Create an Abstract Scene using C4D & AE – Scene Creation

Create an Abstract Scene using C4D & AE – Scene Creation

Tutorial Details
  • Software: Maxon Cinema 4D
  • Difficulty: Intermediate
  • Estimated Completion Time: 1 Hour

Final Product What You'll Be Creating

Abstract scenes are fairly common these days, however there is no denying their usefulness when it comes to learning animating, rendering and compositing techniques. In this brand new, two-part tutorial, C4D artist Benoit Lavoie-Lamer shows us how to create a amazing-looking (yet strikingly simple) abstract scene, by first creating the scene in Cinema 4D and then heading into After effects for the final compositing. Enjoy!


Part 1: The scene

Step 1

Let’s start by creating the scene and the animation, after this part, we’ll move on to the studio creation! Start off by creating a sphere with a radius of 350 m, leave the segment at the default value (24 m) and be sure to have the Render Perfect option checked.

Step 1 Image

Step 2

Now, let’s change our sphere into a metaball shall we! For those who don’t know what a metaballs is, read this, it’s an interesting article that explains everything you need to know about metaballs. So, where were we? Oh yeah, convert our sphere into a metaballs! In order to do so, first, select your sphere, hold Alt and click on the metaball icon. (It is located between the Nurbs category, and the lights category.) Holding Alt and clicking automatically creates a Parent/Children hierarchy between the already selected object (in our case, the sphere) and the selected icon (the metaballs).

Step 2 Image

Step 3

One of the thing we need to fix before we continue, is too change the Hull Value to 350 %. You might ask yourself why since now our sphere is way smaller. The reason is that when you use a metaball parent, any children you add into the hierarchy will make the metaball bigger. This isn’t a problem right now but if we don’t fix it now, we’ll run into issue later on.

Step 3 Image

Step 4

Now we’ll start creating what makes the metaball move. Create 3 basic sphere and change the segments of every sphere to 1. We put 1 for the segment because if we keep it at 24 segments, later on, the viewport will be really slow and we really don’t want that. It won’t change anything in the way our metaball act.

Step 4 Image

Step 5

Change the Radius of the first sphere to 105m

Step 5 Image

Step 6

Change the Radius of the second sphere to 90m

Step 6 Image

Step 7

Change the Radius of the third sphere to 75m

Step 7 Image

Step 8

Now, select the first sphere, hold Shift and click on the third one. Then, simply drag them so they are a child of the metaball. Your Objects panel should now look like mine.

Step 8 Image

Step 9

Let’s add some motion now. YAY! we will use an object tag named Vibrate. For those familiar with After Effect’s wiggle expression, it’s basically the same thing. You should skip the next paragraph if you know what it is.

For those who aren’t familiar with any of this, to put it simply.. You enter some value and it will randomly alternate between those value over time.

Enough talking, let’s assign a Vibrate tag to our three small sphere. To do so, select the first one, hold Shift and select the third one, then, go to Tags > CINEMA 4D TAGS > Vibrate .

Step 9 Image

Step 10

Before we start animating, change the length of your scene to 200 frame. You do that by simply typing 200 in the box I highlighted in the picture.

Step 10 Image

Step 11

Select the Vibrate tag of the biggest of our smaller sphere. The one with a radius of 105m. Move your timeline to the 150th frame. Check the Enable Position option and change the amplitude settings so it reads 130 > 110 > 80.

Step 11 Image

Step 12

Now, Right-Click (Command+Click for mac) on Amplitude and go to Animation > Add Keyframe, you should see a red circle to the left of Amplitude if the keyframe was added.

Step 12 Image

Step 13

Move your timeline to the 180th frame and change the amplitude settings so it reads 0 > 0 > 0.

Step 13 Image

Step 14

Now, add another keyframe on the Amplitude settings. (See step 12)

Step 14 Image

Step 15

Select the Vibrate tag of the sphere with a radius of 90m. Move your timeline to the 150th frame. Check the Enable Position option and change the amplitude settings so it reads 110 > 132 > 134.

