TF2 Sentry Gun UVMapping In 3D Studio Max, Part 4

TF2 Sentry Gun UVMapping In 3D Studio Max, Part 4

Tutorial Details

Final Product What You'll Be Creating

This entry is part 10 of 11 in the series 'TF2 Sentry Gun'

With the lower sections of the model now complete, we’ll begin uvmapping the upper half of the model in 3D Studio Max using the UnwrapUVW modifier. In today’s post we’ll focus specifically on the many parts that make up the rear arm, mounting brackets and barrel sections of the turret, which will again comprise of both high-res and low-res mapping techniques.

In this tutorial authored by Chris Tate, you will learn how to model, uvmap and texture a high poly version of the level one Sentry Gun from Team Fortress 2, using a combination of blueprints, images and video reference. This tutorial is aimed at intermediate to advanced artists, but any artist, regardless of skill level should easily be able to follow along.


Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.


Video 2

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Video 3

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Video 4

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Discussion 4 Comments

  1. ASHOOR says:

    Thanks a lot :)

  2. Anon says:

    Hey thanx for the Tutorial, This should be a good enough reason for you to start playing TF2 now. Great Vid. Almost looked like you lost your voice by the end.

  3. ken says:

    Thanks so much for the great work.

  4. Iani Stoianov says:

    When will part 5 be uploaded ?

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