Model a Photorealistic Swiss Army Knife in Modo – Day 1

Tutorial Details
  • Program: Modo
  • Difficulty: Intermediate
  • Completion Time: 2-3 hours

Final Product What You'll Be Creating

This entry is part 6 of 9 in the Best Of Modo Session
« PreviousNext »

Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it.

In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302.

This tutorial is Day 1 in a series – Go to Day 2, or Day 3

On day 1 Matt will be covering the creation of the main body, and on days 2 and 3, he will add in the tools and the final details.

You can download the reference images and scene file here: Reference Files.


Video 1

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 2

Download

Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 1 in a series – Go to Day 2, or Day 3

Don’t miss the next part of this incredible tutorial series! Subscribe to Cgtuts+ by RSS.

Add Comment

Discussion 44 Comments

  1. Johan says:

    Marvelous tut, great tutor.

  2. Bob deWitt says:

    Excellent teaching, Matt.

  3. J. Bond says:

    Thanks Matt for all your efforts.
    I learned quite a few things

    1. The links for the 2nd videos download is actually pointing to same file – part 1

    2. Can you please speak a bit slower for us non-English speaking people ?

  4. Nico Hartto says:

    Wow, thanks! cgtuts+ is the best site I’ve stumbled in years :)

  5. Anders says:

    Great tutorial, Matt. Luxology should hire you to make tutorials!

    Where do you find your reference images? Or do you make them yourself?

    • Matt Brealey says:

      Hi Anders! So far for the tutorials on CGTuts I’ve been making my own reference images, usually by taking orthographic renders of a previous version of the model. (I’m not sure exactly what official images I’m allowed to include with the tutorial so I figure it’s best to stay safe on that one and create my own!)

      And thanks for the kind words :)

      Matt

  6. hei man, are you apple soldier??? I just love your tutorials, you are a great teatcher… And very generous, becouse you always do that for free… at least your video tutorials on internet is! Regards from Brazil, i’m always looking at your videos. Keep it on!

  7. Excellent tutorials and very well done. I can’t wait for part 2.

  8. Dan says:

    Wow!

    I just found you via the Luxology site.

    You are a *terrific* tutor!

  9. Espen says:

    Exactly why is it so important to have polys with not more than 4 vertices?

    BTW great tutorials!

    Regards,
    ezpRado

    • will says:

      Polygons with more than 4 sides (Quads) smooth badly when you SUBD or on a curved edge, you can get away with triangles on flat surfaces and sometimes 5 sided polygons, but best to stick to quads or tris.

      On another note could you make a tutorial with modeling a full sub-d model, would be awesome.

      • Matt Brealey says:

        Hi Espen. First of all thanks for the kind words :) What Will has said is absolutely correct – if you can find ways to avoid polygons with more than 4 vertices, you will have less smoothing/shading issues both when converting to a sub’d mesh, and at render time. It can also be an issue when you are working with many different pieces of software – although some can open/import and render these ‘N-Gons’, others may experience problems.

        Thanks!

        Matt

        P.s Thanks for holding the fort, Will! :) The second part of the tutorial does go into more detail on SubD’s – covering how I use them to enhance my traditional polygonal modelling workflow.

  10. Jim Berton says:

    Matt, you are one of the best tutorial teachers that i have found. keep up the good work. when will the next part be released. i have learned tons in this first part.

  11. Anders says:

    When will part 2 be up? I can’t wait to finish this fine tutorial! :-)

  12. Matt Brealey says:

    Thanks for the support guys :)

    Anders : In most cases the way that the tutorials are created and posted works extremely well. In this case it is entirely down to me that the second part is a little later than anticipated. However things are now set up so that they should be a little smoother in the future!

    In the meantime thanks for your patience, and apologies again for the delay on this one. It’ll be up and with you ASAP.

    Matt

  13. John says:

    Hey Matt,

    the solids/surfaces you draw in your tutorial are slightly transparent. When I draw in Modo they’re completely opaque and it makes them harder to work with. How to I make them slightly transparent like you have?

    thanks,
    John

    • Matt Brealey says:

      Hi John. If you hover your mouse over a viewport and tap the ‘O’ key, you’ll bring up the display options. In there you can turn on the ‘Overlay’ option, and with a Transparency level set to around 50% you should be pretty much good to go!

