Tutorial Details
- Software: Autodesk Maya
- Software: Pixologic ZBrush
- Software: Make Human (Free)(Optional)
- Difficulty: Intermediate
- Part 1 Run Time: 45 Minutes
- Project Files: None
- Reference Image: Ollie Character Concept
In this new multi-part tutorial series, Shaun Keenan shares the techniques and workflow he uses to create characters using Maya and ZBrush. In the first lesson Shaun will demonstrate basic blocking techniques to quickly build a sculpt-able base mesh for the character’s clothing, which will then be exported to ZBrush for detailing and refinement in part two.
Video 1
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Video 2
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Video 3
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Video 4
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Video 5
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Video 6
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Video 7
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Video 8
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Editor Note* Video #8 Contains No Audio!
Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.



nice tutorial
thanks really helpfull…
awesome tut, thanx helped me a lot
Hey thanks a lot for the tut.
Can you tell us whats the name of the plugin you used to make the shirtmesh?
Hey thanks a lot for the tut.
Can you tell us whats the name of the plugin you used to make the shirtmesh?
BY THE WAY HELP FULL THANKS
video 8′s download link is not working