Tutorial Details
- Software: Blender 2.5
- Difficulty: Advanced
- Completion Time: 4-6hrs
- Tutorial Files: Click to download
Final Product What You'll Be Creating
In the first part of this brand-new, advanced Blender 2.5 tutorial, Frederik Steinmetz walks us through how he modeled and rigged his ‘Microcosm’ creation! The full tutorial will go on to discuss complex particle & hair simulation, how to add materials, texture and light the scene, and finally how to use nodes for depth of field, so let’s get started!
Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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FIRST!!!
I love blender tutorials, and this one does not cease to please. Great job!
Incredible looking tut, really nice and organic. Too bad I don’t know how to use blender – if it were Maya or C4D, that’d be nice.
Great tutorial! Thanks! Can’t wait for the second part…
yay.. good tuts!!
but why blender v 2.49 is different with blender v2.5 ??
can someone help me how to create bakcground view (to modelling human) Like blender v2.49 …..
Press n in the 3D view and scroll down until you see “Background”. You can add an image there and choose which views it appears in.
Viva Blender !!!!
More, more, more, i want more ! ;-)
i have a problem when i armature the stick….
when i press Ctrl tab and i rotate the armature the stick ut the stick can’t follow the armature…
like this picture…
http://img23.imageshack.us/img23/3103/helprg.jpg
i have a problem when i armature the stick….
when i press Ctrl tab and i rotate the armature the stick ut the stick can’t follow the armature…
like this picture…
http://img23.imageshack.us/img23/3103/helprg.jpg
T.T
anywone pliss help me…
(sory bad english)
You need to subdivide the stem, remember to do the inner one and the outer one, to do this you go in to edit mode and click shift W and scroll the mouse wheel
I have the same problem too.. sigh.. Can’t figure it out! Somebody help please!
Good stuff! It’s great to see more and more advanced tutorials available. It’s quite amazing the different ways people use the same tools.
For anyone starting out in Blender do yourself a favour and follow this link http://www.blendercookie.com/getting-started-with-blender/
Can’t wait for your next installment!
Select the mesh, press CRTL+TAB and then click through the different bones. Each bone should only have the verts close to it red. maybe start over with the rig. If you unparent and parent the armature again, don’t forget to delete the vertex groups. And make sure to select “Groups from bone heat” when parenting.
soo, I might be a little late here, anyways…
first off, very nice tutorial, yep! I do have a question however: I made a second ring of hairs which should be on the inside of the “thing”… so I want the hairs to emit towards the inside/center of the vertexgroup. How do I do this? Flipping normals like in 22:24 doesn’t work, obviously..
cheers,
U.
here is my work:
http://www.youtube.com/watch?v=AwBUYImtACw
for the interest of tutorials you should really have your layout as the default 2.5 layout, and get keystroke display to make it easier for people to watch it
but all in all great stuff!