Realistically Light and Render Interior Scenes using 3ds Max and Vray

Tutorial Details

Final Product What You'll Be Creating

Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone!


Additional Files/ Plugins:

  • Download the Project Files for this tutorial

    • Step 1

      In this tutorial, we’ll be using real units, so the first thing would be to open the menu “Customize > Units Setup > US” and choose “Standard > Feet w/Decimal Inches” as the unit.


      Step 2

      When you are trying to get a photorealistic quality it is very important to make sure that your object scale is accurate. This will play an important role in achieving a good render. Also, as you can see the scene is quite simple… just a small lobby (mostly modeled with boxes). Note: It is important that it is a closed room, and there are no openings for the light from environment to enter.


      Step 3

      Press f10, and from the “assign renderer” tab choose “Vray”. This will enable “Vray” as your renderer, and also enable Vray materials in your material editor.


      Step 4

      Assign a simple Vray material to all the objects in the scene, and set up basic scene lighting and render settings. This is to finalize the lighting and render settings and save time, since a plain material renders much faster than reflective and glossy materials which will be added later.


      Step 5

      Now to work on the lighting and render settings to achieve the final result.


      Step 6

      Add a Vray physical camera to the scene by going to “Create Tab > Camera > Vray > Physical Camera”.


      Step 7

      The settings for a physical camera are:

    • Type – Determines the type of the camera. Set it to “Still”.
    • Film Gate – Specifies the horizontal size of the film gate in millimeters. Set it according to your scene.
    • Focal Length – Specifies the equivalent focal length of the camera lens.
    • f-number – The width of the camera aperture and (indirectly) exposure. If the Exposure option is checked, changing the f-number will affect the image brightness.
    • Vignetting – When this option is on, the optical vignetting effect of a real-world cameras is simulated.
    • White Balance – Allows additional modification of the image output according to the color or preset chosen.
    • Shutter Speed – The shutter speed (in inverse seconds) for the still photographic camera. For example, a shutter speed of 1/50 s corresponds to a value of 50 for this parameter.
    • Film Speed (ISO) – Determines the film power (sensitivity). Smaller values make the image darker, while larger values make it brighter.

    • Step 8

      Now to place the various Vray lights. Lights 1-4 affect the scene directly, whereas light 5 has been placed in a downward direction, and will affect the scene in an indirect (in the
      form of bounced light).


      Step 9

      The basic parameters of the Vray lights are:

    • Color – The color of the light.
    • Multiplier – The multiplier for the light color. This is also the light intensity determined by the Intensity units parameter.
    • Invisible – This setting controls whether the shape of the VRay light source is visible in the render result. When this option is turned off the source is rendered in the current light color. Otherwise it is not visible in the scene.
    • Subdivs - Defines the samples, or the quality of the light. 8-10 should be used for test renders, and 15-20 for final renders. Increasing the samples will significantly increase your render time.

    • Step 10

      IES stands for “Illuminating Engineering Society”. The photometric data is stored in these files. A photometric web is a 3D representation of the light intensity distribution of a light source. Web definitions are stored in files. Many lighting manufacturers provide web files that model their products, and these are often available on the Internet. We as artists can use them to replicate the real life phenomena of light in 3d.

      Go to the “Lights” tab, choose “Vray” from the drop down list, and create a “Vray ies” in the right view. Then instance it below all four steel holders.


      Step 11

      The main settings for the ies lights are:

    • Browse Button - Click it and browse for the ies file that you want to use.
    • Color Mode – If you choose this option, you can change and affect the light intensity through the color picker.
    • Temperature Mode – Allows you to accurately change the light intensity through the color temperature.
    • Power - Determines how bright the light will be.

    • Step 12

      Through the following steps, you will configure the rendering settings in Vray. Press F10, then under “Global Switches”, uncheck “Default Lights”. This will cause the default lights in the scene to be switched off. For the Image Sampler type select “Adaptive DMC”, and “Catmull Rom” as the filter. Also, change the min and max subdivs as shown.

      Lastly, change the “Color Mapping” type to “Exponential”. This mode will saturate the colors based on their brightness, and therefore, will not clip bright colors, but saturate them instead. This can be useful to prevent Burn-outs in the very bright areas (for example around light sources etc).


