Tutorial Details
- Software: Autodesk Maya
- Software: Pixologic Zbrush
- Difficulty: Intermediate
- Run Time: 20 Minutes
- Source Files: None
In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we’ll use them as a guide to quickly construct a new pant mesh with proper quad based topology.
Video 1
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Video 2
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Video 3
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Video 4
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Video 5
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Related Tutorials:
- jokayo
- jokayo
- Rara

