Model and Texture a Posh Living Room Scene in Maya – Day 2

In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will learn to use Mental Ray, along with the new architectural materials, and also create realistic fur, implement studio lighting for nice and soft shadows and highlights, and then execute the final render.

This tutorial is Day 2 in a series – Go to Day 1

Final Effect Preview


Step 1

Go to “Window > Rendering Editors > Hypershade”.

Step 2

Inside the ‘Hypershade’ editor, with “Create mental ray Nodes” active, create a new “mia_material_x”.

Step 3

Open the ‘Attributes’ editor for the “mia_material_x”, and name the material “sofa”. This will make sure your ‘Hypershade’ window stays organized.

Step 4

Under the “Diffuse” section, change the color to a beige tone.

Step 5

Adjust the settings below as shown:

  • Diffuse: Roughness = 0.500
  • Reflection: Color = White Grey; Reflectivity = 0.450; Glossiness = 0.500; Glossy Samples = 16
  • Step 6

    Scroll down to the “Bump” section, click on “Overall Bump”, and select the 2D “Mountain” texture.

    Step 7

    Change the “Bump Depth” value to ’0.001′, and then go to the “Bump Value” settings.

    Step 8

    Leave the default settings as they are.

    Step 9

    Check the ‘Hypershade’ editor to make sure everything is correct.

    Step 10

    Now assign the material you just created to both sofas.

    Step 11

    Go to “Window > Rendering Editors > Hypershade” to open the ‘Hypershade’ editor.

    Step 12

    With “Create mental ray Nodes” active, create a new “mia_material_x”.

    Step 13

    Go to the ‘Attributes’ editor of the new material, name it “Table”, and then change the following options:

  • Diffuse: Color = Black
  • Reflection: Reflectivity = 1.000
  • Step 14

    Now scroll down to the “Refraction” section, and change the following options:

  • Index of Reflaction = 1.500
  • Color = Soft blue
  • Transparency = 1.000
  • Step 15

    Apply the new material to the table.

    Step 16

    Go to “Window > Rendering Editors > Hypershade”, and open the ‘Hypershade’ editor.

    Step 17

    With “Create Mental Ray” nodes active, create a new “mia_material_x”.

    Step 18

    Go to the ‘Attributes’ editor of the new material, name it “Legs”, and select one of the presets named “Chrome”. This will automatically create a chrome material.

    Step 19

    Apply the chrome material to the legs of the sofas, and also to the vase.

    Step 20

    Open the “Hypershade” editor.

    Step 21

    With “Create mental ray Nodes” active, create a new “mia_material_x”.

    Step 22

    Go to the ‘Attributes’ editor of the material we just created, name it “Table Base”, and add a file texture to the “Diffuse Color” slot.

    Step 23

    Under ‘File Attributes’, click on the “Image Name” option to browse for a wood texture of your own choice.

    Step 24

    Apply the new material to the table base, and if you look closely, you will see that you need to adjust the UV mapping.

    Step 25

    Select the table base, then go to “Create UVs > Spherical Mapping”.

    Step 26

    The texture should now look much better.

    Step 27

    Now go to “Create > Polygon Primitives > Sphere” to create some geometry for the carpet.

    Step 28

    Position the sphere accordingly.

    Step 29

    Then scale it to an appropriate size.

    Step 30

    Open the ‘Hypershade’ editor”.

    Step 31

    With “Create mental ray Nodes” active, create a new “mia_material_x”.

    Step 32

    Go to the ‘Attributes’ editor of the new material, name it “Carpet”, change the “Diffuse” color to a beige tone, and change the “Reflectivity” to ’0′.

    Step 33

    Apply the new material to the carpet.

    Step 34

    Select the carpet object, go to the “Fur” tab, and select the “Sheep” preset.

    Step 35

    In the ‘Attributes’ editor of the “Fur” you just created, change the “Base” and “Tip” colors to beige.

    Step 36

    Go to “Create > Lights > Area Light”.

    Step 37

    Position the new “Area Light”.

    Step 38

    Duplicate the “Area Light”, and position the copy accordingly.

    Step 39

    In the ‘Attributes’ editor of both lights, change the “Intensity” to ’0.450′.

    Step 40

    Scroll down to the “Raytrace Shadow Attributes” section, enable “Use Ray Trace Shadows”, and change the “Shadow Ray” to ’15′. Again, do it for both lights.

    Step 41

    Position the camera as you see fit.

    Step 42

    Go to “Window > Rendering Editors > Render Settings”, to open the “Render Settings” window .

    Step 43

    Inside the “Render Settings” window, change the “Render Using” option to “mental ray”. Then, under the “Quality” tab, change the “Max Sample Level” to “2″, and under the “Multi-pixel Filtering” section, change the “Filter” to “Gauss”. Lastly, under the “Raytracing” section, change the following options:

  • Reflections = 5
  • Refractions = 5
  • Max trace Depth = 10
  • Shadows = 5.
  • Step 44

    Go to the “Indirect Lighting” tab, and in the “Final Gathering” section, enable “Final Gathering”, change the “Accuracy” to “300″, and adjust the “Point Density” to “0.200″.

    Step 45

    If you render the scene now, you will see that it still needs more light.

    Step 46

    Go to “Window > Outliner”, to open the “Outliner” window, and then select your camera.

    Step 47

    In the ‘Attributes’ editor of the camera, scroll down to the “Environment” section, and change the “Background Color” to grey. This will make all of the surroundings brighter.

