Model and Texture a Photorealistic USB Cable with Maya and Mental Ray, Day 2

Tutorial Details
  • Software: Autodesk Maya
  • Difficulty: Intermediate
  • Estimated Completion Time: 2 Hours

Final Product What You'll Be Creating

This entry is part 2 of 2 in the series Photorealistic USB Cable

In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.



Step 1

This is where we left off at the end of Day 1.


Step 2

Go to “Window > Rendering Editors > Hypershade”.


Step 3

Go to “Window > Settings/Preferences > Plug-in Manager”, and locate “Mayatomr.mll”. Check off both “Loaded”, and “Auto Load” (do this step only if mental ray is not already loaded).


Step 4

With the “Hypershade” window open, change the type of nodes from Maya to Mental Ray, and create a new “mia_material_x”


Step 5

Go to the attribute editor for the new material, name the material, and adjust the attributes as shown.


Step 6

Scroll down to the “Bump” selection, click on the little check board square at the right of “Standard Bump” (this will open a new window). Now scroll to the “3D Textures”, and select “Rock”.


Step 7

With the “Bump” attribute editor open, change the “Bump Depth” to ’0.062′, and click on the door at the right of “Bump Value”.


Step 8

Change “Color 1” to a white grey.


Step 9

In the “Hypershade” editor, create 3 “mia_material_x” materials.


Step 10

Open the attribute editor of one of those materials, name it “mia_cable”, and adjust the attributes as shown.


Step 11

Scroll down to the bump section, click on the check board square next to “Overall bump” (this will open a new window), scroll down to 3D textures and select “Brownian”.


Step 12

With the “Bump” attribute editor opened, change “Bump Depth” to “0.372″, and click on the little door next to “Bump Value”.


Step 13

Name the texture “brownian_cable” and modify the settings as shown.


Step 14

Open the attribute editor for another one of the “mia_material_x” materials, name the material “mia_MetalConnector”, and adjust the attributes as shown.


Step 15

Don´t forget to check the “Metal Material” option, at the bottom of the “Reflection” section.


Step 16

Scroll down, open the “Anisotropy” section, and change the “Anisotropy” value to “0.100″.


Step 17

Open the last “mia_material_x” material, name it “mia_whitePlastic”, and adjust the attributes as shown.


Step 18

Now assign every material to corresponding polygons in the scene. This is how it should look.


Step 19

Select the white box inside of the metal connector, and go to “Window > UV Texture Editor”.


Step 20

Go to “Create UV´s > Planar Mapping”.


Step 21

With the top view active, scale the mapping so it only covers the 2 holes on the metal connector.


Step 22

With the “UV Texture Editor” open, go to “Polygons > UV Snapshot” (this will open a new window).


Step 23

Modify the settings as shown.


Step 24

Open up the UV snapshot file you just saved in Photoshop.


Step 25

Make a White layer.


Step 26

Add some dirt to the image and save it out.


Step 27

Open the attribute editor for the white material, click on the little check board square next to color, and in the new window, click on “File”.


Step 28

Select the image you made with Photoshop, and change the “Filter Type” to off.


Step 29

Go to “Create > Lights > Area Light”, and create 2 lights.


Step 30

Position the lights as shown.


Step 31

Open the light attribute editor and change the “Intensity” to “0.744″.


Step 32

Scroll down to the “Shadows” section, check the “Use Ray Trace Shadows” option, and change “Shadow Rays” to “30″.


Step 33

Make the same adjustments for the other light.


Step 34

Go to “Create > Cameras > Camera”.


Step 35

In the little menu on top of the perspective view, go to “Panels > Perspective > Camera”.


Step 36

Move the camera to a good position.


Step 37

Open the “Rendering Settings”, and change “Render Using” to “Mental Ray”.


Step 38

Go to the “Quality” tab, and adjust the settings as shown.


Step 39

Go to the “Indirect Lighting” tab and activate “Final Gathering”.


Step 40

Go to the “Common” tab, change “Renderable camera” to your main camera, and the image size to “720P”.


Step 41

Now render the scene. As you can see, we are only missing the depth of field.


Step 42

Go to the “Rendering” layers editor, create a new layer named “Depth of Field”, and add all the objects in the scene to it.


Step 43

With the new render layer selected, go to the camera attributes, scroll down to “Depth of Field”, right click the option, and select “Create Layer Override” (the words should change to orange).


