</description>
		<content:encoded><![CDATA[<p>Hey! Thanks for your reply &#8211; I&#8217;m still on this tutorial stuck at point 19 cause Displacement really slows down renders and eventually crashes. I think it might be a r10 issue. Or is that the case in newer versions too?</p>
<p>Secondly when creating the Bark surface &#8211; after deleting polygons I occasionally see a a random criss cross of lines when selecting the surface &#8211; like a spiderweb over the tree.. I figure it&#8217;s could be some glitch with left over points after deleting the polygons &#8211; but I don&#8217;t know how to get rid of them!!<br />
Now I notice that &#8220;untriangulate&#8221; leaves me with two lines, and triangulate with uncountable lines..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredivoss</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-4958</link>
		<dc:creator>Fredivoss</dc:creator>
		<pubDate>Sun, 25 Oct 2009 10:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-4958</guid>
		<description>Hi,

yes the light setup is very simple here.I used one infinite light and Gi for this.
I would not recommend to use the sun-light-type here, because infinite lightsources are more flexible .But it might be a good idea to write a lighting-tut.I´ll keep that in mind.
Cheers :)</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>yes the light setup is very simple here.I used one infinite light and Gi for this.<br />
I would not recommend to use the sun-light-type here, because infinite lightsources are more flexible .But it might be a good idea to write a lighting-tut.I´ll keep that in mind.<br />
Cheers <img src='http://cg.tutsplus.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anders Hattne</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-4288</link>
		<dc:creator>Anders Hattne</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-4288</guid>
		<description>Hi and thanks!
Good tutorial. I&#039;ve done a wee bit of modelling before so I managed to find the tools alright. What I need more practice of is lighting and texturing - hence what&#039;s the basic lighting you use?
I could only see one light source - so I figured it was &quot;daylight&quot; BUT I&#039;m not sure if it is &quot;bad practise to use that.. Or did you use one spot light far away?

Thanks again!</description>
		<content:encoded><![CDATA[<p>Hi and thanks!<br />
Good tutorial. I&#8217;ve done a wee bit of modelling before so I managed to find the tools alright. What I need more practice of is lighting and texturing &#8211; hence what&#8217;s the basic lighting you use?<br />
I could only see one light source &#8211; so I figured it was &#8220;daylight&#8221; BUT I&#8217;m not sure if it is &#8220;bad practise to use that.. Or did you use one spot light far away?</p>
<p>Thanks again!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pissi</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-3815</link>
		<dc:creator>Pissi</dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-3815</guid>
		<description>Thanks a lot Fredivoss! Made a mistake while converting the nubs.</description>
		<content:encoded><![CDATA[<p>Thanks a lot Fredivoss! Made a mistake while converting the nubs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fredivoss</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-3735</link>
		<dc:creator>Fredivoss</dc:creator>
		<pubDate>Wed, 30 Sep 2009 10:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-3735</guid>
		<description>Hi Pissi,

yes,it´s the knife tool here.


Cheers, Fredivoss.</description>
		<content:encoded><![CDATA[<p>Hi Pissi,</p>
<p>yes,it´s the knife tool here.</p>
<p>Cheers, Fredivoss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pissi</title>
		<link>http://cg.tutsplus.com/tutorials/maxon-cinema-4d/cg-award-winner-fredi-voss-shows-how-to-make-a-dead-tree-trunk-in-cinema-4d/#comment-3698</link>
		<dc:creator>Pissi</dc:creator>
		<pubDate>Tue, 29 Sep 2009 13:15:19 +0000</pubDate>
		<guid isPermaLink="false">http://cg.tutsplus.com/?p=451#comment-3698</guid>
		<description>Hi,

I am new to Cinema, how are step 6 asnd 7 ment, using the knife tool?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am new to Cinema, how are step 6 asnd 7 ment, using the knife tool?</p>
]]></content:encoded>
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