Tutorial Details
- Software: Blender 2.5
- Difficulty: Beginner
- Completion Time: 5-10 mins
- Tutorial Files: None
I/O, or the process of getting files from one program to successfully open in another, is something that I personally find incredibly frustrating, and after hours of troubleshooting you’re always happy to get any help you can! Today’s quicktip by regular Blender author Frederik Steinmetz addresses how to resolve an issue he ran into when importing .3ds scenes into Blender, and we think it’ll come in extremely handy! Let’s take a look…
Video 1
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thanks Frederik Steinmetz for this useful tutorial!
If you can do this well then in a studio do you think they would let you use blender instead of max for modeling? Or is that not likely?
studios use blender so yes,
good, but is there any thing blender can do and 3d max cannot?
Read the thread at http://cg.tutsplus.com/articles/workflow-articles/taking-advantage-of-blender-2-5/
Quote: “This article only points out the tip of the ice berg!”
True! Every new tools from 3dsmax2011 ever exist in a much easy use in Blender 2.5. You talked about sculpting, 3d painting, retopo, but some hidden gems are about UVW and animation to me!
the uvw unwrapper is amazing! one click! and great tools to modify your unwrap !
One of the worst job in 3d is skinning! Blender provide an automated very very powerfull solution (simply magic). Just can’t compare this to 3dsmax Exel like tool !!
Then comes the bones… Do you ever try to rig an upper arm twist in 3ds max?? Blender provide a very powerfull solution to that, nothing special to do, just few seconds to do it with any bone…
I could talk about many others animation tools too…
Blender is now a professionnal solution to compete with the biggest.
Loran (3ds max senior user, blender newbie)
Good points, I’m glad the rigging system is easier too, I have to do a full character rig today
Very useful, thanks for sharing
another great tip on blender, thanks for this
thank you… very usefully… can blender 2.5 rigging 3ds modeling