Modo Interior With Precision

Modo Interior With Precision

Tutorial Details
  • Software: Luxology Modo
  • Difficulty: Beginner
  • Estimated Completion Time: 1 Hour

Final Product What You'll Be Creating

This entry is part 9 of 9 in the Best Of Modo Session
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Greetings modonauts! My name is Adam Ohern, industrial design consultant and founder of cadjunkie.com. In this series we’ll be using modo’s ‘snaps and precision’ tools to build and render an interior scene. This was originally created as a part of a larger class, so pre-made assets such as the coffee cup mentioned in the video will be included in the tutorial assets folder. Modo is not a replacement for architectural drafting tools, but it can certainly be used to create convincing rapid concept renderings. Have fun!


Intro

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Part 1

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Part 2

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Part 3

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Part 4

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  • http://www.mododigital.info Modo Digital

    It looks interesting. I will have to look at it when i come back home. In my iPod Touch videos does not load.

  • http://www.mododigital.info Modo Digital

    NIce job, Adam Ohern. I have just watch the first video and it is very well explained.

  • noen

    W00t! Moar Modo please!!

    Hey CGtuts+ people. I would *pay* for tutes on programming modo in python.

    Thank you Adam.

  • Johan

    Hi!

    Very nice tut! Many good tips on using the different scale tools (of which I am particurlary ignorant). I would very much like to know how to scale one object to the same size as another and also place it in the exact position as the first object. I guess you could use the Absolute Scale to get the first objects bounding box. But where do you get it’s position in space? I find the Drag Snap Rigid not working so well here if I want to place the object on top of the other. I work with differing versions of product boxes and they not always conform to the same size initially. So far I’ve used the Scale tool but that is a bad solution if you want precision.

    Johan

  • Mick J

    I can’t thank you enough!!!

    I come from an engineering background as opposed to an artistic one, which I find rather restrictive when it comes to using 3D modelling programs as I prefer to use absolutes to approximations.I have never really been able to feel comfortable when attempting to model ‘freehand’ i.e eyeballing vertices, edges etc. but these techniques feel so much more intuitive to me as it is more like using constraints in Autodesk Inventor, which I use at work.

    Having tried these methods, for only an hour or two I have managed to produce stuff so much better looking than previous attempts to the extent that I feel much more confident at producing product concept renders.

    I really cannot express how happy I am at benefitting from these tuts and hope to see many more in the future.

  • Savnac

    Adam-

    Please do more of these great examples of scenes. They are really inspirational. However I would love to see how you work up an Exterior/Interior scene at night with interior lights from the outside of a house showing.

    I am sure this will take some time to figure the two out to make it look correct. Example , You have a simple house, lets say that you are an Owl looking into the house from the outside.

    You see the porch light floor lights beaming away. Then you also see the inside lights showing as well light up the walls and floor and what not.

    Can this be done in Modo, I am now wondering or an Ally Way scene, one big light shining down on the objects with a cool midnight sky in the backdrop.

    Anyways great tutorial.

    Savnac

  • klenger

    Video downloads have problem in Part 3…

    • http://www.christateonline.com Chris Tate
      Staff

      Hey Klenger,

      The download for Video 3 seems to be working fine for me, can you give it another try?

  • klenger

    thx, good working :)

  • Valerie

    Great tut Adam. I love your work, and especially how you teach! Keep ‘em coming (please please).