Model, Texture and Render a Freshly Picked Cherry in Cinema4D

Model, Texture and Render a Freshly Picked Cherry in Cinema4D

Tutorial Details
  • Software: Maxon Cinema4D
  • Difficulty: Beginner
  • Completion Time: 30mins
  • Tutorial Files: None

Final Product What You'll Be Creating

In today’s tutorial, AntwanFX covers how to first model, then texture and finally light and render a freshly picked cherry in Cinema4D. Serving as a great introduction to a full workflow, this tutorial is highly recommended for anyone switching to Cinema from a different app, or just starting out in 3D. Let’s take a look…

In this basic tutorial, I’ll show how simple it is to create a cool looking cherry from scratch!

Step 1

We’ll start by creating a Hexahedron Sphere with 6 segments and a 100m radius.

Tutorial

It should look like this :

Tutorial

Step 2

Now make it editable by pressing c on your keyboard. With that done, and the object selected, apply a Hyper NURBS object to our sphere. Finally grab the top point on the sphere and lower it as shown below :

Tutorial

Step 3

Now we are going to grab the two points shown in the picture below and lower them down a little in order to curve the top section of our cherry (make sure not to move them down more than the middle point in the previous step, however).

It should look like this

Tutorial

Step 4

Now use the Spline tool to create a spline like the one in the picture below. This will define the shape of our stalk!

Tutorial

Step 5

Now create a Circle using the settings shown below :

Tutorial

Step 6

With both our circle and spline in place, add a Sweep Nurbs to the scene and place both the spine and the circle inside of it. If your result isn’t what you expected, try changing the order of the circle and the spline in the group.

It should look like this

Tutorial

Step 7

With our main cherry shape complete, it’s time to get to work on those water drops! Create a new sphere and lower the radius to 6, the segments to 1 and make sure that Render Perfect is checked ON. This allows us to work with lower-resolution geometry within the viewport (which saves on RAM and makes the project easier to navigate) which then becomes full-res at render-time – very useful!

Tutorial

Step 8

Create a MoGraph Cloner object and drop the sphere object inside of it. With that done, apply these settings to the cloner.

Tutorial

At this point, your scene should look something like this:

Tutorial

However, once you hit the render button you see that our future drops of water become full-resolution and look like full spheres!

Tutorial

Step 9

Go to the MoGraph tab and under Random Effector apply the settings shown below, making our drops of water look a little bit more random.

Tutorial

Step 10

Our cherry object is now completely modelled, so it’s time to move on to scene setup! Create two Area Light objects and position them as shown in the image below :

Tutorial

Use the following settings for both of the lights:

Intensity:25%

Shadow: Raytraced

Details – Show in Reflection Checked

Visibility Multiplier: 600%

Step 11

Now create a Sky object and add a Compositing tag by right-clicking on it and going to Cinema 4d > Compositing. Finally, add in the following settings :

Tutorial

Step 12

Create a Background object, and add in a new material for it. Go to the material’s Color channel and apply a gradient for a texture. You can obviously change this to whatever you want, but the settings I used are shown below :

Tutorial

Step 13

It’s finally time to add in the materials for the cherry itself! We’ll be creating the red cherry material first, and then duplicating it and changing the color to create the stalk material. It should look something like the material shown below. I’ve also created a material for our water drops, and applied it to the MoGraph object.

Tutorial
Tutorial

Render Settings

You can set up the main render settings however you wish – make the shot your own! The important thing is to ensure that GI is turned on so that the sky/area lights combo has the correct effect.

Final Result

Tutorial

And that’s it! Thanks for reading and if you have any questions just let me know.


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Discussion 33 Comments

  1. Trin says:

    Thanks for this!

    Sometimes simple is great.

  2. cheezburger says:

    I have a problem with the part of the cloner object. The little sphere doesn’t duplicate in the surface of the cherry. I don’t know why.

  3. jakobweiq says:

    nice! easy to understand.

    thanks for contributing to the c4d community :)!!

  4. Wesley says:

    Nice tutorial, but this drops are REALLY bizarre.

