Final Product What You'll Be Creating
In this Quick Tip you’ll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology’s Modo 302. Cutting holes in curved surfaces has always come with it’s fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as low as possible.
Video 1
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Don’t miss more CG tutorials and guides, published daily – subscribe to Cgtuts+ by RSS.


HDRi - 1735 Clear Sky only $25.00 
Thanks…useful for eny 3d software
nice, thanks for sharing
Great tut!
Cheers guys!
Matt
Nice tutorial, thank you !
One thing though, the key to delete floating polys should be “delete”, not “backspace”, otherwise the vertices stay behind…
Ei man!! very nice tutorial.. thanks a lot !!!
What exactly are did he say when he deleted the first polygons? 41 seconds into the vid.
HI Carl,
I’ve just checked and I said ‘I’m going to select two polygons, hit L to loop (select) them, and then hit backspace to delete them.’ Hope that helps!
Cheers,
Matt
Matt, thanks so much for the FAST response!!!!! Made my day!
Thanks for the tutorial, applied nicely to my 3ds max problem. Keep up the good work!