The Complete View-Model Tutorial – Day 3
Tutorial Details
- Software: Autodesk 3D Studio Max
- Software: Valve Source SDK
- Software: GCFScape
- Software: SMD Importer, Exporter
- Software: MDLDecompiler
- Software: 3dsMax VTF Plugin:
- Software: Photoshop VTF Plugin:
- Difficulty: Beginner
- Run Time: 20 Minutes
- Full source files available to Premium members! Click here to log in, or click here to find out more!
Final Product What You'll Be Creating
Follow artist Ben Henry as he guides you through the creation of a Team Fortress 2 inspired view-model weapon for use in Valve’s Source Engine. In Day 3, Ben shows us how to compile the axe model directly into the source engine. This four part series is a great starting point for any artist interested in game development or creating their own mods!
Video
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Nice was helpful but I wished you added a little more detail on the modeling so the texturing would seem easier.
Hey Jesse,
I really should have modeled something better. But, I wanted you all know that you can make something of your own, and not have to copy off of my every step :D
This is pretty great tutorial, and I followed it up until the point of compiling the data. I don’t have the batch file preexisting like you did in the video because this is the first time attempting to compile data and I cannot get the batch filer to work? Is there any tutorials or instructions on this or even something else to try? Thanks!