Make an Impressive Exploding Text Effect in Cinema 4D

Jul 13th in Maxon Cinema 4D, Tutorials by Harrison Ambs

Being able to animate a 3D object, both on and off the screen, is one of the most important concepts to understand in motion graphics. In this tutorial, you will learn to use the 'Explosion FX' deformer in Cinema 4D to break an object up according to it's polygons, change the parameters of how those pieces will behave, and then animate the entire explosion with a single keyframe.

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Author: Harrison Ambs

I'm Harrison and I've been a designer for what feels like an eternity. I currently do broadcast design and animation, but like most of us, I'm restless and have been known to pick up a camera. When I'm not holding the reigns of my MacPro, I'm either living an energy drink ad (biking, kayaking, running), or cooking (mostly French, but some Italian). You can check out some of the projects I've worked on at my website: www.harrisonambs.com, or follow me on Twitter: twitter.com/harrisonambs.

Final Effect Preview


Step 1

Click on "Objects > Spline Primative > Text" to make a Text Spline at the origin. Click on "Objects > Primitives > Cube" to make a cube object at the origin.

Step 2

Give the Cube Object the parameters of : X= 400, Y=180, and Z=10. Set the 'Position' to: X=0, Y=70, and Z=10. Then set the 'Segments' to: X=5, Y=3, and Z=2. Click on "Objects > NURBS > Extrude NURBS object". Apply the 'Extrude Nurb' object to the 'Text Spline', by parenting the 'Text Spline' to the 'Extrude Nurb'.

Step 3

Give the 'Extrude Nurb' a '2m' bevel by clicking on "Caps" and changing the 'Start' and 'End' Caps to 'Fillet Cap' and the 'Radius' to '2m'. Move it on the Z-Axis to a position of '-10'.

Step 4

Select both the 'Extrude Nurb' and the 'Text Spline' and click on the "Make Editable" option to turn them from nurbs into polys.

Step 5

Click on "Objects > Modeling > Connect Object" and parent the 'Extrude Nurb' to the 'Connect Object'. Then click "Make Editable" to turn these separate polygons into one single polygon object.

Step 6

Delete the selection tags, and change the 'Phong Angle' in the "Phong" tag to '35' degrees. This hardens the edges in the bevels.

Step 7

Click on "Objects > Deformation > Explosion FX" twice. Parent the 'Explosion FX' deformer to the separate objects, and rename them 'Box' and 'Text'

Step 8

Cinema 4D will get ahead of us on this (like it always does) and apply a stock explosion to both objects, using the polygon parameters we have given it to break up the object. First, change the Box's explosion. Turn the display off of the Text by clicking on the topmost dot two twice to turn it red.

Step 9

Go into the 'Explosion FX' (under the Box), and change the parameters as follows. First, under "Object Properties", change the Time to '0%'.

Step 10

Now, change the "Explosion" properties to the following parameters. Turn the 'Strength' to '1,050' (greater than 1000 is important), the 'Direction' to 'Except Y', the 'Blast Time' to '1,020' (greater that 1000 is important again), the 'Second Variation' to '57%' (this will vary the blast speed), and finally, the 'Blast Range' to 600m.

Step 11

Under the "Cluster" properties, change the 'Thickness' to '7', and the 'Cluster Type' to 'Polygons'. Now turn on 'Disappear', and set the 'Kind' to 'Time', the 'Start' to '0', and the 'Duration' to '10'. This makes the pieces appear on the screen as they scale up from nothing and reach their final place on the object.

Step 12

Under "Gravity" change the 'Acceleration' to '0' and the 'Range' to '670'.

Step 13

To animate this effect, keyframe the 'Time' under the "Object" settings of the 'Explosion FX' tag. Start at '50%' and animate it down to '0%'. To animate it coming from a set direction, move the 'Explosion FX' tag to the opposite side that you want the polygons to fly from (if you want them to fly from left to right, move the tag to the right side of the object).

Step 14

For the text explosion, under the 'Explosion FX' tag, follow the same steps as above, only change the 'Explosion' settings as follows: 'Blast Range' to '0m', and 'Blast Time' and 'Strength' to exactly '1000'. The "Cluster" settings should be the same, except the 'Thickness' should be '10m'. Under the "Gravity" settings, change the 'Range' to '400m'.

Step 15

To animate the Text 'Explosion FX', animate the 'Time' under "Object Properties" from '50%' to '0%'. The polygons will appear to grow in place (instead of flying in), since the 'Blast Range' is now '0m'.

Final Results

Note: Reflections make this thing pop, and give it depth. Try animating the actual 'Explosion FX' tag moving around the text letters. Combining the 'Time' animation with one of the 'Special' animation properties can yield some interesting results (especially 'Twist'). A more advanced method would be to add an 'Align to Spline' tag to the 'Explosion FX', and draw a spline for the 'Explosion FX' to follow. Since the 'Explosion FX' object stays parented to the object that is being broken up, it will allow for some pretty sweet stuff!

