Making of “The Tunnel” in Maya and Photoshop – Day 1

Tutorial Details
This entry is part 1 of 9 in the Best Of Maya Session
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This entry is part 1 of 3 in the series Making of “The Tunnel”

In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You will follow Abed Ibrahim through his process of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.


Final Effect Preview


Step 1

Create primitive poly Cylinder, name it “Tunnel”, and then modify the attributes as in the following image. *Be sure to name every new shape you create, as it will make selection easier later on.

Step 2

Rotate the “Tunnel” on the ‘X’ axis, and then scale it as in the following image.

Step 3

Select the face that is facing in the ‘Z’ direction, and extrude it to
a value of ’164′.

Step 4

Create a primitive poly Plane, name it “Street”, and scale it as in following image.

Step 5

Create another poly Cylinder, with a “Subdivisions Axis” of ’32′, and then
place it on the street near the “Tunnel” walls.



Step 6

Select the “Street” object, and the new cylinder, then go to
“Mesh > Booleans > Difference”.

Step 7

Select the inner face, and then pull it up and scale it in a little.

Step 8

Create a poly Cube, and scale it as in the following image.

Step 9

Go to “Edit Mesh > Split Polygon Tool”.

Step 10

Set the “Snap tolerance” (for the “Split Polygon Tool”) to
“100”, and then split the top face as shown.

Step 11

Move the new edge a few degrees on ‘-X’, and then extrude the face up.

Step 12

Move the shape, and place it exactly by the wall on the right side of the street.

Step 13

Now scale and translate the sides of the shape to match the length of the Tunnel.

Step 14

Create a poly Plane with no subdivisions, and then scale it as in the following image.

Step 15

Now align this long poly Plane exactly with the “Street” object, name it “Street Line”, and then go
to “Edit > Duplicate”.

Step 16

Keep on duplicating the “Street Lines”, until it looks like the following image.



Step 17

Create 2 poly Cylinders, and scale them to match the street length. They will be representing the car brake lights in fast motion, so name them “Brake Lights”.



Step 18

Do the same for the right side of street, but this time
create poly Planes instead of Cylinders. Now give them an ‘X’ Scale value of ’0.025′, rotate them to ‘-44.50′ on the ‘Z’ axis, and then extend them to the length of the street.

Step 19

Raise the 2 poly Planes a few degrees above the street surface, and then place them on the right side as shown.

Step 20

Create a point light with the following settings.

Step 21

Translate the Point Light to “8.500” on the ‘Y’ axis.

Step 22

Duplicate the lights along the length of the tunnel. You can press “Shift + d” after the first duplication, so that it will copy the transformation too.

Step 23

Now it’s time to create your “Render Camera”. Go to “Create >
Cameras > Camera”.

Step 24

‘Attribute Editor’ for the camera, enter the following values.

Step 25

Activate the “Resolution Gate” as shown

Step 26

Select the camera, and in the “Channel Box”, highlight the attributes by holding “Shift + LMB”, then “Right click > Lock Selected”. This will lock these basic attributes to avoid moving the camera by mistake.

Step 27

The modeling stage is now complete. If you render your scene in Mental Ray, it should look something like this (although I brightened it a bit in PS, so you could see the scene more clearly).


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  • vasu

    this is great. Thanks.

  • fx monde

    this fantastic but why do you not make tutorial in video is better

    • http://hazystudio.com patrick

      agreed!

      Id like to see a tutorial on how to model plastic army men like the cheap toys with the base like the little green guys.

    • Abdo
      Author

      Thanks…ur right but my first tut this site and i thought it will take 40 step as maximum, but it took 3 parts instead :)…anyway i think using images & text will fix the idea carefully in mind.

      • Guest

        Yeah I like it as text better cause of my slow internet connection. any way good

  • Kevin

    Looks awesome!!

  • monkeyalexthekidd

    looks great,

    but prefer it as video

  • AzteKpr1de

    I like non-video tutorials better.

    Thanks!

  • http://vitorhetor.deviantart.com victor manuel

    nice i will try in blender

  • http://SUPER chandru

    Thank You”””””””!
    It’s Very use full For Me

  • hakem

    Great tutorial abdo ..
    Waiting for the next part

  • Marly

    Unique 1…thank you…

  • http://www.jakedillard.com Jake

    Id love to see how to make this in cinema 4d!

