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Modeling, Texturing, Shading and Rendering the iPhone in Maya with V-Ray – Part 3

Modeling, Texturing, Shading and Rendering the iPhone in Maya with V-Ray – Part 3

Tutorial Details
  • Software: Autodesk Maya
  • Software: V-Ray
  • Difficulty: Beginner
  • Estimated Completion Time: 1 Hour
Download Source Files

Final Product What You'll Be Creating

This entry is part 3 of 3 in the series Creating The iPhone in Maya

Today we’re bringing you the third and final part in Shaun Keenan’s iPhone series for Maya. In this part you’ll learn how to UVMap the necessary parts of the model that require image based textures, then move onto create a series of procedural V-Ray shaders for the phone’s unique look. You’ll also learn how to construct a lighting rig suitable for this type of product render and fine tune V-Ray’s settings for the final, high quality image.



Part 3-1: UVMapping the Model


Part 3-2: Texturing the Phone


Part 3-3: Creating the Set & Rendering


Use the links below to download the videos from this part of the tutorial for offline viewing.


We’ve published a few related tutorials you might also be interested in:


Shaun Keenan is Fusedgore on 3docean
  • Alexis

    my friend , wha ere are the images that you used in the tutorial?