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  1. PG

    rob July 13th

    first

    ( Reply )
  2. PG

    lost-soul July 13th

    not that bad -.-

    in fact, i like to see more Professional Tutorials <.<”

    keep it up

    ( Reply )
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      jeroen September 20th

      good boy

      ( Reply )
  3. PG

    John Doe July 13th

    Sweet! Keep the C4D tuts comin

    ( Reply )
  4. PG

    Zwoep July 13th

    It’s nice, but I wouldn’t call it ‘impressive’.

    ( Reply )
  5. PG

    Sebastian July 13th

    Actually not THAT impressive, but C4D Tutorials are always good. Keep them coming!

    ( Reply )
  6. PG

    TekStyle July 13th

    Need more C4D tutorials!
    This soft blow away!

    ( Reply )
  7. PG

    f3hry July 13th

    video tuts please..

    ( Reply )
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      roger July 13th

      i second that.

      ( Reply )
    2. PG

      Tray-Freaky July 13th

      Word.

      ( Reply )
  8. PG

    Bruno July 13th

    Great tutorial!! I’m learning every time. Good work!

    ( Reply )
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    PatWeiss July 13th

    Good Tutorial.

    I’d like to see a Step-by-Step Tutorial about Polygonal Modeling. I don’t get it. Especially cars. I’m not able to work with all 3 perspectives.

    Cheers
    PatWeiss

    ( Reply )
  10. PG

    Jose July 13th

    nice!

    ( Reply )
  11. PG

    Craigsnedeker July 13th

    kind of cool, a little unbalanced though.

    ( Reply )
  12. PG

    Harrison Ambs July 13th

    Yeah, I didn’t think it was that impressive, I have no idea why Kaleb threw that in the title, but I’ll take what I can get :)

    Video tutorials are coming, and they’re going to be more about what I do day-to-day as a motion graphics guy, so everything is going to be very procedural (sorry Pat, I don’t do pixel-pushing).

    I’m hoping to show more integration with C4D into other programs like AfterEffects and RealFlow. Kaleb’s already green-lighted the latter, so look for that in the coming weeks.

    But if there are any requests, remember to send them in. I’ll probably forget all about this tutorial in a day, honestly. It’s amazing I remember where I leave my keys.

    ( Reply )
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      Lawrence July 14th

      Hiya, I just posted some shizzle on that blender kitchen tutorial before checking this one so I thought I’d repost like a douche. I’ll definitely be giving this one a go when my horrendous workload eases (don’t get me wrong, horrendous is very reassuring especially being ‘properly’ self employed for only three weeks in this climate/money weather… blah blah etc.)

      Anywho if you’re taking requests I would love an architectural one in C4D? Outside of a bungalow or detached property, maybe interior for christmas. Or if anyone knows of a good book that would help? Got one but it’s just aboot lighting in buildings. I’d love to explore it myself but I’m knee deep in claymation at the mo and am too much of a wank-spanner to figure it out for myself, I have tried myself many times but have no concept of the required workflow. I do however have a few sets of fairly simple working drawings (as DWG’s, can happily convert these to .eps .dxf .ai or anything that might help), that I’d be more than happy to supply for a couple of properties I invented for a timber frame company I worked at for a bit.

      Much love

      ( Reply )
      1. PG

        Harrison Ambs July 14th

        Hrm. Architectural renderings aren’t really my forte, or even in my field, so I’m not even sure where you could look for good advice.

        One thing I do often is take an Illustrator 8 file, and import the spline information into C4D to then build geometry off of. I could do a tutorial on that – and it may help you – but it’s a very loose interpretation of what I do to accomplish what you’re describing.

        If you don’t mind being forward, I would either cruise forums for Architectural rendering artists, or even companies, asking them for tips on where to go. Personally, I don’t mind when I get these requests concerning motion graphics, and usually just point them to places like CGTuts+. But I can’t guarantee you’ll get anywhere.

        Good luck, man. I really wish I could help you more, though.

    2. PG

      Lawrence July 15th

      Thanks for the advice, I haven’t checked the Arch Viz forums properly since I was trying it with maya a couple of years ago, and I hadn’t thought about askin companies for ideas. I’m down with grabbing splines and vectors to get my shapes but I think there might be a bunch of corrupt/conflicting data with these drawings I’ve been trying to use. I’m gonna get my PC out of the wardrobe and sort out some clean lines in AutoCad methinks. Many thanks for the input.

      ( Reply )
  13. PG

    Joe July 13th

    WHOOOO!! I <3 C4D tuts

    ( Reply )
  14. PG

    Dj July 13th

    No demo?

    ( Reply )
  15. PG

    csw July 16th

    more 3d text tutorial please

    ( Reply )
  16. PG

    nope July 18th

    I can’t doing the 3 d text please help me

    ( Reply )
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    neFos September 6th

    Wow this effect is Beautiful… Thanks ;)
    and
    More Cinema 4D Tutorial ?

    Cinema 4D vs 3dsMax = ?

    ( Reply )
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    Zontaluma September 22nd

    You lost me at the animation part bro. Keyframe the ‘Time’ under Object explosion? I changed the percent from 0 to 50, right clicked on Time, add keyframe, then I moved the play head to 40 in the timeline did a right click and changed the number to 0, right clicked on Time, added a keyframe. It seems to work in perspective view but the cube doesn’t move.

    ( Reply )
  19. PG

    dattu December 8th

    really wonderfull thanks to gave me

    ( Reply )
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