Step 15 Image

Step 16

Add a keyframe for the Amplitude settings. (See step 12)

Step 16 Image

Step 17

Move your timeline to the 180th frame and change the amplitude settings so it reads 0 > 0 > 0.

Step 17 Image

Step 18

Now, add another keyframe on the Amplitude settings. (See step 12)

Step 18 Image

Step 19

Select the Vibrate tag of the sphere with a radius of 75m. Move your timeline to the first frame. Check the Enable Position option and change the amplitude settings so it reads 450 > 236 > 242.

Step 19 Image

Step 20

Add a keyframe for the Amplitude settings. (See step 12)

Step 20 Image

Step 21

Move your timeline to the 180th frame and change the amplitude settings so it reads 0 > 0 > 0.

Step 21 Image

Step 22

Now, add another keyframe on the Amplitude settings. (See step 12)

Step 22 Image

Step 23

Let’s fine tune the animation! If you’re not happy with your result, change the Seeds value. Since the Vibrate tag act randomly, you won’t get the same result as me. Select the sphere with a radius of 105m and move it up just a little bit, or until you’re happy with it.

Step 23 Image

Step 24

Select the sphere with a radius of 90m and move it down just a little bit, or until you’re happy with it.

Step 24 Image

Step 25

Select the sphere with a radius of 75m and move it to the left (on the X Axis). We’re trying to achieve the effect where one of the sphere separate from the main sphere

Step 25 Image

Step 26

Select the sphere with a radius of 105m and move your timeline to the 150th frame. Then, add a keyframe for the position by following the direction in the picture.

Step 26 Image

Step 27

Move your timeline to the 180th frame and move the sphere so it fits nicely in the middle of the main sphere, then, add a keyframe the same way that we used in step 26.

Step 27 Image

Step 28

Now, repeat Step 26 and 27 for each of the smaller sphere, so that at frame 180, everything fits nicely into the main sphere

Step 28 Image

Step 29

Let’s move on and create the big ball that wraps everything up at the end of the animation. First, create a sphere with a radius of 230m, try to get it centered like I did

Step 29 Image

Step 30

In the video, the final sphere appears from the bottom to the top. In order to achieve this, we’ll create a cube a bit bigger than the sphere. I used a size of 500m but in reality, the size doesn’t matter, as long as the cube is bigger than the sphere and there’s enough around the sphere. My final dimensions are X = 500, Y = 600, Z = 500

Step 30 Image

Step 31

Now we are going to create a Boolean operation, simply click on the Boole icon (See Picture below). If you don’t know a thing about Boolean operation, I’d suggest you head over to wikipedia and read on that subject. After you clicked on the Boole icon, simply place the cube and the sphere inside to create a parent/children hierarchy. Place them as I did in the picture below.

Step 31 Image

Step 32

Move to frame 150, select the cube in the Boole hierarchy and place a keyframe for the position. After that, move to frame 180, move the cube so it’s over the sphere, and set another keyframe. VOILA, our animation is finished! As this animation is based off random value, you might need to tweak it a little so it’s perfect. Giving you every single value I used to tweak it would be useless since it’s random.

Step 32 Image

Step 33

Let’s apply some materials to the objects to make them sexy! I assume you have a certain knowledge of Cinema 4D if you’re following this tutorial (which rocks by the way), so for the materials, I’ll just do a quick picture overview. Let’s start with the outer shell material. This one is pretty simple, you just need to change the color and the reflection settings. Just follow the picture. Be sure to assign this material to the Boole object, not the cube or the sphere!

Step 33 Image

Step 34

Let’s add the material to the inner object. Again, just follow the values in the picture (warning, this one is pretty huge). then assing this material to the Metaball object.

Step 34 Image

Step 35

Everything should be like this now, if it doesn’t, try to read the tutorial again and find where you missed something. If everything looks like this, let’s move on to the final part of the tutorial! Studio creation! YAY!

Step 35 Image

Step 36

Save the project file and start a new project. I like building my studios on a separate project file so I can re-use them easily.

