Final Product What You'll Be Creating
In part 2 of author Soni Kumari’s Non-Deformable Wooden Character series for Maya. You’ll create the remaining parts of the character model including the hands, fingers, head and unique jaw structure, as well as the mouth’s spring and suspension system.
This tutorial series covers the modeling, texturing and rigging of a non-deformable character in Maya. Based on ‘the Nutcracker’, this character features a number of challenges due to it’s inorganic nature and unique structure. Throughout the course of this series, author Soni Kumari will show you how to tackle each element and construct the model from start to finish using Maya’s default toolset. Later lessons will include texture and material creation, and how to construct an intuitive, animation friendly rig for a hard surface character using Maya’s proprietary rigging tools.
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