Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya – Part 1

Creating an Advanced Multi-Character Rig for Futurama’s Bender in Maya – Part 1

Tutorial Details
  • Software: Autodesk Maya
  • Difficulty: Advanced
  • Estimated Completion Time: 3+ Hours

Final Product What You'll Be Creating

This entry is part 1 of 3 in the series Bender Multi-Character Rig

We’re kicking March off right with a great tutorial from Shaun Keenan where you’ll learn how to create an advanced multi-character rig for Futurama’s Bender. In this series, Shaun will show you how to create a truly versatile and production friendly rig in Maya capable of a staggering set of options and a huge amount of control. Built inside this rig are various options for not only Bender’s wide range of movements, but options to change between various levels of mesh detail and materials on the fly, providing a wide assortment of helpful and innovative tools for animators to do their job right!


Additional Files/ Plugins:

Shaun Keenan is Fusedgore on 3docean
  • http://www.facebook.com/jc.junior.gayan Deepak Walker Gayan

    Thank you very much mate…

  • Alex Stoj

    I’m gonna have a fun few hours watching these. By any chance, do the rigs or tutorials include Bender’s extendable arms? I tried rigging something like that once (attaching the rig to an EP curve, with locators at each point), but it turned out too sloppy to function.

  • Shaun Keenan
    Author

    Yes his arms are stretchy.If you watch the rig demo it shows you all of the controls

    • Alex Stoj

      Yeah I see. I mean extendable/retractable, as in, you pull the arm out 5 metres, and 5 metres of arm is pulled out from the body. Imagine like a hose on a coil. Can I ask how you’d go about something like that?
      Incredible rig, by the way. I love it.

  • Mai

    thank you

    waiting for part 2

  • Shaun Keenan
    Author

    I think that could be done maybe with a double stretch setup but I wouldnt really do it that way cause it should just stretch one side not both .