Revealing Nature’s Magnificence: Creating A Mushroom Macro Render – Part 4

Revealing Nature’s Magnificence: Creating A Mushroom Macro Render – Part 4

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Final Product What You'll Be Creating

This entry is part 4 of 4 in the series Revealing Nature's Magnificence

In this multi-part tutorial series you’ll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In the fourth and final part of the project, we’ll move into Photoshop and composite our render passes to create the final image. We’ll also make final adjustments to our Z- Depth pass to fine tune our depth of field and warm up the image with some color correction.

Over the course of the series, you’ll learn how to Model, Uv Map, Texture, Light and render the scene before moving into Photoshop for post production. Where you’ll learn how to use Z-Depth to create depth of field, apply color correction and make final adjustments.


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Part 4

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  • ali

    u are amazing guyz. god bless u.

    • Wassim Ouartsi
      Author

      Thank you very much !

      Stay tuned for more to come !