In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.
This tutorial is Day 3 in a series – Go to Day 1, Day 2, or Day 4
Day 1 dealt primarily with sculpting the model, and on day 2 we created a low-poly mesh, and then used it to bake a tangent space normal map, and an approximate ambient occlusion map. Now, on day 3, we will begin texturing our terrain.
First, we will edit an image to create a seamless texture with Gimp, and then we will texture the terrain in blender using several images, and mix them together using stencil maps. Note: For the Gimp part you’ll need a couple of filters that aren’t included in a default installation of Gimp. You can download them at the links below.
Final Effect Preview

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 3 in a series – Go to Day 2, or Day 4
Start at the beginning – Go to Day 1
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The audio screwed up. Anyway, great tutorial.
Looking into it
oh yeah, audio is pretty much screwed
i hope we can get a re-up
checked this site everyday for the next part
you´re doing a fine job with this tut so far Sir.
Seems to be an issue with the audio bit rate. I have contacted Roberto, so hopefully he will get a re-compressed version to me soon!
This tutorial is really coming along good.
May I request a tutorial on outdoor lighting and a high poly head/body modeling.
Hi,
Sorry for the audio mishap. I already sent a new video to Kaleb, so hopefully the problems will be gone soon.
Incidentally, it is a problem with encoding and how it works with the flash player, which means you should be able to download the video and play it off your computer while we are sorting this issue out.
Download link gives a “file not found” page, unfortunately.
Must have broken the link when the new version of the video uploaded. Download should be working now though! Once again, I apologize for all the confusion. Roberto is in the process of re-encoding another version of the video now.
Awesome!
Fantastic tutorial.
I’ve learned so much from this. Thank you.
All fixed! Enjoy!!
Looks awesome!
What skin or theme are you using for GIMP… I would like to use the same one.
I think is the one that comes by default with Ubuntu Studio, don’t know its name though…
So you are using studio… ok thanks.
Thanks for the great tutorial.
@ phil, actually is just regular ubuntu, but with ubuntu studio theme applied. I had some trouble with wireless drivers in the realtime kernel in the past, and never got around installing it again.
Thanks everyone for the nice words, is great to know that you find this useful
Nice tut, this really comes in handy for me ’cause I’m studying game development in college, hell, every tutorial in this site is awesome and very helpful! So when this webpage becomes recognized worldwide as one of the best, I’ll be proud to say I was one of the first users who visited it XD
wonderful series, really packed with very, very useful information and workflow steps, really gotta love the quality and precision of the explanations:)
much appreciation for the gimp intro on the plugins and stuff!
liked the spooky music quite well too…added some mystery to all the 3d magic:)
thumbs up roberto and thanks a mile for all your work!!!
Just a question, Is there any benefit of useing stencil maps over projection painting? It seems that it would be better because you can go back and forth with the different materials instead of layering.
Great tutorials, thanks!
Soundtrack in 3th day video is nice, could you tell what is it?
great tutorials, thanx!
I just got stuck with AO map. When I paint on 3D viewport there is no effect at all, so I switchet to blender materials and noticed tha all of my painting was done on AO map, not stencil. So I cleared AO texture but AO map is still there when switched to blender materials. If I paint in UV editor, it works but there is no point doing that for I can;t see any details what I’m doing, Anyone faces this problem ?
I am having the same issue. Painting in UV editor works but since you can’t see where it will end up on the actual mesh it’s pointless (aside from guesstimating). If I paint in the 3D view it doesn’t do anything. I’m also having an issue seeing the textures in 3D view (textured view). The mesh comes up with my normal map as a texture… Which is odd since I set it to a normal and not a diffuse colour. But everything always renders fine.
I’m having the same problem as well. Anyone come up with a solution?
Great Tutorials
I have a question about all the normal maps that were made. Since you are baking a texture map every time you fill up all the slots and then starting a new material, am i wrong in thinking that all those normals you included in making the texture map are wasted. I mean the texture map doesn’t retain the normal detail information since it is just a flat jpg.? so is there any point in wasting slots with normal maps when you are making your first and second texture maps
first things first…
nice tutorial series at all, everything is very nice explained, but the part where you bake the texture isn´t shown in this video. i don´t know how to bake the normals of the textures you bake… if i bake the texture the normals disappear… how to bake them too??? i think you have clicked “color” in the normal maps and then baked it to texture too, but the result isn´t as good. so what did you do at that part, please give an advise to us
Awesome tutorials, i got them all and cant stop raving about them.
i got the newest version of blender from http://www.graphicall.org/builds/ so i could keep up with you but i cant get the stencils to work.
At about 14:00 minutes when you press tab i think and it reverts back to the beach texture from the rock texture, mine doesnt do that. What am i missing? So i cant paint my textures now
Still awesome tutorials, looks so good, and so low poly, really unbelievable
Ok i got it to work my last post.
And when i paint in texture paint, rock texture is coming through great, but when i go back to object mode, my rock texture is turning black, what am i missing?
Are you seeing the textures in texture paint? My mesh is still showing up all black which makes stenciling in detail very difficult. My stencils seem to work but I’m painting white onto a black mesh which means I have to guess where I want the detail. I’m literally painting in the dark!
Haven’t watched the video yet so… but: Isn’t a high-pass-filter == unsharpen mask or deconvolution