Create a Spectacular Crash Animation With Maya Dynamics – Day 2

It is always great to learn new animation tools and techniques that can help you to bring your creations to life. In this tutorial we will learn how to use Maya’s powerful animation, dynamics, and camera tools to create an explosive crash effect between two vehicles.

This is Day 2, the final part of this multi-day tutorial on using Maya dynamics.

Final Effect Preview

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Discussion 16 Comments

  1. Kieran Innes says:

    I’m liking all these ‘mulitple-day’ tutorials on here. It adds quality to the tutorial because you don’t have to rush everything out in 1 vid.

    Great site.

  2. Martin Klekner says:

    I love this sie, really helps me to get into cg creation. thank you.

  3. Excellent final result.

  4. FDL says:

    excelent!!!! thnx!!!!!

  5. Diego SA says:

    Ah! Awesome! Interesting you use various point of view of the crash. Remembered game “Burnout Revenge”, lol!

  6. askhfsafkll says:

    DLHlds

  7. Kris says:

    Awesome Tutorial I just started playing with maya this weekend and have really enjoyed following you thru this. Just a quick question though I have a few piece that when I play thru the simulation from the last tutorial that seems to pass thru each other. Did I do something wrong and is there an easy way to fix this? Thanks

  8. zcreem says:

    Interesting tutorial really a shame the video compression is a so bad though.
    What codec did you use? I places it is really hard to watch.

  9. hemanth says:

    this tutorail is the best i ever seeing this type of tutorail,i want scene file also if possible

  10. mark says:

    The video’s are broken?

  11. Lars says:

    Hey, awesome tutorial…thanks! But can’t you parent the display model parts to the collision model parts even before you put together the jeep? Or will that mess up the simulation?

  12. Dominik says:

    Can i make this in 3D MAx too ?

  13. ctbram says:

    Techniques are good but the video compression was bad. The final results at the end of the day 2 session was completed borked.

    Also, one might want to set up a naming convention between the collision model parts and the render parts and then a script then uses a foreach loop to cycle through every part in the collision model and transform the corresponding render part so it is in the correct location and orientation (in effect automatically building the render model) and then parenting each render part to the correct collision part.

    This would not be hard to do as long as you keep the transformation data for the collision parts and you either move the render parts to the same starting location or add proper offsets to the translation.

    For a model of this scale manually parenting in not terrible but on a large project the time required would be prohibitive and so some kind of parenting script would have to be use.

    Overall though it was a good tutorial.

  14. bin_yaseen says:

    Also, one might want to set up a naming convention between the collision model parts and the render parts and then a script then uses a foreach loop to cycle through every part in the collision model and transform the corresponding render part so it is in the correct location and orientation (in effect automatically building the render model) and then parenting each render part to the correct collision part.

    This would not be hard to do as long as you keep the transformation data for the collision parts and you either move the render parts to the same starting location or add proper offsets to the translation.

    For a model of this scale manually parenting in not terrible but on a large project the time required would be prohibitive and so some kind of parenting script would have to be use.

    Overall though it was a good tutorial.

  15. Alex says:

    I’m running Maya in a HP Pavillion DV7 laptop, with an i7 intel atom, 8gb of RAM, and a 2GB graphic card, however every time I try to simulate this crash, it goes excruciating slow, until it freezes completely.
    I’m pretty sure it’s not supposed to go this slow with a computer with this specs., might it be a problem of the modelling of the legos, or how I set them up? (I think the gap between the legos might be to narrow).
    Anyhow, my actual questions is whether or not my laptop is supposed to run this simulation as quick as the video did. If anybody could answer that, I would truly appreciate it.
    Thank you in advanced!

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