Quick Tip: Model a Screw-Head using Subdivision Surfaces in Modo

Quick Tip: Model a Screw-Head using Subdivision Surfaces in Modo

Final Product What You'll Be Creating

This entry is part 5 of 9 in the Best Of Modo Session
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In this Quick Tip you’ll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology’s Modo 302. Cutting holes in curved surfaces has always come with it’s fair share of issues, but hopefully this tutorial will show you one way in which it can be done whilst keeping the poly-count as low as possible.

Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

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Discussion 10 Comments

  1. LuiSerrano says:

    Thanks…useful for eny 3d software

  2. Skyrill says:

    nice, thanks for sharing

  3. Johan says:

    Great tut!

  4. Pascal says:

    Nice tutorial, thank you !

    One thing though, the key to delete floating polys should be “delete”, not “backspace”, otherwise the vertices stay behind…

  5. Diego says:

    Ei man!! very nice tutorial.. thanks a lot !!!

  6. Carl says:

    What exactly are did he say when he deleted the first polygons? 41 seconds into the vid.

  7. Modeller says:

    Thanks for the tutorial, applied nicely to my 3ds max problem. Keep up the good work!

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