In this multi-part, video tutorial about Blender’s Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects. We will also add colour to the hair, light the scene, add a few compositing nodes, and finally set the particle system as a softbody so we can animate it.
This tutorial is Day 1 in a series – Go to Day 2
In this first day we’ll focus on the tools available to manipulate the particles so they look like we want them to.
The head we will use is part of a human base mesh by Sean J. MacIsaac, and can be found in here:
http://www.seanjmacisaac.com/index.php?option=com_content&view=article&id=18&Itemid=17
Final Effect Preview

Video 1
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 1 in a series – Go to Day 2
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nice tut roberto , this is important tut and very useful . i hope some one simbite a tut like this in 3ds max , good luck reberto in your next tuts.
Amazing!!!!!!!!!!!!!!
Awesome Tutorial! Keep up the great work
Roberto your tuts are some of the best on here. Your three part tut on blender game landscapes is still something Im working on.
This tut is amazing and I look forward to more Blender tuts!!!
Heya Roberto.
once again some awesome tut, i really enjoyed it and the explanation and subject is just my cup of tea:) The hair looks really good and the functions u introduced allow for lots of cool hairdos and effects of that sort. This really comes in handy especially since your ‘sculpting a terrain’ tutorial was packed with sculpt stuff wich one can use for heads and shapes, so the hair is just what we need to add another level of great detail on our models.
Really cool tutorial, pacing and explanations are just right and its great fun to watch:)…spooky music is cool too!!
thumbs up and thanks so much for creating this tuts!
Best rergards
Nixon
Thanks a lot everyone for the kind words, you’re gonna make me blush :)
@Nixon, I saw the link to your head sculpt in the other tutorial, it’s looking good :)
Here’s a video I’ve recorded while sculpting a head, even though it’s a sort of alien thingie, it may help you too: http://vimeo.com/6806362
thats a huge alien, really like the rugged appearance..i dont know if u seen the movie ‘enemy mine’ it reminded me a bit of the alien in it but yours is better:)
…the timelapse is very helpful to see the overall approach ..a bit like in the terrain tutorial to pronounce shapes that one can see while hes drawing along,
i like the way that sculpt works its much like drawing and very intuitive…before i saw your tut i thought of it as very complicated and hard to do but its fun and very powerful:) (and its gonna be improved alot in peformance and usage according to the latest blogposts)
lately i made another sculpt of a monster with a skull using the alpha brushes that u proposed for detailing terrain..it turned out cool so i made a THX card for the blendernewbies-people:)…I have to thank you since u introduced that feature to me in first place:)
http://forums.blendernewbies.com/viewtopic.php?f=33&t=2952
good luck and thx for that nice reply!
Blender rocks and that´s without plugins!! great tutorial!!
Well explications, simple and efficient. Thanks a lot (good music too)
wow! so glad this is a blender one
Thank you very much, Roberto! Your explanations were very clear and helped me a lot, but I have a problem: the hair texture with the vertex group. Could you explain to me how do you assign the texture to your strands only and not to the emitter? I didn’t have this problem before because I was making my hair with another mesh. I didn’t have to render the emitter. Now, I would like to see disappear this color painted on the surface of the head and I don’t know how. With this information, it would be perfect…
that’s realy awesome, veryyyyyyyyyy helpful…
many tnx
OK i came across this out of look and I’m astonished! Great WORK Much appreciated!!!!!
OK i came across this out of luck and I’m astonished! Great WORK Much appreciated!!!!!
The URL for the base mesh doesnt exist anymore.
Could anyone reupp it?
Thanks
That way to make hair is very usefull for my man model, because his one desn’t have to move.
But I have a f***ing big problem with my girl model: her hair moves trough the rest of the head with the wind or when it is inclined, and so the skin remains nude. I can’t imagine me animating her trying to catch up a space ship in a free fall with the wind coming from everywhere.
If you or someone else, knows how to make the hair move anywhere but not trough the head, PLEASE TELL ME!!!
I remember when i used to make all effects step by step on my own begining from 3d studio in 1995, now using blender im liking it more and more, this hair effect is very usefull, i like to comb hair on a model :)
Your Tuts are awesome, i shared your web with my friends. But Link for Human Base Mesh is broken… Please, can you send me a new one. Or replace this one…
great tut, but I’m having a problem and was wondering if any one knows of a solution. I’m trying to add hair to a mesh I made using mirror modifiers but when I add the hair it only works on the mirrored side of the mesh. When I add children they show up on both sides but are all children of the parents on the left and can’t really be edited. does anyone know what might be causing this or how to fix it?
I learn something new everyday. Thanks.
where is the pad plus button? ( ctrl + pad plus) when youre shape the hair? :P
awsome tutorial…………………………………