Revealing Nature’s Magnificence: Creating A Mushroom Macro Render – Part 2

Revealing Nature’s Magnificence: Creating A Mushroom Macro Render – Part 2

Tutorial Details
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Final Product What You'll Be Creating

This entry is part 2 of 4 in the series Revealing Nature's Magnificence

In this multi-part tutorial series you’ll learn to create a cool macro style render using 3D Studio Max, Photoshop and V-Ray. Throughout the series author Wassim Ouartsi will walk you through the entire process he used to create this fantastic image. In part two you’ll learn how to unwrap the mushroom mesh, paint the textures in photoshop and create the bump and specular maps, adding to this, the creation of different shaders with the awesome free Multi Texture Map plugin!

Over the course of the series, you’ll learn how to Model, Uv Map, Texture, Light and render the scene before moving into Photoshop for post production. Where you’ll learn how to use Z-Depth to create depth of field, apply color correction and make final adjustments.


Additional Files/ Plugins:


Part 2-1

Note: Click the ‘Box’ icon to view the tutorial in full-screen HD.


Part 2-2


Part 2-3


Part 2-4


Use the link below to download this tutorial for offline viewing.
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  • Eduardo

    Hi Wassim!

    Thank you very much for the tuto!!!! I learnt a lot with the first part. Congratulations!

    Only one thing, I think the link to download the video is wrong. You can download the Basic Explosion Tutorial.

    Have a nice day!

    Ed

    • http://www.christateonline.com Chris Tate
      Staff

      Hey Eduardo,

      Sorry about that! totally my fault. I added the wrong download link for the videos. Uploading the correct ones now and will have it fixed shortly ;)

      Thanks for letting us know!
      Cheers,
      Chris

      • http://www.christateonline.com Chris Tate
        Staff

        All fixed! You can download them now ;)

      • Eduardo

        Hi Chris!

        Don’ t worry!!! Thanks, thanks a lot for your work and tutos!!

        Cheers

        Eduardo

    • Wassim Ouartsi
      Author

      Hello Eduardo !

      I’m very happy that you’ve enjoyed it ! Stay in touch the other parts are coming ;)

      Thank you for the comment !

  • http://www.youtube.com/user/playplaynirmal Nagesh

    why is the name of the zip folder… ( download section) … Basic Explosion Tutorial Video…?

    • Wassim Ouartsi
      Author

      It has been fixed !

  • http://www.developerscentral.net somyadeep

    Very Nice tutorial .easy to follow…Thanks a lot !!

    • Wassim Ouartsi
      Author

      Thank you Somyadeep !

      One of my goals while recording the tutorial was that the tutorial should be easy to follow.

      You are welcome !

  • Jacob Scott

    Hi, first i just wanted to say nice tut i found it very helpful but there is a question i have concerning taking templates into photoshop.

    Say if i uvw unwrapped wall and i had a concrete procedural texture (http://www.filterforge.com/filters/4431.jpg) applied to the object and tiled to cover the entire wall. Is there a way to export the uvw unwrap with the tiled texture as well so i can add water damage or just general wear and tear patterns in Photoshop and see exactly where im applying them to….with out tileing the texture myself in photshop a bunch of times and then adding wear and tear patterns or just guessing wear i should put them?

    • Wassim Ouartsi
      Author

      Thank you for your comment Jacob !

      I think it is possible, by teh render to texture option, but i’m not sure, try to search on that way !

      Hope you will find your solution ;)