Tutorial Details
- Software: Blender 2.5 Alpha 2
- Difficulty: Advanced
- Completion Time: 35min
- Tutorial Files: Click to download
Final Product What You'll Be Creating
In the final part of his hi-res flame setup, Gottfried Hofmann, the man behind the official Blender smoke/fire documents, continues his look at smoke and fire simulation techniques within Blender 2.5 by adding in the scene camera and compositing together the final product. Prepare to be amazed at just what Blender can do for free!
Video 1
Download
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
The Screencast Key Status Tool used in this tutorial is available here.
This tutorial is Day 5 in a series – Go to Day 1, Day 2, Day 3, and Day 4.
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The ‘Video 1′ download link above refers to the Day 4 tutorial.
Thanks for the headsup Kaplip. Fixed!
Matt
’tis stunning!
Thanks for the fix.
Its amazing to have something for Free that rivals somthing like FumeFX or even Houdini!
Great app and Great tutorial.
Please keep it up.
Kapilp from Nepal
This video is part 4.
Thanks IAmCreasy, I’ve gone in and fixed the download link
Cheers,
Matt
Wow, never ending serie!!, awesome!!.
Thanks!!!.
Question:
How can i store one selected frame from smoke simulation (for making stills) so a i can save disk space and reuse it in future work?
P.S. Thanks for great tutorial.
I’ll try do investigate that and maybe post a quick tip.
Hey,
Thanks for a great tut. One question though, when rendering with a bright background my smoke & fire sims do not show. Any ideas on how I can fix this.
Cheers
Craig
What are your settings for density scale and scattering (and emission in case of fire)? On a bright background those should be set higher.
How does wind affect smoke/fire in 2.5? I’m trying to keyframe a wind effector on smoke to have it move the smoke only for a certain range of frames, but it seems no matter where I put the wind, it affects the smoke the same way the whole time. Any way to keyframe the strength of the wind? Sorry for such a noob question.
Hey Boodrow! You can find out how to keyframe a wind field for the smoke sim in the third part of my candle flame tutorial: http://cg.tutsplus.com/tutorials/blender/3d_cg_tutorial_candle_flame_blender_2-5_volumetric_particle_render_lighting_3/
Very informative series on smoke/fire simulations. It’s helped me a great deal to understand how things are done and what settings mean. Definately the best smoke/fire simulation tutorials I’ve seen!
I have one question: how can one frame of baked simulation be up to 581Mb? That seems way too big to me. That 14sec video would have used around 232Gb of baked information, which would take up half of my hard drive. That’s a massive amount of disk space for such a small animation. Obviously, you can get rid of that information after rendering, but it still seems like an awful lot.