Realistically Light and Render Interior Scenes using 3ds Max and Vray
Tutorial Details
- Program: 3Ds Max, Vray
- Completion Time: 1-2 hours
- Difficulty: Intermediate
- Project Files: Download Here
Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!
Step 1
In this tutorial, we’ll be using real units, so the first thing would be to open the menu “Customize > Units Setup > US” and choose “Standard > Feet w/Decimal Inches” as the unit.

Step 2
When you are trying to get a photorealistic quality it is very important to make sure that your object scale is accurate. This will play an important role in achieving a good render. Also, as you can see the scene is quite simple… just a small lobby (mostly modeled with boxes). Note: It is important that it is a closed room, and there are no openings for the light from environment to enter.

Step 3
Press f10, and from the “assign renderer” tab choose “Vray”. This will enable “Vray” as your renderer, and also enable Vray materials in your material editor.

Step 4
Assign a simple Vray material to all the objects in the scene, and set up basic scene lighting and render settings. This is to finalize the lighting and render settings and save time, since a plain material renders much faster than reflective and glossy materials which will be added later.

Step 5
Now to work on the lighting and render settings to achieve the final result.

Step 6
Add a Vray physical camera to the scene by going to “Create Tab > Camera > Vray > Physical Camera”.

Step 7
The settings for a physical camera are:

Step 8
Now to place the various Vray lights. Lights 1-4 affect the scene directly, whereas light 5 has been placed in a downward direction, and will affect the scene in an indirect (in the
form of bounced light).

Step 9
The basic parameters of the Vray lights are:

Step 10
IES stands for “Illuminating Engineering Society”. The photometric data is stored in these files. A photometric web is a 3D representation of the light intensity distribution of a light source. Web definitions are stored in files. Many lighting manufacturers provide web files that model their products, and these are often available on the Internet. We as artists can use them to replicate the real life phenomena of light in 3d.
Go to the “Lights” tab, choose “Vray” from the drop down list, and create a “Vray ies” in the right view. Then instance it below all four steel holders.


Step 11
The main settings for the ies lights are:

Step 12
Through the following steps, you will configure the rendering settings in Vray. Press F10, then under “Global Switches”, uncheck “Default Lights”. This will cause the default lights in the scene to be switched off. For the Image Sampler type select “Adaptive DMC”, and “Catmull Rom” as the filter. Also, change the min and max subdivs as shown.
Lastly, change the “Color Mapping” type to “Exponential”. This mode will saturate the colors based on their brightness, and therefore, will not clip bright colors, but saturate them instead. This can be useful to prevent Burn-outs in the very bright areas (for example around light sources etc).

Step 13
Under the “Indirect Illumination” select “Irradiance Map” and use “Light Cache” as the primary and secondary engine. Also, change the Preset to “High”, “hsph subdivs” to 50, and “interp samples” to 20.

Step 14
With a Light Cache, the light map is built by tracing many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path into a 3d structure (very similar to the photon map). In the Light Cache put 1500 for subdivs and 8 for no of passes.
The Subdivs determines how many paths are traced from the camera. The actual number of paths is the square of the subdivs (the default 1000 subdivs mean that 1 000 000 paths will be traced from the camera).

Step 15
Your settings for the test render are done. If you hit render now, you should see the same image that was shown before. Now all you need to do is apply the materials, and increase the Irradiance Map and Light Cache samples for the final render.

Step 16
Now to texture the scene (actually it’s quite simple). The basic parameters that will be used in materials are:
The shader for the tiles on the base is a simple vray material with a de-saturated texture in the diffuse and a noise map in bump.

Step 17
The wood rack is also made of a Vray material with slight reflections and glossiness.

Step 18
The material for the wall is again just simple cream and black colors with no reflections.


Step 19
The shader on the wall on which the paintings are hanging is made of steel and white wall. The wall part also has a grainy texture assigned to it.


Step 20
Your scene is now textured! You can add any other props or objects you like to fill up the scene. The above rendering settings are good for test renders, but for production quality you will need to increase the samples for the image sampler, Light Cache, and Irradiance map.

Step 21
Here is the final result! Hope you learned something new!!.

