Tutorial Details
- Software: Autodesk Maya
- Difficulty: Advanced
- Estimated Completion Time: 2 Hours
Download Source Files
Final Product What You'll Be Creating
In today’s post we’re bringing you the second part of Soni Kumari’s excellent facial rigging tutorial for Maya. In part two you’ll be learning how to create a series of facial morphs based on various facial expressions and poses. You’ll also learn how to skin the head, paint and adjust weights, fix deformation errors and set up control sliders for each blend shape. You’ll then begin construction on a facial GUI (graphic user interface) for the character, which will carry over into the next part.
This tutorial is a companion piece to author Soni Kumari’s previous premium series covering the creation of a complete human character rig. Building a face rig suitable for animation is one of the more challenging aspects of character creation, this series will walk you through the entire process from start to finish and give you a detailed, in-depth lesson on what it takes to build a intuitive and animation friendly facial rig from scratch!
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- http://cg.tutsplus.com/tutorials/autodesk-maya/building-a-complete-human-facial-rig-in-maya-part-2/ thiyagu