      Step 13

      Under the “Indirect Illumination” select “Irradiance Map” and use “Light Cache” as the primary and secondary engine. Also, change the Preset to “High”, “hsph subdivs” to 50, and “interp samples” to 20.

    • Irradiance Map – Computes the indirect illumination only at some points in the scene, and interpolates for the rest of the points. The Irradiance Map is very fast compared to direct computation, especially for scenes with large flat areas.
    • Current Preset – Allows you to choose from several presets for some of the irradiance map parameters.
    • Hemispheric Subdivs (HSph. subdivs) – Controls the quality of individual GI samples. Smaller values makes things faster, but may produce blotchy results. Higher values produce smoother images.

    • Step 14

      With a Light Cache, the light map is built by tracing many eye paths from the camera. Each of the bounces in the path stores the illumination from the rest of the path into a 3d structure (very similar to the photon map). In the Light Cache put 1500 for subdivs and 8 for no of passes.

      The Subdivs determines how many paths are traced from the camera. The actual number of paths is the square of the subdivs (the default 1000 subdivs mean that 1 000 000 paths will be traced from the camera).


      Step 15

      Your settings for the test render are done. If you hit render now, you should see the same image that was shown before. Now all you need to do is apply the materials, and increase the Irradiance Map and Light Cache samples for the final render.


      Step 16

      Now to texture the scene (actually it’s quite simple). The basic parameters that will be used in materials are:

    • Diffuse – The diffuse color of the material.
    • Roughness - Can be used to simulate rough surfaces or surfaces covered with dust.
    • Reflect – The reflection color.
    • Reflection Glossiness – Controls the sharpness of the reflections. A value of 1.0 means perfect mirror-like reflections; lower values produce blurry or glossy reflections. Use the Subdivs parameter below to control the quality of the glossy reflections.
    • The shader for the tiles on the base is a simple vray material with a de-saturated texture in the diffuse and a noise map in bump.


      Step 17

      The wood rack is also made of a Vray material with slight reflections and glossiness.


      Step 18

      The material for the wall is again just simple cream and black colors with no reflections.


      Step 19

      The shader on the wall on which the paintings are hanging is made of steel and white wall. The wall part also has a grainy texture assigned to it.


      Step 20

      Your scene is now textured! You can add any other props or objects you like to fill up the scene. The above rendering settings are good for test renders, but for production quality you will need to increase the samples for the image sampler, Light Cache, and Irradiance map.


      Step 21

      Here is the final result! Hope you learned something new!!.

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  • klon

    very nice job :)

  • http://blog.arqual.hu arqual

    It’s very simple and can be understood tutorial. Thx! :)

  • Wesley

    Really good!

  • Cliff

    incredible!

  • Niels

    And this is how a tutorial should be. Simple, clear, informative and useful in many different ways.

    Well done, keep it up!

  • zuza

    Very nice,
    tnx for the tut!

  • http://lee-bano.blogspot.com/2010/01/portfolio.html Lee Bano

    Lovely, i’ve tried do this since 2006, now i can do it!!! But, to exterior vray renders, do you have something good?

    • http://ebiafter ebiafter

      ha ha ha ha ha …….

  • http://digitalgrafix.co.uk Mimo

    Good Stuff man, more Vray is what I say

  • http://www.digitalgrafix.co.uk Mimo

    Hey Pratik,

    Good stuff
    How long did it take you to render the final image.
    And what sort of machine specs are you running.

    Thanks

    • pratik
      Author

      core2quad 2gb ram, final render took around 1.5 hrs

  • http://digitalgrafix.co.uk/ Digital Grafix

    Hey Pratik,

    Good stuff,
    How long did it take you to render the final image and what computer specs are you running on.

    Thanks

  • http://digitalgrafix.co.uk/ Enes

    Hey Pratik, good stuff

    How long did it take you to render the final image
    and what computer specs are you running on,

    Thanks

  • Rob

    Love it, cheers

  • Giba

    Very nice. the light looks so charm…thanks for tut man…

  • sebazone

    Excelente. Muchas gracias.

