Re-Topologize a Game-Ready Alien Head in Blender

The retopology tools in Blender allow you to take a high-resolution model and very quickly create a low-poly version of that model. You can then use this new low-poly mesh to easily generate a normal map, displacement map, or anything else you may need from the high-poly version.

This tutorial introduces you to the basics of retopo in Blender, including how to use the extrude feature, the paint tool, and some of the quirks of retopo in general. Retopologizing a model.

Project Files

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

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counter-part.

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Discussion 26 Comments

  1. wow, that’s totally awesome!

  2. accessoire says:

    Congrats Jonathan :). I’m already familiar with retopo tools in Blender but I’m sure this tutorial is very good, just as every tutorial from you. Anyway, I’m just taking a look at it just because of the mesh topology :).

  3. Satya Meka says:

    Hi Jonathan I love your work over at CGCookie!

  4. Nixon says:

    Hey Jonathan,

    thanks for this great tutorial, your work is really awesome and the output of in depth tuts that you create is just baffling.
    You roxx!!

  5. Timo says:

    could we get a dowlnoad like aetuts?

  6. MDxm says:

    Man, I didn’t know about that retopology feature! Thanks alot! :D

  7. Author

    Thank you for the comments everyone :)

  8. dzinc says:

    Nice tut…
    this is what I’ve been looking for…

  9. Nvisiongameco says:

    dude wow

  10. Pixeltwister says:

    Hi,

    Good tutorial as always.

    Just a thought when starting out with retopo I found the X-Ray
    button to be very useful.

    Kindest Regards,

    Pixeltwister

  11. dakiru says:

    Very good tutorial, thank you!

  12. Rorkimaru says:

    One major flaw in this tutorial is your failure to mention turning on xray mode on the mesh you are retopoing with.

    In the physics buttons select xray and select wire as the draw mode to wire. That way you can clearly see the model you are making and the high res model underneath.

    The important thing is to remember to fill the faces but once you have the edge geometry down you can hide the high res model, switch to solid mode and then once over to make sure that anywhere you missed filling is filled.

    Aside from that though this was a great tutorial for aspiring game designers on how to make low res models with good edge flow and a great normal map. (I know you don’t cover baking but it’s prety straightforward). Very clearly delivered. Well done! Lets hope we see a few less models trying to animate after having a decimate modefier applied now!

  13. SnowInChina says:

    hey jonathan

    i really like your video tutorials. they are really helpful (and awesome)
    thanks for your work

  14. Diana says:

    Very clear! Thank you.

    One quibble: the singular of “vertices” is “vertex”, not verticie.

  15. pixnlove says:

    Great tuto,
    It is however very difficult to follow your click when you are in edit mode.
    You could have turn x ray for the retopoed model for more clarity.
    Thank you again.

    I am a bin fan. jonathan

  16. Chris says:

    Love the Tutorials!

    Little known tip for you: You can shift select both vertex and/or edge and/or face selection mode down at the bottom of the 3D viewport. It actually lets you select EITHER vertices OR egdes (or faces) at the same time without having to switch. I’d have to say it double my effeicency when modeling.

  17. Phil says:

    This is great, Thank you!

  18. Jesse Hoegen says:

    Great job! Your tutorials are really good!!! Thanks for sharing them.

  19. sunil says:

    absolutely great work!

  20. sunil says:

    great work!

  21. Mathew Silva says:

    Jonathan Williamson Thank you for the great tutorial!..im a newbie,i just started using Blender a couple of weeks ago!..(so much to learn!!)
    I think your a great artist and your tutorials are awsome!!..
    When i tryed to use RETOPO something happened…
    When i delete the cube, to create the vertices..the vertices do not appear??…what should i do?..Is there anything i can do to overcome this delay?…
    I would really aprecciate any help!!..

    • Author

      Hi Matthew,

      Apologies for the really late reply but have you tried toggling in and out of shaded mode with Z? If you are in shaded mode you may just be able to see the vertices unless you enable X-ray under the Object properties.

  22. milad says:

    hello
    very good

  23. Jesse says:

    The link to the download is broken for me, it includes an extra in the link provided.

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