Step 44

Adjust the settings of the depth of field as shown.


Step 45

Go to the “Depth of Field Tab”, click on “Presets”, and select “Luminance” map (everything should turn black).


Step 46

This is how the scene should look.


Step 47

Render the layer. Now we have depth of field information for Photoshop.


Step 48

In the “Render View” menu, go to “File > Save Image” and save the image.


Step 49

Now render the master layer, and save the image.


Step 50

Open Photoshop, make 2 layers (1 with the USB, and the other with the depth of field information). Select the depth of field layer and copy it.


Step 51

With the “Channels” tab active, create a new channel, and go to “Edit > Paste”.


Step 52

Hide the depth of field layer, and select the USB layer.


Step 53

Go to “Filter > Blur > Lens Blur” (this will open a new window).


Step 54

Change the source to “Alpha 1”, and adjust the other settings to match you preferences. Click on OK.


Final Result

Now save the image and you are done!!!


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  • vasu

    great tut

  • http://www.phsn-videoworld,de PhSn

    great result!

  • Cristian Pop

    Great job!

  • BHO

    Good Job.. Will Definitely be using this one..

  • http://www.behance.net/Modisana Modisana

    Incredible…Will definitely give this one a go since Im learning Maya….
    Pity we don’t have that many Maya tutorials on CG Tuts, Hopefully that’ll change soon.

    Thanks
    :-)

  • Emin

    Wow, i have to try this thx…

  • BISMARCK

    Really! we need more maya tuts, yeah!!!!

  • http://deerworkshop.deviantart.com Deer Workshop

    Man I think I love U! jajaja lo, This one worked like a charm 2! thanks a lot!

    • Alan Monroig
      Author

      This is the final work you did with my tutorial??? http://deerworkshop.deviantart.com/art/USB-final-render-130475440

      Nice I like it, (you could position the light more on top of the USB and your shadows won´t be so large)

      *Great job!!!*

      • http://deerworkshop.deviantart.com Deer Workshop

        OH! thanks man! LOL I really appreciate that one! Sure, I’ll be practicing a lot more!, By the way, could U please show us how to put textures on Maya and Mental Ray?, like wood textures or something, it’s just that for the USB I wanted to make the “floor” made od wood like if the USB was over a table, but I don’t know how 2 do that :’(, so I don’t know if U can help me on that, I don’t know if I have to do some UV mapping or creating a material :S, so anyways, Thank U a lot! That USB I made maight not be the greatest but I’ll keep practicing a lot! Greetings!

  • http://www.dsaportfolio.com.br/ Diego SA

    100% of realism! Dude, it’s awesome!

    • http://noisejunkies.net Rafael Guerra

      sorry for the off topic…but man you got a pretty cool site!
      bom trabalho…

  • Fidget

    Thanks for the cool tutorial. It helped me out much in the modeling dept.

    Are there any other ways to create wires? I remember seeing one created in a similar fashion, but different. But I do not remember exactly how.

    Here is my result. Thanks again.

    http://www.sinewavezero.com/cgtut1.html

    • Alan Monroig
      Author

      I love the reflective floor and the metal bars Great idea…

      I don´t know any other way to make a wire, make a Google search :)

      Nice work!!!

      • Fidget

        thanks, I had to put the metal bars there because when I was done the plug was somehow floating above the surface. :) so I needed something for it to rest on.

        I remembered the alternate way to make wires. for those interested here it is.
        1) create a path with the CV Curve tool
        2) create a nurbs circle
        3) rotate the nurbs circle upright
        4) select the nurbs circle then select the CV Curve path
        5) go to surfaces> extrude
        6) in the extrude menu make sure “tube” is selected and make sure “at path” is selected and hit apply

        I hope this helps too.

        thanks again for the tutorial.

  • http://www.10designs.co.uk Tom Newbold

    Nice tut! need more maya tuts like this imo! I struggled a little with the planor mapping and uv texture editor for the dirt on the white part.. Ill post link when ive finished :)

    MORE MAYA TUTS!

  • arlington cruz

    yes more more Maya Tuts please. Thank you for all your help and effort into sharing all these tuts with us.

  • http://www.extremestudio.ro/ Danny

    The final result is not very realistic, you need to work out a little. The rest is ok.

  • Rully

    alan, I follow this tutorial step by step but in finalize the result different with your result picture.my metal connector is not like metal please send me step by step detail, because i am beginner in maya.
    Thanks

  • Vee

    Both parts of this have helped a LOT! Seeing your work flow was of great assistance.

