Tutorial Details
- Software: Autodesk Maya
- Software: Adobe Photoshop
- Software: Nuke
- Difficulty: Beginner/Intermediate
Final Product What You'll Be Creating
This Tuts+ Premium tutorial series covers a variety of basic techniques for both creating and projecting matte paintings using Photoshop, Maya and Nuke. In this third part of the Digital Matte Painting and Projection Basics tutorial, we’ll start importing the matte painting we created in the first two parts to Maya. Then build our projection geometry and animation camera, once we have this setup we’ll export everything to Nuke for the final stage of the camera projection.
Once in Nuke we’ll import all of the geometry from Maya along with the cameras and animation, and bring in all the exported pieces of the matte painting. We’ll then combine both together to achieve the camera projection inside Nuke, which will give us much more freedom for post-processing, then a simple one in Maya would. Log in or Join Now to get started!
Tuts+ Premium?
A Tuts+ Premium membership gives you access to over 700 exclusive in-depth tutorials from industry professionals, in addition you’ll also gain access to source files, top selling e-books, courses and member only forums. With new content added weekly from Aetuts+, PSDtuts+, Vectortuts+, Nettuts+, Audiotuts+, Activetuts+, and Phototuts+, there’s always something new to learn. Take the Tour or Join Today.
Don’t miss more CG Premium tutorials and content packs, published weekly – subscribe to Cgtuts+ by RSS.
Discussion 0 Comments
No comments yet, be the first.