Step 36 Image

Step 37

In the original piece, I used a light kit from GreyScaleGorilla (Get it here, it’s awesome). But, for the sake of the tutorial, I’ll show you how to simply create your own studio based on real lighting studios! Let’s start by creating a new project file and create simple plane. The dimensions are 4000m by 6000m, after that, change the segment value (both Width and Height) to 1.

Step 37 Image

Step 38

Make sure the plane is selected, then press C on your keyboard to convert the plane into editable polygon. After that, click on the Edge selection tool (see picture below), then, click on one of the longest edges

Step 38 Image

Step 39

Whith the edge selected, press D on your keyboard to get the Extrude tool. Enter a value of 2500 to the Offset setting and click apply

Step 39 Image

Step 40

Click on New Transform and enter a value of 3500 to the offset.

Step 40 Image

Step 41

Now go to Structureand click on Bevel. Hold shift and select the two edges selected in the picture below. When they are selected, click on apply and apply the same settings as those in the screenshot below.

Step 41 Image

Step 42

Create a new plane. Set the width to 3400 m and the height to 2300 m, after that, change the Orientation to +Z. When you are done, place the plane to the far right of the studio, like I did in the screenshot below.

Step 42 Image

Step 43

Duplicate the plane (Edit > Copy, Edit > Paste) and place it to the far left of the studio like I did in the screenshot below. For later reference, I’ll refer to the left plane as Plane 1 and the second plane as Plane 2.

Step 43 Image

Step 44

Now, some basic lighting theory before moving to the materials! (YAY) The basic studio we’re building uses 3 lights. To create a great studio lighting, we’ll use a Cold light (Blue-ish color) and a Hot light (a warm color, like orange). Those 2 lights and a fill light are really simple to set up and provide great result (as seen in the screenshot below). Enough Talking, let’s move on to the materials!

Step 44 Image

Step 45

For the materials, just apply the settings highlighted in the screenshot below, simple enough =D. Be sure to apply the materials to the correct planes

Step 45 Image

Step 46

Before we do a test render, we need to tweak some render settings. So go to Render > Render settings. Click on Effect… and choose Global illumination. Apply the settings high-lighted in the screenshot below.

Step 46 Image

Step 47

When your render is done, you’ll notice a pretty big problem – we need more light in front of the studio. We need a fill light! So let’s do that!

Step 47 Image

Step 48

Start by creating a 1600m x 5600m plane. With the Rotate tool, hold Shift and rotate it 45 degrees. After that, place it at approximately the same place as in the screenshot below

Step 48 Image

Step 49

Create a new material, and apply the high-lighted settings like in the screenshot below, finally, add the material to the plane we just created

Step 49 Image

Step 50

Much better! Feel free to adjust the brightness of each of the planes to your liking.

Step 50 Image

Step 51

Now we just need to import our scene by clicking on File > Merge and we’re done with the 3d part!

Step 51 Image

Extra :

To optionally add a little life to your blob, you could apply a rotation that will last the whole animation. Before you import the scene in the final step, go in and select the MetaBall object and then the rotate tool. Go to frame 1 and set a Keyframe for the Rotation H (if you’re not sure how to add a keyframe, please review the earlier steps concerning keyframes). Then, move to frame 180 and set another Keyframe for the Rotation H with a value of 465 Degrees.

Step 53 Image

I really hope you enjoyed this tutorial. If you have any questions, drop them in the comment and I’ll do my best to answer them as soon as possible :)


Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.


  • Jay

    Are you using linear workflow for this one ? Only, tried the first part of this in R12, which has it on by default and everything is massively bright. Fixed by dropping light wall intensities down to 120 (warm) and 90 (cool) and dropping GI diffuse depth to 1… OR leaving your settings the same and turning Linear workflow off…

    • Benoit Lavoie-Lamer
      Author

      The original scene was made with cinema r11.5 so no linear workflow

  • http://www.antwandesign.com Antwan
    • Jacob

      while there are similarities, I think it cant be considered the same, but there is a lot of tutorial ripping of on cg.tutsplus.

