Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.
In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.
This tutorial is Day 2 in a series – Go to Day 1, or Day 3
On day 1 Matt covered the creation of the main body, now on day 2 he will begin to add in the tools, and then finish up with the final details on day 3.
Final Effect Preview

Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 2 in a series – Go to Day 3, or
Start at the beginning – Go to Day 1
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This looks quite nice, good job ;)
Thanks, Daniel!
Matt
Great job! This really helps understandig the rules os 3D moddeling evene for someone like me who isn’t using modo. Can’t wait for day 3!
Thanks, Felix, glad it helped :)
Excellent as always! But you left us with a bit of a cliffhanger there: how to mix polygonal modeling and Sub D’s. Please come back soon!
Thanks, Johan. Will all be resolved in this week’s exciting conclusion? We’ll have to see… :D
Good.Thank you.
It remember me the tutorial from Digital Tutors :
http://www.digitaltutors.com/09/training.php?cid=107&pid=3551
Thanks, Roucou. A few other people have brought the DT tutorials to my attention. I don’t think (and am fairly relieved as a result) that my tutorial takes anything away from their training course – all of the videos show different techniques within the individual programs used. Between us we now seem to have all of the packages covered!