    Step 48

    If you render the scene, you should see that it looks a lot better. The carpet, however, still needs some work.

    Step 49

    Select the carpet, and go to the ‘Attributes’ editor of the fur. Change the “Density” to “50000″, adjust the “Tip Color” to a whiter beige, and increase the “Length” to “1.200″.

    Step 50

    If you are still not happy with the carpet at this point, you can try adjusting the “Fur” to your own settings. That’s it! Hope you enjoyed the tutorial!!

    Start at the beginning – Go to Day 1

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    Add Comment

    Discussion 42 Comments

    1. aido says:

      Wow! Couldn’t wait for this to come out!
      Nice work on the shagpile! Great finished product.

    2. Juan says:

      Nice!!! Great Tutorial

    3. mike says:

      is there going to be any c4d tutorials anytime soon? these all seem great but it sucks not having any for the program i use… even a web roundup would be extremely helpful

    4. mah name says:

      great one! is really helpful because with snapshots i can understand very fast how to move with settings parameters on MR.

      tnx a lot

      actually i am tryin’ to learn rhinoceros with vray, i hope to find a little bit of rhinoceros tuts here, tutorials like this one.

      cheers

    5. Vikram says:

      gr8 tutorials thanks

    6. AzteKpr1de says:

      Wow awesome I’m gonna try it right now XD

    7. Thank you very much really it’s very very nice tutorial, I’m waiting another tutorial.

    8. Thank you so much for this tutorial, really it’s very nice tutorial, and I’m waiting for another one.
      good job.

    9. Umar says:

      Super I love it. thx

    10. david says:

      Great tutorial only I have limited knowledge of Maya (I am using 2010 and I cannot follow this tutorial because you dont mention how to move and rotate objects with the bend deformers spoiling the object. You dont warn of this so I cannot get out of the problem. Perhaps I need to learn the basics but I thought this was a basic tutorial. I can do this easliy in 3ds max but now want to try in Maya.

    11. GOD bles you dude Gregory Magid FROM ISRAEL

      youer realy made one of the best tut’ i have ever seen :) simple to follow and yet much to lurn thenk you agen for yoer wanderful share of knolage.^_^

    12. khushboo says:

      oh realy r u 3d animator…………..?

    13. Radek says:

      Nice tutorial, learned a lot, was practising with renderer :)

      Picture attached

    14. Henry says:

      Howcome I can’t see the c after rendered. i seee the fur before render but it says , ignored after rendering. what’s happening.,

    15. awesome tutorial
      i love it ,,, thx

    16. vijesh says:

      please tell me how to apply normal map in maya

    17. Paulo Lima says:

      This is the most simple but complete tutorial on living room I have ever seen on the Internet.
      No doubt you have a great talent for teaching.
      thanks. (sorry for bad english)

    18. suresh says:

      very good ya thanks

    19. neha says:

      fur is not getting rendered

    20. Daniel says:

      i just made one … and took about 10 hours to render the whole imagem on 1280×720 resolution…

      this is normal ? well… my PC sucks too.. P4HT 2.4 – 3GbRAM =/

    21. baljeet says:

      thanku so much…1st time m so happy with d results..m new to this software and i have learned so much…thanx so much

    22. rodman911 says:

      i cant seem to render the fur
      why is that?

    23. Shaji.P says:

      hey dude wat’z …that mia_material_x…..n how do i create it….need help..thnx

    24. bhushan says:

      …seems like some buddy…used v-ray render…..i like it .

    25. Ravnicka says:

      Really really really usefull!! thx a lot! Easy, clean n good result :)

    26. cris says:

      did you miss a step or something ?

      I’m using maya 9.0 and when I click the mental ray node to create a mia material.. there is no shading group for it in the multilister..

      so how can I assign it to anything ?

    27. surfaze says:

      Great tut! I can’t wait to try it by myself and see the results. Thanks! :)

    28. Mayank says:

      Wow mate…!! This is an awesome tut…!! I’ve made it and its getting rendered…..!! Can’t wait to see the results….!! Once again, thank you very much….!!

    29. ravidson says:

      some how i can’t find mia_material_x am using maya 2010, how can i get it?

    30. JackMason says:

      Great Tutorial. Only problem is I’m using Maya 2010 and when i click render all the objects are sharp not smooth though in the display windows they are smooth. is it different with 2010? there anyway i can smoothen it out?

    31. biiia nalini says:

      this are excellent, which give us a lot in formation and all

    32. Smelly Melly says:

      Awesome guide. Thanks!

    33. DigitalMatrix says:

      Thanks for this great tutorial. You’ve really helped me improve my Maya skills cos I’ve improved quite a lot. Please produce more tutorials cos I really need to brush up my skills especially in areas of texturing and modelling complex characters like the human anatomy.

      Thanks from Nigeria :)

    34. DigitalMatrix says:

      Thanks for this great tutorial. Tried it out, here is my result:

      http://www.flickr.com/photos/67988435@N04/6714920495/

      Not really satisfied with the sofa though :( I’d really like to learn more about texturing and shading, and also, this took so long to render (about 4 hours) on my PC (2.2GHz, 2GB ram, 798MB VGA); I know the video card has nothing to do with render speed, but how can I render faster? I used mental ray rendering, and raytracing shadows but it still took so long to render 1280 x 760.

      With love from Nigeria :)

    35. DigitalMatrix says:

      Thanks for this great tutorial!
      http://www.flickr.com/photos/67988435@N04/6754294287/

      Thanks

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