Create A Stylized Character With Maya And ZBrush, Retopo

Create A Stylized Character With Maya And ZBrush, Retopo

Tutorial Details

Final Product What You'll Be Creating

This entry is part 3 of 6 in the series Create A Stylized Character With Maya And ZBrush

In part three of the stylized character creation series, we’ll start the retopology process by decimating the pants in Zbrush and exporting them back to Maya, where we’ll use them as a guide to quickly construct a new pant mesh with proper quad based topology.


Video 1

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Video 2

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Video 3

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Video 4

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Video 5

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


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Shaun Keenan is Fusedgore on 3docean
  • jokayo

    thats alot for being free , you made good efforts , thanks , you deserve huge respect :)

  • jokayo

    thats alot for being free , you made good efforts , thanks , – you deserve huge respect :)

  • http://fusedgore.cgsociety.org/gallery/1032286/ shaun keenan
    Author

    Thanks allot for the kind words.Hope this tut in all its parts helps people to learn .

  • Rara

    Pardon me, but what script or plugin are you using to do the retopo itself?!