  • http://andnunes.carbonmade.com Andre nunes

    nossa sem palavras perfeito, vc naum tem noção de como me ajudou com esse tutorial obrigado !

  • thaere

    it is very cool

  • dom

    portugues please

  • ali

    it well be better if it is a video tutorial , thank you

  • ali

    can you make this a video tutorial please,thanks

  • max3dvi

    it is one of the best tutorial on the net
    thanks a lot

    have you any tutorial for exterior?
    expeciall for glass building?

  • sivafx

    Please make video tut and provide model.

  • http://laurenscorijn.com Laurens
  • http://garutkota AGUNG TI GARUT

    # Thank you very much!

  • narender

    Thank you Very very very very much…………………………..!

  • http://cg.tutsplus.com/tutorials/3d-art/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/ swetha

    Sir,
    please let me know What should be the system configuration for vray render .Thanks a lot

    • pratik
      Author

      2gb ram , core 2 quad processor ,128-256 mb graphics card

    • MS

      i LOVE THIS

  • krupa

    can u tell me how do show rope lightning in interior projects

  • Mike

    I must learn this program, this is soo amazing. I love interior scenes :)

  • rohan

    nice ……………………….

  • http://ebiafter ebiafter

    It’s very simple and can be understood tutorial

  • Xeb Rajput

    wow………..its really nice

    i have seen many tuts……….but u described it very breifly………….no doubt………the look is v coooool…..

    n

    d way u impart……….

    wow………

    thanx for this nice tut.

  • http://www.3turtlestudios.com 3TurtleStudios

    looking forward to a similar thing on outdoor lighting….

  • mohsin

    Pleas help me for 3d job

  • Luis

    man, we really appreciate this great job, very inspiring and usefull because you took the time to xplain it very well,, but i really wish that we could see that on video. i think would be the best of the best.. perhaps this one , like i said, is a wonderfull job.
    my email skatebuay@hotmail.com

  • http://www.3dshaystudio.com Mehdi Pourshayegan

    Hi, Thanks a lot for explaining Vray IES!

  • nitin kaushik

    nice work man but in the full room with all thinks we take light on the wall the how we control shadow.

  • MADHURI BARUA

    HELLO, SIR/MAM

    I M MADHURI, N DIS ROOM IS A VERY SIMPLE N ATTRACTIVE, I LIKE THIS ROOM, ITS COOL

  • rip

    awesome………..thnks fr da tuto……

  • steve

    Thz for the tutorial, it was helpful for the setting

    But…..
    can anyone help me?
    I have do the same thing as the tutorial say,
    and i hv invisble the vray light at the right hand side but the shape of the light still out of the reder image
    and the Vray IES light, I can’t show the cone as the image did ,
    which the Cone on the wall affected by IES Light….i can’t do it=[

    Pls!!!anyone would like to give me a hand on this !!!
    Thank you

  • Arun

    Thz for the tutorial, it was helpful for the setting .nice work in Vray IES ligh

    Pleas help me for 3d job

    Arun Pratap Mall
    E-Mail mallarun@yahoo.com

  • http://www.all3dmodel.com 3d models

    Wow what great use of Vray. i like these tutorials special for just easy 20 steps.
    Thanks

  • femmy

    i’ll would like to see tutorials on exteriors.

  • http://picasaweb.google.com/rai.anup anup rai

    Thanks for a nice tutorial…

  • Tejashri

    Very helpful tut.

  • ravi rajput

    nice…..

  • Mo Arslan

    Very nice tutorial but there are some missing pictures. how can i get it complete in PDF format?

    thank you

  • bong

    nice tutorials …two thumbs up……keep it up….

  • Rizal

    thanks man…i search all tutorial about vray lighting setting in the web and i found this tutorial very easy to understand and complete…

  • Jann

    Great tutorial Pratik, but you need to gamma correct final result. The Mid-tones are way to dark.

  • Aji

    Hey Pratik

    man, we really appreciate this great job, very inspiring and usefull because you took the time to xplain it very well,,

    really i like to know how to apply V-ray material from basic if you can please help me through send pdf or Video Thanks my mail ajiofis118@yahoo.com

    good luck …….

  • http://Rus Pasha Lyskov

    Good =)