      But this was helpful in its own right, after all he simplified that thick Indian accent into words that I understand. I had seen both tutorials before.

      • Benoit Lavoie-Lamer
        Author

        This is the first time I see the above one. Metaball has been around in the 3d scene for a lot of years, there are tons of tutorial for each software about metaballs, that doesn’t mean that I ripped off every tutorial on the internet =P

        Anyways, you seem to enjoy my tutorial so in the end I’m happy :)

      • jacob

        indeed. I’ve also been playing around with emitters and metaballs. Also, animating sub polygon displacement will give it a really funky look.

    • http://www.behance.net/mohdumer Umer

      The metaball tutorial on amateurmedia is way way better. Comeon tuts plus. The editor is being too soft on letting these tutorials published.

    • http://steam10.deviantart.com Stefanos Trigkas
  • xikma

    Whats the best way to import cd4 files in after effects. Or how to carry on cameras or lights to AE? thaks

    • Benoit Lavoie-Lamer
      Author

      The simplest way of exporting the camera data for me is this. Go to your render setting and click on the ‘Save’ category, then check ‘Include 3d data’ and save the project file. this will export the camera data.

  • alister

    Great stuff. Where do I find the AE part of the tut? Cheers

    • Benoit Lavoie-Lamer
      Author

      I’m having some problem with my external hard-drive so I can only start writting it next week. The AE part is not complicated so it shouldn’t take long to write/publish.

      Thanks for the feedback

      • Artide

        Hi!
        How can I find the next part of this tutorial? Have you ever posted it on Tuts+ network?

        Thank you so much!

  • Will

    I was wondering when using the planes with illumination shader how do you achieve shadows, i don;t seem to get any.

    • Benoit Lavoie-Lamer
      Author

      If you’ve done ‘step 46′ correctly (the global illumination one). then you should get shadow. Try putting a sphere on the ground, and see if the sphere gets any shadow. The metaball object in the tutorial should not cast lots of shadow since its really high from the ground and theres 3 light sources

  • marten

    hi,
    i just followed your tutorial and now i wanted to render the animation and was wondering how to render it?

    the problem is, i used some pre render settings like 1280×720 with 30 fps blah blah and export as a quick time movie.

    but when i click on render, it starts rendring but even after 2 minutes he didn’t finish the first frame lol.

    what’s wrong?

    peace

    • Benoit Lavoie-Lamer
      Author

      If you have a low-end computer. don’t expect quick render time since this uses global illumination which is render intensive. I have a pretty good computer and it takes between 20 and 30 sec per frame. I can easily see one frame takes 5 min to render on a dual-core computer.

      • marten

        hey,
        thanks for replying.

        no i have a brand new computer that i s able to render fast. i am doing a lot in after effects and even in cinema4d before. but i just don’t know why it don’t work in this project.

        can you may help me with the render settings?

        would appreciate it

        peace
        ~marten

  • marten
  • http://www.jorgesanchezvfx.com Jorge Sanchez

    I made something similar to do that a while ago. Check it out.

    http://vimeo.com/18173235

  • GatormanCL

    Hi this was very useful! A problem im having in r12 is that when i reload the studio, all my values resest, i.e., the light materials used for hot and cold all reset back to 100% brightness and the colors reset to 255 rgb… Any idea on what might be going on?

  • Kasper

    Hi, what are the settings for the lights? Intensity and sofort.
    And what is the material applied to the sphere and planes?
    My renderings just doesnt look as yours, and I have followed it correctly. :)

    • http://www.xposedbones.com Benoit Lavoie-Lamer
      Author

      Check the steps 34, 45, and 49 for the material and light intensity

  • Ryan

    Ya my reflections look really warbly compared to yours and have hard edges- they look terrible, I have triple-checked my settings and they are correct. Using R12 and I saw someone mention linear workflow- is it the gamma then?

    • http://joshjingles.ca josh

      Same here…even with bump turned off its still not smooth on the metaball. not sure why

      • Birdy

        Check your anti-alias options in the Render Settings

  • hobyz

    my attempt :)

    http://www.youtube.com/watch?v=ax816WHekcc

    its actually my 1st attempt on C4D

    thanks btw !