    I didn’t quite get the lighting to work out the same way, but I’ll keep tweaking.

    Thank you for posting these!

  • rully

    anybody, may i have your final working file (mb) file to compare the result with my. because my result not like your picture.

    please send to my email at lirusme@gmail.com

    thanks

  • sandeep

    ur work is excellent and very useful to all. thanks

  • Rajath

    great tut. Fine detail. And absolutely great illustration. Thanks. Where can i find more of your work?

  • Kully

    hey sup dudes, great tut, i am having trouble with the mia_material for the first part, when i go to the attribute editor i dont seem to have a 3d bump there, please help!

    • http://visual3d.co.cc Alan Monroig
      Author

      There is not such thing as 3D bump, you need to select standard bump and then add a 3D textures inside that bump.

  • ctbram

    Not sure why my comments are not showing up and apologize if this ends up being a repost.

    Here is the result of my first render after assigning the materials and setting up the area lights.

    It does not really match the results in the tutorial and I would really like to know what I am doing wrong. The metallic connector is the main problem as it does not look metallic to me. I rechecked all the settings several times and even recreated the material from scratch.

    http://i181.photobucket.com/albums/x185/ctbram/usb_cable_cgtut/usbConnector_cgTut_001.jpg

  • elcarlio

    Great Tut, but ive got one problem, cant find the depth of field tab to get the luminance preset in my camera after activating the orange DoF.

    Thanks

  • Frank D

    Thank you so much! awsome tutorial, easy to follow and easy to understand.

  • Ross

    I did this tutorial, line for line, twice and am getting a lot of the issues other people have gotten.

    1. The metal connector surface is not coming out right. Like others, it’s just gray, not shiny (and I triple checked it).
    2. The UV texture on the dirt isn’t coming through (not sure if it’s even working).
    3. The method to make the cord is overly complicated (there’s easier ways)
    4. I get no Depth of Field tab when I enable DOF and right-click it to the layer override (using Maya 2009). This whole part of the tutorial doesn’t work. It does however process the DOF right in the render, which looks bad.

    Here’s my image:

    Overall though it’s a good modeling tutorial. Like most of non-video tutorials on here, it leaves steps out or doesn’t explain everything you need to do.

  • Mike O’Hearn
  • nimil

    well i’m very very new to making things in maya but i think mine came out pretty good :D

    http://nimil-3d.deviantart.com/art/a-simple-usb-plug-159510318

    thank you for this tutorial. a couple of steps were a little hard to figure out but thankfully google was there for the parts i couldn’t find on my own :p

  • ricardo franco

    there is a tip that works fine with me for the metal connector take the texture of metal.. go to window /rendering editors /hypershade take open the mia_MetalConnector and in the atribute editor in the top, in the part where you can change the name of the material, you can see to the right the presets* button. ok so you only press the button presets /crhome / replace and that’s it, you will have the texture of metal :D

  • smile

    hi :) amazing tutorial. i’m working in an arch firm as a graphic designer and doing 3d proposals. however, i saw this image and it was so realistic so i wanted to give it a try as its not using ibl as well! but i didn’t get the same the quality! im losing details on the plastic and not getting the amazing look that you had on the metal!

    this is my try: http://yfrog.com/5zusbsamplej

    and please do u have any tutorials for using mental ray for exterior rendering! im using hte sun/sky or ibl but im always missing something! i want it to be so realistic as i will place the building on an actual picture. anyone who can help ill be really appreciated :)

  • yoneverknow123

    im a 13 year old graphic modeler from Pakistan and i find ur tutorial very easy to follow. i got confused in the photoshop section as i havent used photoshop before but i got it right in the end. Great Tutorial!

  • vikas

    im a 24 year old 3d modeler from india and i find ur tutorial very easy to follow. i got confused in the animation section . plz add any tutorial walk cycle in maya .and thanks Great Tutorial!

  • thilo

    very well done, perfect. thx.

  • http://www.kolobo.com diseño web tenerife

    wow! good tutorial and good work!

    thanks!

  • Dušan Tomić

    Very nice tutorial!

  • Janne

    >:( nothing worked from 43 until the end

  • Tanay Kothari

    Hi.having a lot of problems while smoothing. Please reply on my email ID so that I can write everything in detail

  • Simon

    Great tutorial, really got me thinking about getting the best results.