    • http://noisejunkies.net Rafael Guerra

      me too, I will try making my version of it.
      Congrats for the outcome, its the first time ever I see a tut here that´s so beautiful that I try to recreate it myself in another app.

      • http://www.jakedillard.com Jake

        Email me from my website if you get a good outcome, and help me out :D

  • pradeep

    Good tutorial ……

  • http://www.behance.net/Modisana Modisana

    i will always be super grateful for Maya tutorials… nice outcome
    Thanks for the tut

  • http://www.thomaswornall.com tom wornall

    i dont understand why didnt just do the street lines as a layered texture.

    • Abdo
      Author

      No problem, Different techniques but we focus on the final result, the car trace also can be made in Photoshop but i did it in Maya.

  • Abdo
    Author

    Really thank you all…
    remember that Photoshop will play a big part in lighting (Day 3).
    GL

  • Philip

    What happened to Day 2?

    • Abdo
      Author

      It’s on the way…

  • http://ninjaeffects.com/ Markus Gustafsson

    I really enjoyed this tutorials Abed, looking forward to day 2 and 3

  • Ced

    Thanks for this :) Pretty cool and entertaining to make! Looking forward for the next days

  • Suma

    whare is DAY 2

    • http://kaleb-3d.com Kaleb Aylsworth

      There is a link at both the beginning and end of this post that leads directly to Day 2…..and it’s also the first tutorial on the home page right now.

  • http://futuregatesolutions.com/portfoilo.htm Abdo
    Author

    Happy 2 hear that Markus Gustafsson and Ced , u welcome : )

  • alexander

    thanks a lot for the tutorial but i have a few problems, first of all all lights and other stuff become distorted after applying the wall texture, and changing it to blinn, also i have no idea why but i can’t see bricks on the wall like in the shot, it’s like it stretched the texture or something… could use some help cause i just redid this and i get the same issues, i am following the tutorial 100%

    • http://www.futuregatesolutions/portfoilo.htm Abdo
      Author

      Hi alexander…after applying the walls texture, you should distribute the UVs on it by using the cylindrical mapping, check day 2…if it did’nt work out add me on msn “abed11g” to solve this…good luck

  • bhavna

    thnks. great help for beginners like me.

  • Apu

    nat so nice !

  • Desine

    Done day 1 lesson to a tee but when i render all i get is black and can not see much will try day 2 anyway see if I pick up my mistake, but any help would be great:)

    • Proclande

      maybe cus you should reverse normals of the giant cilinder

  • http://www.bigreddesigns.com ryan

    awesome tutorial, *****star

    cant wait to see how mine turns out

    one question? can you explain the settigs for your camera? why choose vistavision?? just curious as to how it effects the outcome??

    thnx

    • http://www.bing.com/ Delonte

      You have the monopoly on useful information —aren’t monopolies illegal? ;)

  • Conan

    In the theaters you are watching VistaVision which is a large film stock and allows for widescreen display. But what he didn’t mention is that your “Film Aspect Ratio” needs to be set to the same number as the “Device Aspect Ratio” which in under your “common” tab of the render settings. Those two numbers should always match each other and you will never have a distortion.

    However if you are not going to make a widescreen, choose one of the present 35MM stocks and you will be fine. Again make sure your Film ratio is the same as the Device.

    I’m not done modeling at all for this but here is the first lighting test on the default camera:

    http://img690.imageshack.us/img690/2323/lighttest001.jpg

    And again with my custom camera and better render settings:

    http://img155.imageshack.us/img155/2786/lighttest002.jpg

  • jai

    thanks bro. for helping us… its a great tutorial .. keep it up.. thanks.. :)

  • Tanay Kothari

    Rarely I have seen any1 give so much detail and do such a lot of hard work just to make a perfect tut.
    Thank sa lot man

  • Laurence

    i dont know why but i don’t just get the part with the duplicating street lines? when you duplicate the long poly plane its just duplicate it at the same spot.
    can anyone explain that part for me?

    • jec

      after creating a street , duplicate it and place it where you want to then hold shift then press “D” on the keyboard. this will repeat your last duplicate action

      • jec

        *after creating a street line

  • http://razavi omid

    tanks for perfect tutorial