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hi….. good evening….. it is very nice and simple beauty…. i need u help tutorials more about interior of the setting …. pls u send me and my email now ok…. bye
really it is cool design i like it but do i go about learning more.i’m a young man aspire to be a structural engineer and interior designer.i need tutorial course on how to use 3DSMax for designing house and all.kindly reply me
thanks
this is very useful tutorial thanks a lot
thank ….very detail n i learn a lot ,good design
oo nice nice……..
Nice one, could u put up another tutorial on how to enhance shadows using vray ??
This tutorial really helped me alot. Thanks
very very nice…thanks a lot for your tutorial…please send me other your tutorial… :-)
Nice! Now where do I download the file from.
Is there a scene file?
Sir,
How I find V-Ray and where I install it? Please Sir reply me soon.
AMAZING! Thank you so much, I followed your steps, word by word and the result is just fabulous!! Please, don’t stop helping us!!
sir
I was very confuse about lighting, but from this tutorial i can easy do this easily. sir, i want learning more about lighting, and how to install v-ray and find v-ray software. please reply me soon and send another example of lighting.
Thanks
manoj kumar
glad u all liked the tutor thanks!
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see my more works here :)
A clear tut to explain the details of lighting setup..it was very informative. Thanks
Thank cg _________good side
NO download Project File????????
thank you very much
v gud indeed…thnx a lot
Many thanks for your good Interior tutorial.
Do you have any exterior tutorial like this.
If it is there that is also very helpful
sajith
very good tutorial.can u send me rendering using 3dsmax with lighting alone?is this possible w/o Vray?
Thanks a lot.
very clear tutorial, it is help me a lot to learn how to use light, could you please kindly give me other sample lighting outside the room.
Very nice tutorial !! could you plz tell me which version you are using of v-ray and which is the best version.
if you have some other step by step v-ray related basic or advance tutorial plz. send me : subh.creative@gmail.com
Thanks……..
very good……………………………………………………………thanks…………..
Good tutorial!
Please email me if possible the link to dl Vray thanks :)
nice keep it up man
hi..this really helps me..can me post a tutorial of interior scene with vray sun????
thats the main point where im really weak in…pls help me to overcome this weakness..
thankyou..
This lesson is very useful to crate interior design.Thanks a lot.Post more lesson like this lesson.
Thanks mate.. liked it… willing to see more tutorials like this pls help :)
SUPER TUTORIAL AM LEARN SOMANY VERY FASTLY THANKS U UPLOADING THESE TUTORIAL KEEP UPLOADING THESE LIKE TUTORIALS
hi..this really helps me..can me post a tutorial of interior scene with vray sun????Very nice tutorial !!
thank you very much
hi there, im new to 3ds max. sorry for the noob question, but how do u place a sofa or a model lighting in the scene?
this is nice tutorial man. thanks for guide me. please give me link of this tutorial.
This is nice, please can you explain how to add light and render an interior space with windows showing as well
3dmax vary
thats nice site
I FEEL ALL LIGHT SAME COLOR
Do I need such high render settings for animation (say, 250 frames), or it’s better to make lower quality?
Thanks a lot! This made my day!
ITS GOOD
Sir
It was very helpful its is very good way to learn thankou sao much
Very good tutorial….
please send me file
thank you
thanks.
this is a great tutorial…i am beginner in using 3D Max by self study, Please any body can give me a set-up of exterior and interior rending.
Thank you so much..
thanks alot.it is so good
great explanation… thnx…
thanks alot.it is so good
hi guys.. a little annoyed…..
just paid for a 9USD subscription to gain access to the source files for this tutuorial
http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/
cant find them any where, pleae can you email me where i can find them, I have searched all over
please help!!!
Hi Adam,
Sorry for the slow reply!
I hunted down the scene files, and added a link to them in the “Tutorial Details” section at the top of this page. Not sure why it wasn’t added when the tut was posted, but it’s there now :)
Thanks for pointing it out, and I hope you enjoy the tutorial!
Cheers
thank u so mauch….sir…all the best 4 evr..n keep ur helping mind….
Thankyou so much sir, I m the beginner of 3D max if is possible to u so can u sent me some other files and tutorials.
can you plz tell me why i have only one vray light, the regular one. how to you create that vrayIES ?