    • Antwan says:
      Author

      You can see the image shown here and see a better result that you can achieve using the same techniques used here, with a little bit more tweaking and quality boosting

      http://antwandesign.com/modeling-a-cherry-tutorial/

      • Wesley says:

        Even in this link, these drops are just creep. Drops aren’t just tiny balls perfectly rounded attached at the object. But yeah, the material and the lights looks good on this one.

      • Jordan says:

        I agree the drops don’t look right in either pic. Way too many and way too big. Even if you are basing off of a reference image, that doesn’t mean it will look good. Smaller drops in both cases could look better.

    • Chris Slowik says:

      Probably because there are soooo many, and some are almost microscopic while others are huge, also the fact that theyre perfect spheres.

      Try a metaball instead of sphere? =]

  5. Bobby says:

    Wow, someone is being paid for this?! What a cheap tutorial.

  6. Justin says:

    Agreed, the drops look pretty goofy.

  7. Kris says:

    A little bit odd really.
    Have had a few better quality tutorials rejected and other stuff in here has a little bit higher quality also.

    • Chris Slowik says:

      Same. I submitted a proposal for a tutorial for the movie title series that came with project files at multiple steps along the way, and detailed c4d/ae processes.. Never got a response

  8. Hugo says:

    This comes almost directly from greyscalegorilla :(

  9. Aleksey says:

    If you stick the mograph cloner with the water drops into a metaball, the drops that are close together will merge and look a bit less like soap bubles.

    also a noise texture on the cherry could help

  10. Stefoto says:

    Nice tip, but the final outcome doesn’t look as good as this one in your site.
    Anyways good quick tip :)

    regards
    Stefan

  11. Nicolaj says:

    I must admit that this is a completely ripoff from CMIVFX (http://cmivfx.com/tutorials/view/144/Ultimate+Learning+System+Vol+5)

    Just poor executed..

    I love tutpluts, but the “cinema 4d section” is just very bad…

    • Antwan says:
      Author

      Please watch the DVD first and then comment because on that DVD aren’t shown any techniques on creating the cherries. There are only rendering techniques :)

  12. jman says:

    wow, another gsg ripoff. plus the drops are huge.

  13. Sarah says:

    I had the same problem with clones. All in all, this tutorial sucked major ass. Cloning did not work, the water drops are lame as hell. Could not find the GI for the render. My result was very bad. What a waste of time and thanks for nothing.

    • Antwan says:
      Author

      Go back to Step 8 and make sure that you have your MoGraph settings correct and make sure that the little sphere is inside of the MoGraph Object.

      There is a G.I. tutorial here on cg.tutsplus, check it out :)

    • Carol says:

      I got a problem with the clones too. Not all the option on Cloner Object are available for me.
      Object Properties > Object: HyperNurbs (?) , Up Vector, Mode, Seed and Count.
      Did I miss something? Cause i could not find none of this here, look: http://migre.me/3K6SC

      help anyone?

  14. Kintaro says:

    Thanks for a quick fun tutorial, picked up a thing or two :)

  15. flo says:

    For cheezburger and Sarah :
    I had the same problem with the cloner object, it’s not very well explained : In fact you have to take your first “HyperNurbs” and drag it into the “object” field of the Cloner object. It worked for me.

    I agree with the others, this tutorial, even if it’s for beginners, isn’t very … well … you understand my feelings.

  16. Ell says:

    I Found this really hard to follow, not enough information, not all of us know every option, and where to find the different tools, im new to 75% of the techniques used in this demonstration, and sadly im stuck on the “material’s Color channel”, where could i find this option?

    Thanks.

  17. filip says:

    some of you guys are lame as hell, whining bitches! I did this tutorial, though I’m new to c4d, somehow I managed to find all the stuff – yep, Atnwan could explain better applying nurbs, but hey! I made water drops smaller, added noise to cherry and… voila, it works. Thx mate for this tut :)

  18. Taylor says:

    Absolutely brilliant! The look is really fresh, simple, and fun. Great job. :)

  19. jengels says:

    its like that in the screen grab, but he just left that part out of the steps:( after i took that step on my own, i looked back at it and realized he just forgot to mention it.

  20. MNasrallah says:

    Amazing simple and useful tutorial, sorry for the people who couldn’t apply it ;) practice more

  21. Matt says:

    wow.. People like to whine, all those 10 year olds that just cracked it offline and think they are the stuff… so annoying…

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