Quick Tip – Alpha Cut in 3ds Max

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This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find this trick useful too!

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

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Discussion 16 Comments

  1. LuiSerrano says:

    Thanks! for this tutorial. (3dMax Rules xD)

  2. v Ralle v says:

    Nice tut, but I don´t understand right now why this is so important?! I mean if I delete these polygons I´ll get the same result?! Or am I wrong?

  3. nnn says:

    Good that it’s HD tutorial :) Thanks.

  4. Matt says:

    Can this same affect be done with “matte/shadow” material using Mental Ray render instead of Vray?

  5. Fox says:

    i wonder how this can be done with mental ray?
    p.s. nice tut

  6. JJ says:

    nice tutorial, but please take out your drops next time;-)

  7. Good Tip, it is very importan for some 3D works, Thanks!!

  8. floon says:

    great tut, too bad i don’t have vray could be realy usefull

  9. CofkoCof says:

    It’s even easier if you use a VrayMtlWrapper, alpha contribution -1 and just a default material for base material.

  10. JoJo says:

    is there a way to do this with the mental ray render engine???

    • Eddie says:

      Yes, this technique will work with Mental Ray and also with the Scanline renderer. Just apply a Matte/shadow material to the polygons you want to have an transparent alpha. ake sure the matee/shadow material is set to receive shadows.

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