      Let me know if you have any trouble though.

      Thanks!

      Matt

  14. will says:

    I really hate it when people whine about FREE tutorials, he is taking the time out of his life to bring random strangers on the internet free tutorials that could be put on a dvd and sold for 40+ bucks or more, just be greatful that he is doing it for free and he’s teaching you something new, being paitent would go a long way and make matt feel alot better that he doesnt have to rush to produce quality work.

    Big thanks to you matt, and keep it up :) (ps whens your website getting updated) <– sounds a little contradictive ;)

    • Anders says:

      Hey Will,

      I assume you are refering to me with your ‘whine’ comment. Actually, my constructive critisism was aimed at CG Tuts and not Matt. Matt is doing a great job. But I’m supporting CG network with 9 dollars every month, so I think I’m entitled to express my (constructive) opinion.

      • will says:

        A whole 9 dollars you must be proud, its nothing to do with CG tuts its the person who supplies the content, and seeing as they dont make it them selfs there lays your problem. you wasnt actually constructive, you offered a bad opinion on how they should fix it, they dont employ the people who do the free tutorials they relie on them, if no one did free tutorials this site wouldnt even be up.

      • Anders says:

        You are missing my point, but whatever.

      • Jim Berton says:

        knock it off kiddies or you are going to get grounded.

    • Matt Brealey says:

      Hi Will!

      Glad you like the tutorials :) My site should be up within the next month, hopefully with some bi-weekly quick tips and things like that. Keep a look out!

      Thanks,

      Matt

  15. matt says:

    matt,

    great video. i have to view it several more times, but so far, i’ve learned quite a bit. i’ve been looking for some type of tutorial(s) for beginners — me, i’m strictly 2D (graphic design). i think you’d do well if you created a series of training videos. i’d certainly be interested in a beginner type one.

    for the life of me, i can’t figure out why there isn’t a glossary of terms for modo, either built in, or online.

    anyhow, i can’t wait for video #3.

    matt

    • Matt Brealey says:

      Thanks, Matt. I’ll hopefully have my own site up within the next few weeks and I’m aiming to have some quick-tips and perhaps one or two longer, paid, training series’ up there within the next few months (although when I say paid I’m not talking a lot!)

      Meanwhile keep an eye out here :)

      Thanks,

      Matt

  16. locomoco says:

    By far the most excellent, easy-to-follow, informative tutorial! Many thanks for taking the time putting this up Matt!

    Have a brilliant day!

  17. Phil Francken says:

    Hi Matt,

    Great Tutorial. Learned a lot about how to use modo from them. I know someone asked you already about the reference pictures, and that you said that you made your own, as you didn’t want to get involved in a copyright fight with whomever. Since you made them yourself, would it be possible for you to make them available for downloading? Would be cool. No worries if it’s not possible. :)

    Thanks
    Phil

  18. pocket knife says:

    Hey its very good. I like to own it because of its look and also functionality.

  19. After visit this post I think that this knife is more useful because we can use this knife as various tools because it contains many different tools.

  20. Umar says:

    Matt .. your tutorials really helped me starting modo .. i use to work with rhino and cimema 4D .. what do you think about my work iumar.net/threedee.html .. thanks

    • Matt Brealey says:
      Author

      Thanks for the kind words Umar, I’m really glad it helped! I took a look at your site and I love the bolts and the bearings – I’m a big fan of that kind of technical model :)

      I’d love to see your what you come up with if you work through this tutorial.

      Cheers!

      Matt

      • Umar says:

        Yeah infect i did it long time back using rhino and cinema4d and interesting part is i also love technical / mechanical models :) .. now i am concentrating on modo and frankly speaking the way you teach is awesome i learned a lot .. I’d love to show you when i ll come up with something .. thanks a million Matt

  21. Will Usher says:

    These videos are a great example of Americanism’s! Ha.

Add a Comment

To add a code snippet to your comment, please wrap your code like so: <pre name="code" class="html">YOUR CODE</pre>. You can replace the class name with "js," "css," "sql," or "php." If there are any "<" or ">" within your code, please search and replace them with: &lt; and &gt; respectively.