Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

Create A Stylized Character With Maya And ZBrush, Part 5 Texturing

Tutorial Details

Final Product What You'll Be Creating

This entry is part 5 of 6 in the series Create A Stylized Character With Maya And ZBrush

In part five of the Stylized Character Creation series, you’ll begin creating high resolution textures for the character. Shaun will start by applying base textures to the model in Maya and rendering a shading test to check for errors, as well as the overall composition and color of the textures.

He’ll then move into Photoshop and guide you through the process of creating high resolution maps for the shirt, sweater, jeans and skin using a combination of photos and hand painting techniques. Finally we’ll apply the maps in Maya to complete the texturing phase of the character.


Video 1

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Video 2

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Shaun Keenan is Fusedgore on 3docean
  • http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-stylized-character-with-maya-and-zbrush-part-5-texturing/ muslim

    thanks man

  • http://www.imagery.co.za Hein

    Hi guys

    What’s with the “Potatono-OOPViews677″ thing? How do you download this WITHOUT a download manager? I can download stuff like this but our IT won’t install a download manager…

    Thanks in advance

  • http://3dwithmaya-francis.blogspot.com/ Farouce

    Shaun great tut, I enjoy seeing your work, hope to see more of it