  • kyleharlan

    Has anyone else had any issues with steps 23 – 25? After Enabling Position I’m unable to manually move the 3 spheres as shown. My Tag Properties window doesn’t have the ‘Relative’ option between ‘Regular Pulse’ and ‘Seed’, could that be my problem?

  • artstoked

    Even though we’ve seen these techniques in other tutorials, this one is very helpful in my opinion. I’m always grateful for a wide-range of tuts available for everyone. Thanks for sharing this.

    -Art

  • robi

    nice dude

  • sTiiWaZz

    This turned out really nice :)
    i’ll post my video outcome once i’m done with the little edit
    HUGE thanks mate

    btw, i have 8 processors and intel I.7 everything the highest for what is possible atm for a VAIO and still every frame take 20 seconds, thats kindah a lot

  • sTiiWaZz

    Ooh :P, my bad mate, the render is just 2 seconds per frame, no problem at all.
    and it’s Still HD.
    i allso use 3DS max and that renderer Sucks so hard it really do, & i allso made a metall ball in 3DS max :)
    but that’s like the most awfull thing i ever made & it isn’t really liquid

  • sTiiWaZz

    http://www.youtube.com/watch?v=KNlGKbD7GKQ
    that’s my outcome. pls watch it :)
    i really enjoyed following this tut !!

  • bob

    Well…I can’t seem to get any of this right.

    From making it 350 m? It looks ridiculously large. Then reducing the segments to 1. It will only go 3 minimum.
    I try 350 cm, but same segment problem.

    Then the materials do not look anything like the way you have them, even though I put exact same settings.

    What am I doing wrong???

  • http://antonybearpark.co.uk/ Antony

    Very good tutorial. Learnt a lot of new stuff!!

  • nova

    great tut, is there a part 2 to do? where you go into AE? thanks

  • 3Datrist

    Wow nice tut mate,
    to bad for those special light objects.

  • 3Datrist

    1 lil question:
    why the hell it cant make the preview!

  • Elmar

    Nice tut mat i changed it a bit to what i like
    outcome:
    http://www.youtube.com/watch?v=t4jlgoZuPqI
    i think its really cool looking

  • nitin

    very nice tutorial,helped me alot in learning global illumination,meatball and how to create a studio setup,very helpful for me

  • Bombay

    Awesome! Gonna try this asa possible :D

  • wannesv

    awesome
    but for some reason I can’t move the balls to wherever I want them as in step 23

  • saunter

    only thing im missing is how to switch between different cameras in the scene, I could do 3 or 4 separate renders with different camera views and composite them together in after effects no problem but im not sure that’s the easiest way or the most time effective.

  • footthumb

    saunter.. you need to set up 3 or 4 separate cameras, then use a Scene object. You keyframe the Scene objects with your different cameras, drag in 1 keyframe, drag in 2(move timeline) keyframe, etc. Then you just render as normal.

  • RobotMouse

    Anyone know how to turn the Boole into a text object/motext? Or a link explaining the process. Id like to this abstract object to turn into some text instead of a solid sphere.
    thanks

  • Ryan

    i guess they never released part 2?

  • Fabian

    !!!Very nice tutorial, hugs from Colombia!!!

  • Timmy

    My render is taking insanely long, it’s been 20min and it hasn’t even finished preparing for the render. I’m new to C4D, so do I have some sort of slow, default settings? Is there someway I can render this faster by changing some settings? I have it rendering as a QuickTime movie, 1280×720, at 30 fps.

  • Topollizho

    Could provide the background of the universe? Please.
    Or could tell me how.
    What happens is that this is my second job I perform in Cinema and do not know many things ..

    Traducirdo on google hope you can understand me: D

  • Tobias

    i just came for final sphere that covers all but stayed for the whole tutorial.

    THANKS ALOT MAN!!! this tut solved so much questions to me :DD

  • binky

    Phenomenal. God bless you.