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Creating an Old Weathered Low Poly Post Box in Maya, Part 2: Texture Creation

Creating an Old Weathered Low Poly Post Box in Maya, Part 2: Texture Creation

Tutorial Details

Final Product What You'll Be Creating

This entry is part 2 of 2 in the series Old Post Box

Learn how to create a low poly, highly detailed, old UK post box worn out by the weather, rusty and bitten up. A model suitable for use in the game industry or as an environment filler for your scenes. We’ll take a simple, straight forward eye-balled approach to the modeling while relying on several references images. We’ll then dive into the UVMapping and learn how to create a highly detailed PSD network shader via Maya, for the Color, Normal & Specular maps.


Tutorial


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  • http://www.websitetemplates.org/ Stacy Summers

    wow! awesome tutorial!

    • Ran Ben Avraham
      Author

      Thanks Stacy, I’m glad you enjoyed it :)

  • Edson

    Thanx a lot,very helpful!

  • Mohammad

    awesome tutorial love it!
    Here’s my final product!
    http://i.imgur.com/RClctMA.jpg

  • Rafael

    Hey Ran, thanks for the tutorial, was my first on Maya and i really enjoyed, you are a excellent tutor!
    My only problem is my bumps, when i look at the viewport it is ok (almost identical to yours) but when i render it looks like if i forgot to check the 2d Bump Attributes to use as: Tangent Space normals, after doing the Xnormal process.

    Here is pic of the problematic and a good one rendered without using Xnormal.