In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.
In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.
Final Effect Preview
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
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